- The Totempedia entries in the Ceremonies category are now locked until the required music instruments are obtained. This should make it less overwhelming for newcomers, as only those Ceremonies will be displayed that are currently performable.
- The Jingle Dress Totempedia entry will now unlock together with the Wind Chime entry.
- In case you get erroneously locked Instrument or Ceremony entries after the update, they should unlock once you place the relevant Instruments in your inventory.
- Added the `medicineBagBlacklist` server config option, which allows specifying Totem Carvings that may not be used in Medicine Bags.
- Added a sound when opening, closing or setting the carving of a Medicine Bag.
- Fixed a visual glitch where the music bar in the Ceremony HUD could overflow.
- Added KubeJS integration (documentation pending).
- It can be used mostly the same as in 1.21.1, but an important difference is that, due to a limitation of KubeJS in 1.20.1, you can't use KubeJS's `StartupEvents.registry` to register Totemic contents. Instead, use `TotemicEvents.registerMusicInstruments`, etc.
- The Totempedia entries in the Ceremonies category are now locked until the required music instruments are obtained. This should make it less overwhelming for newcomers, as only those Ceremonies will be displayed that are currently performable.
- The Jingle Dress Totempedia entry will now unlock together with the Wind Chime entry.
- In case you get erroneously locked Instrument or Ceremony entries after the update, they should unlock once you place the relevant Instruments in your inventory.
- Added the `medicineBagBlacklist` server config option, which allows specifying Totem Carvings that may not be used in Medicine Bags.
- Added a sound when opening, closing or setting the carving of a Medicine Bag.
- Fixed Red Cedar Leaves not being harvestable with modded shears (they can now be harvested with any tool that has the "shears_dig" item ability).
- Fixed a visual glitch where the music bar in the Ceremony HUD could overflow.
- Expanded the KubeJS integration (still experimental):
- New Music Instruments, Totem Carvings and Ceremonies can now be created via `StartupEvents.registry`, using the registry keys `'totemic:a_instrument'`, `'totemic:c_totem_carving'` and `'totemic:d_ceremony'`, respectively (the letter prefixes are unfortunately necessary to ensure the correct registration order).
- Added the `TotemicEvents.modifyTotemCarvings` event.
- The duration of Ceremony effects can now be changed via `TotemicEvents.ceremonyEffectTick`.
API changes:
- Completely refactored TotemCarving and other relevant classes. PortableTotemCarving and MedicineBagEffect have been removed and merged with TotemCarving and TotemEffect, respectively, which greatly simplifies the system.
- Removed TotemEffectEvent and MedicineBagEffectEvent and replaced them with setter methods on TotemCarving.
- Added setter methods for modifying Ceremonies.
- The duration of Ceremony effects can now be changed via CeremonyEvent.EffectTick.
- Added the config options `ceremonyStartupTimeMultiplierEasy`, `...Normal` and `...Hard`, which allow simple adjustment of Ceremony startup times for each difficulty
- These options will appear in "<save folder>/serverconfig/totemic-server.toml" when you load a world or start the server
- (@HanJiang-cn) Updated Simplified Chinese translation
Note: I will hold off on adding KubeJS integration for 1.20.1 until the integration is more stable in 1.21.1, since there are substantial differences in KubeJS's API.
The ability to adjust Music Instruments, Ceremonies and other contents has been requested for a long time, and now we are finally delivering on that by adding integration with KubeJS. This is still experimental, and feedback and suggestions are much appreciated.
Currently, Totemic provides the startup events `TotemicEvents.modifyMusicInstruments` and `modifyCeremonies`, as well as several server and client events for hooking into Ceremonies, e.g. `ceremonyEffectTick`.
There is no documentation yet, but for now you can look at the [test scripts](https://github.com/TeamTotemic/Totemic/tree/1.21/KubeJS-Test-Scripts) to see how the events can be used.
Changing Totem Effects is not yet supported since I plan on making major changes to the code first to resolve some problems.
