```
Update Traditional Chinese `zh_tw.json` (#885)
* Update Traditional Chinese `zh_tw.json`
Update and Fix Traditional Chinese localization
* Update zh_tw.json
```
Update Traditional Chinese `zh_tw.json` (#885)
* Update Traditional Chinese `zh_tw.json`
Update and Fix Traditional Chinese localization
* Update zh_tw.json
```
Update Traditional Chinese `zh_tw.json` (#885)
* Update Traditional Chinese `zh_tw.json`
Update and Fix Traditional Chinese localization
* Update zh_tw.json
```
Update and fix some Korean translations (#870)
* Update and fix some Korean translations
Update and fix some Korean translations. Both 1.21 and 1.21.1
* Update Update and fix some Korean translations
```
Update and fix some Korean translations (#870)
* Update and fix some Korean translations
Update and fix some Korean translations. Both 1.21 and 1.21.1
* Update Update and fix some Korean translations
```
Update and fix some Korean translations (#870)
* Update and fix some Korean translations
Update and fix some Korean translations. Both 1.21 and 1.21.1
* Update Update and fix some Korean translations
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
(cherry picked from commit 042f5c21a98c2a17a598162e64add8920bf694c4)
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
(cherry picked from commit 042f5c21a98c2a17a598162e64add8920bf694c4)
```
Update Traditional Chinese (zh_tw.json) (#864)
Update Traditional Chinese localization
(cherry picked from commit 042f5c21a98c2a17a598162e64add8920bf694c4)
```
Fix Armors full stack (#862)
In the latest version, wool and leaves armor can be stacked in 64, I don't know if this is intentional but I suggest this change if it's not normal.
Normally, when you drag armors (Shift+Click), only one is equipped, but in a recent version, you just have to right-click to equip it automatically.
With a stack of TAN armors, they're all equipped at once.
```
Fix Armors full stack (#862)
In the latest version, wool and leaves armor can be stacked in 64, I don't know if this is intentional but I suggest this change if it's not normal.
Normally, when you drag armors (Shift+Click), only one is equipped, but in a recent version, you just have to right-click to equip it automatically.
With a stack of TAN armors, they're all equipped at once.
```
Fix Armors full stack (#862)
In the latest version, wool and leaves armor can be stacked in 64, I don't know if this is intentional but I suggest this change if it's not normal.
Normally, when you drag armors (Shift+Click), only one is equipped, but in a recent version, you just have to right-click to equip it automatically.
With a stack of TAN armors, they're all equipped at once.
```
Added Ice Cream and Charc-O's, non-nutritional foods that provide temporary cooling/heating when consumed. Increased default length of Internal Warmth/Chill effect.
```
Added Ice Cream and Charc-O's, non-nutritional foods that provide temporary cooling/heating when consumed. Increased default length of Internal Warmth/Chill effect.
```
Added Ice Cream and Charc-O's, non-nutritional foods that provide temporary cooling/heating when consumed. Increased default length of Internal Warmth/Chill effect.
<p>Build: 1.20.2-9.1.0.99 - Sun Oct 08 04:03:12 GMT 2023<br> adubbz:<br> Remove use of old StrictNBTIngredient</p><p>=========<br>Build: 1.20.2-9.1.0.98 - Sun Oct 01 01:40:17 GMT 2023<br> adubbz:<br> Switch to using ItemStacks for water purifying</p><p>=========<br>Build: 1.20.1-9.0.0.96 - Wed Sep 13 06:02:33 GMT 2023<br> github:<br> Fixed crash on dying while wet. (#3)</p><p>=========<br>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.20.2-9.1.0.98 - Sun Oct 01 01:40:17 GMT 2023<br> adubbz:<br> Switch to using ItemStacks for water purifying</p><p>=========<br>Build: 1.20.1-9.0.0.96 - Wed Sep 13 06:02:33 GMT 2023<br> github:<br> Fixed crash on dying while wet. (#3)</p><p>=========<br>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>=========<br>Build: 1.20.1-9.0.0.96 - Wed Sep 13 06:02:33 GMT 2023<br> github:<br> Fixed crash on dying while wet. (#3)</p><p>=========<br>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.20.1-9.0.0.96 - Wed Sep 13 06:02:33 GMT 2023<br> github:<br> Fixed crash on dying while wet. (#3)</p><p>=========<br>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.20.1-9.0.0.95 - Wed Sep 13 01:41:08 GMT 2023<br> github:<br> Changes to temp calculation when wet. (#2)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.<br><br> * Temperature changes in boats, snow temperature bug.<br><br