Further changes:
- Added the config options `ceremonyStartupTimeMultiplierEasy`, `...Normal` and `...Hard`, which allow simple adjustment of Ceremony startup times for each difficulty without Kube
- These options will appear in "totemic-server.toml" when you load a world or start the server
- (@HanJiang-cn) Updated Simplified Chinese translation
- Totem Bases will now emit a Comparator signal during Ceremonies, based on the music required to start the Ceremony
- (Note: Forge does not provide a config GUI in 1.20.1)
API changes:
- Added several events for Ceremonies and Totem Effects. It is planned to expose these events via KubeJS integration.
- Totem Bases will now emit a Comparator signal during Ceremonies, based on the music required to start the Ceremony
- The config options (other than customTotemWoodTypes) can now be edited in the config GUI
API changes:
- Added several events for Ceremonies and Totem Effects. It is planned to expose these events via KubeJS integration.
This update contains additions that allow more customization when it comes to interactions with other mods, via data packs. This might be especially useful for developers of modpacks and other mods.
- Added new entity type tags:
- `buffalo_dance_targets` and `eagle_dance_targets`: These mobs will be converted to Buffaloes and Bald Eagles, repsectively, by the corresponding Ceremonies.
- `hymn_of_maturity_blacklist`: These animals will be excluded from the Hymn of Maturity baby growth acceleration.
- (Note: Data maps are not supported in 1.20.1, so customization of Steve's Lullaby is not available here.)
- Fixed a few potential crashes when feature flags are used.
- Added a bit of Christmas vibes. You might recognize this if you were around 9 years ago (!).<br>*Hard to believe that Totemic is now over 10 years old (although the pre-1.7.10 versions seem to be lost for the most part).*
This update contains additions that allow more customization when it comes to interactions with other mods, via data packs. This might be especially useful for developers of modpacks and other mods.
- Added new entity type tags:
- `buffalo_dance_targets` and `eagle_dance_targets`: These mobs will be converted to Buffaloes and Bald Eagles, repsectively, by the corresponding Ceremonies.
- `hymn_of_maturity_blacklist`: These animals will be excluded from the Hymn of Maturity baby growth acceleration.
- Added the data map `cleansing_ceremony_conversions`: Controls which mobs will be converted to which mobs by the Steve's Lullaby Ceremony.
- Fixed a few potential crashes when feature flags are used.
- Added a bit of Christmas vibes. You might recognize this if you were around 9 years ago (!).<br>
*Hard to believe that Totemic is now over 10 years old (although the pre-1.7.10 versions seem to be lost for the most part).*
- Added the block tag `totemic:zaphkiel_waltz_growable`, allowing customization of which blocks are affected by the Zaphkiel Waltz ceremony, like in 1.21
- Note that only blocks which receive random ticks are actually affected by the Zaphkiel Waltz
- Added an error message when trying to start the Danse Macabre ceremony on Peaceful difficulty
- A bit of code cleanup under the hood
- Updated to Minecraft 1.21.1
- Fixed not being able to respawn in Tipis after death
- Added the block tag `totemic:zaphkiel_waltz_growable`, allowing customization of which blocks are affected by the Zaphkiel Waltz ceremony
- Note that only blocks which receive random ticks are actually affected by the Zaphkiel Waltz
- Added an error message when trying to start the Danse Macabre ceremony on Peaceful difficulty
- Lots of code cleanup under the hood
First release for Minecraft 1.21. Please don't hesitate to report any bugs or other issues to our [Github issue tracker](https://github.com/TeamTotemic/Totemic/issues) or [Discord channel](https://discord.com/channels/426876970693951498/426877961116057600).
Loading worlds from 1.20.1 or 1.20.4 appears to be working, but as always, making a world backup is highly recommended.
Minor differences from 1.20.4-0.12.13:
- The Medicine Bag is no longer enchantable and the Efficiency and Unbreaking enchantments no longer have any effect on it.
- The config file "totemic-common.toml" is now "totemic-startup.toml".
- Added a config option to allow adding custom wood types for Totem Poles. See the config file `totemic-common.toml` for details and examples.
- Note that (Neo)Forge's config system is known to spuriously reset config files to their default values in some cases. If that happens, or if wood types are removed from the config, the placed Totem Poles and Bases in the world will turn into Oak wood, but should turn back into their previous wood type when the config entries are re-added.
- (@AlgorithmLX) Updated Russian localization
- (@HanJiang-cn) Updated Simplified Chinese localization, including the Totempedia
- Removed a bad link from the Rite of Spring Totempedia page
- Added a config option to allow adding custom wood types for Totem Poles. See the config file `totemic-common.toml` for details and examples.
- Note that (Neo)Forge's config system is known to spuriously reset config files to their default values in some cases. If that happens, or if wood types are removed from the config, the placed Totem Poles and Bases in the world will turn into Oak wood, but should turn back into their previous wood type when the config entries are re-added.
- (@AlgorithmLX) Updated Russian localization
- (@HanJiang-cn) Updated Simplified Chinese localization, including the Totempedia
- Removed a bad link from the Rite of Spring Totempedia page
- Added a config option to allow adding custom wood types for Totem Poles. See the config file `totemic-common.toml` for details and examples.
- Note that (Neo)Forge's config system is known to spuriously reset config files to their default values in some cases. If that happens, or if wood types are removed from the config, the placed Totem Poles and Bases in the world will turn into Oak wood, but should turn back into their previous wood type when the config entries are re-added.
- (@AlgorithmLX) Updated Russian localization
- (@HanJiang-cn) Updated Simplified Chinese localization, including the Totempedia
- Removed a bad link from the Rite of Spring Totempedia page
- Fixed a recurring crash that happens when the Zaphkiel Waltz or Hymn of Maturity ceremony is performed near the bedrock or the build height limit, for example in Superflat worlds
(Note: The 1.18.2 version is not planned to receive more updates besides critical bug fixes.)
API changes:
- Fixed CeremonyAPI.forEachBlockIn causing an exception when the given BoundingBox extends past the build height limit (causing the abovementioned crash)
- Fixed a recurring crash that happens when the Zaphkiel Waltz or Hymn of Maturity ceremony is performed near the bedrock or the build height limit, for example in Superflat worlds
API changes:
- Fixed CeremonyAPI.forEachBlockIn causing an exception when the given BoundingBox extends past the build height limit (causing the abovementioned crash)
- Fixed a recurring crash that happens when the Zaphkiel Waltz or Hymn of Maturity ceremony is performed near the bedrock or the build height limit, for example in Superflat worlds
API changes:
- Fixed CeremonyAPI.forEachBlockIn causing an exception when the given BoundingBox extends past the build height limit (causing the abovementioned crash)
- Fixed a recurring crash that happens when the Zaphkiel Waltz or Hymn of Maturity ceremony is performed near the bedrock or the build height limit, for example in Superflat worlds
- Slightly changed item texture of Red Cedar Sign
- Internal changes to how the code is organized
API changes:
- Added new constructors to the Ceremony class which take two MusicInstruments (or Suppliers thereof) as arguments, rather than varargs. The varargs constructor has been deprecated.
- Added new constructors to (Portable)TotemCarving which take only one effect. The varargs constructor stays and is not deprecated.
- Added new constructors to PotionTotemEffect which take the MobEffect arguments directly rather than as Suppliers. The Supplier taking constructors have been deprecated.
- PotionTotemEffect is no longer storing the MobEffect as a Supplier, which means that the MobEffect has to exist at the time the PotionTotemEffect is constructed, possibly making it necessary to use a DeferredRegister or similar for the corresponding carving.
- Fixed CeremonyAPI.forEachBlockIn causing an exception when the given BoundingBox extends past the build height limit (causing the above mentioned crash)
- Fixed not being able to unlock the Totempedia entries in the Music Instruments category.
- Should an entry still be locked even though you have the instrument's crafting recipe, make sure that you also have the corresponding advancement, e.g. by using the command `/advancement grant [username] only totemic:recipes/misc/[instrument]`, or by placing a block of Red Cedar Leaves, a Buffalo Tooth, a Red Cedar Log or an Eagle Bone in your inventory, depending on the instrument.
- Internal changes to how the code is organized
API changes:
- Added new constructors to the Ceremony class which take two MusicInstruments (or Suppliers thereof) as arguments, rather than varargs. The varargs constructor has been deprecated.
- Added new constructors to (Portable)TotemCarving which take only one effect. The varargs constructor stays and is not deprecated.
- Added new constructors to PotionTotemEffect which take the MobEffect arguments directly rather than as Suppliers. The Supplier taking constructors have been deprecated.
- PotionTotemEffect is no longer storing the MobEffect as a Supplier, which means that the MobEffect has to exist at the time the PotionTotemEffect is constructed, possibly making it necessary to use a DeferredRegister or similar for the corresponding carving.
- Fixed not being able to unlock the Totempedia entries in the Music Instruments category.
- Should an entry still be locked even though you have the instrument's crafting recipe, make sure that you also have the corresponding advancement, e.g. by using the command `/advancement grant <username> only totemic:recipes/misc/<instrument>`, or by placing a block of Red Cedar Leaves, a Buffalo Tooth, a Red Cedar Log or an Eagle Bone in your inventory, depending on the instrument.
- Internal changes to how the code is organized
API changes:
- Added new constructors to the Ceremony class which take two MusicInstruments (or Suppliers thereof) as arguments, rather than varargs. The varargs constructor has been deprecated.
- Added new constructors to (Portable)TotemCarving which take only one effect. The varargs constructor stays and is not deprecated.
- Added new constructors to PotionTotemEffect which take the MobEffect arguments directly rather than as Suppliers. The Supplier taking constructors have been deprecated.
- PotionTotemEffect is no longer storing the MobEffect as a Supplier, which means that the MobEffect has to exist at the time the PotionTotemEffect is constructed, possibly making it necessary to use a DeferredRegister or similar for the corresponding carving.
- Added Red Cedar Hanging Sign
- Added missing crafting recipes for Red Cedar Wood and Stripped Red Cedar Wood (aka bark blocks)
- Now requires at least NeoForge version 20.4.167 (stable release)
- Missing texture entries for a Totem Pole wood type in a resource pack will now cause its Totem Poles to have missing textures rather than Red Cedar textures
- Added missing block names for Dummy Tipi and Potted Red Cedar Sapling
- Internal changes to how the Jingle Dress works. The behavior should be unchanged.
- Added Red Cedar Hanging Sign
- Added missing crafting recipes for Red Cedar Wood and Stripped Red Cedar Wood (aka bark blocks)
- Missing texture entries for a Totem Pole wood type in a resource pack will now cause its Totem Poles to have missing textures rather than Red Cedar textures
- Added missing block names for Dummy Tipi and Potted Red Cedar Sapling
- Patchouli is no longer required for Totemic
- Consequently, the unlocking conditions for some of the crafting recipes were changed. Most of the basic recipes are now unlocked when you obtain a Totem Whittling Knife, whose recipe is in turn unlocked by iron ingots.
- Added missing crafting recipes for Red Cedar Wood and Stripped Red Cedar Wood (aka bark blocks)
- Missing texture entries for a Totem Pole wood type in a resource pack will now cause its Totem Poles to have missing textures rather than Red Cedar textures
- Added missing block names for Dummy Tipi and Potted Red Cedar Sapling
First release for Minecraft 1.20.1. This version should work with both Forge and NeoForge, but NeoForge compatibility is
not guaranteed for 1.20.1. Not everything has been thoroughly tested yet, so issues might still occur.
Please don't hesitate to report problems to our [issue tracker](https://github.com/TeamTotemic/Totemic/issues).
Loading worlds from Totemic 1.19.2-0.12.10 appears to be working, but as always, making a world backup is recommended.
The Totempedia is available if Patchouli is also installed. Unlike in 1.19.2 so far, Patchouli is no longer required,
but I would recommend having the Totempedia handy.
Most of the basic recipes that used to be unlocked when obtaining the Totempedia are now instead unlocked by the Totem
Whittling Knife.
This update is aimed at making selecting Ceremonies more intuitive and providing more control to modpack makers and server owners. If you want to prevent players from changing the weather or climbing all over the place, now you can.
- Playing an instrument in selection mode will now preferably target Totem Bases that already have a selection on them. This makes it more feasible to perform Ceremonies in areas where multiple Totem Poles are placed near each other.
- Totem Bases will now emit particles when in selection mode.
- Added a config option to disable individual Ceremonies.
- Added a config option to disable individual Totem Carvings.
- Added a tooltip to Totem Pole and Base items visible with advanced tooltips enabled (F3+H) showing the Totem Carving and Wood Type registry IDs.
The config options can be found in the server config, which for Minecraft 1.20.4+ is located in the usual `config` folder (keep in mind that the server config file is not created on the client until a world is loaded).
This update is aimed at making selecting Ceremonies more intuitive and providing more control to modpack makers and server owners. If you want to prevent players from changing the weather or climbing all over the place, now you can.
- Playing an instrument in selection mode will now preferably target Totem Bases that already have a selection on them. This makes it more feasible to perform Ceremonies in areas where multiple Totem Poles are placed near each other.
- Totem Bases will now emit particles when in selection mode.
- Added a config option to disable individual Ceremonies.
- Added a config option to disable individual Totem Carvings.
- Added a tooltip to Totem Pole and Base items visible with advanced tooltips enabled (F3+H) showing the Totem Carving and Wood Type registry IDs.
The config options can be found in the server config, which for Minecraft 1.19.2 is located in `.minecraft/saves/<save name>/serverconfig` on the client and `<server folder>/world/serverconfig` on the server.
This is an early release for Minecraft 1.20.4 with NeoForge. From now on, we will be targeting NeoForge rather than Forge.
I haven't tested everything thoroughly and NeoForge is still unstable, so issues may occur.
Loading worlds from Totemic 1.19.2-0.12.9 appears to be working, but as always, making a world backup is highly recommended.
If you encounter any problems, please don't hesitate to report them to our [issue tracker](https://github.com/TeamTotemic/Totemic/issues).
As Patchouli for NeoForge is still work in progress as of now, the Totempedia is not available yet. Most of the basic crafting
recipes are instead unlocked when obtaining a Totem Whittling Knife.
- (@unroman) Added Ukranian translation
- Certain particle effects are now always visible even when the graphics option is set to "Minimal"
- Added particles visualizing the amount of Totem Effect Melody that a Totem Base has
- Comparators can now sense the amount of Totem Effect Melody from Totem Bases
- Fixed a bug where the Totem Effect Melody was not saved properly
- (@unroman) Added Ukranian translation
- Certain particle effects are now always visible even when the graphics option is set to "Minimal"
- Added particles visualizing the amount of Totem Effect Melody that a Totem Base has
- Comparators can now sense the amount of Totem Effect Melody from Totem Bases
- Fixed a bug where the Tipi model was displayed at the wrong location with Forge 43.2.8 or newer
- Fixed a bug where the Totem Effect Melody was not saved properly
- Now requires at least Forge version 43.3
- Fixed a bug where the Ceremony HUD got stuck on the screen when switching dimensions/worlds
- The Totempedia text contents has been moved to the language files (making it easier to translate the Totempedia)
- Fixed a bug where the Ceremony HUD got stuck on the screen when switching dimensions/worlds
- The Totempedia text contents has been moved to the language files (making it easier to translate the Totempedia)
- Skeletons will no longer shoot at Buffalos (I believe that this has no gameplay value and only causes frustration, especially when you're not aware of it)
- 日本語化を更新した (further improvements to Japanese translation are welcome)
- Moved the Totempedia Patchouli files to the assets folder (no changes to the actual content)
- Skeletons will no longer shoot at Buffalos (I believe that this has no gameplay value and only causes frustration, especially when you're not aware of it)
- 日本語化を更新した (further improvements to Japanese translation are welcome)
- Moved the Totempedia Patchouli files to the assets folder (no changes to the actual content)
- Added a config option to disable Medicine Men
- Added a config option to properly randomize villager professions, working around a bug in Forge/Minecraft which causes most of the villagers to spawn with the same profession (for instance, a village might be flooded with Medicine Men). Disabled by default.
- Updated Korean (by @nekozye) and Russian (by @Blueberryy) localization
- Removed Waila/Hwyla integration (as Hwyla is no longer maintained and the maven is down)
- Now requires Forge version 14.23.5.2859
(Note: The 1.12.2 version of Totemic is not planned to receive more updates, but I wanted to investigate and address the villager issue.)
- Added Red Cedar Sign
- Shift+Right Clicking Totem Pole blocks with the Totempedia now brings up the Totem Effects page
- Fixed a bug where the music amount shown during a Ceremony was not accurate if a player came to the Totem Pole from further away (in multiplayer)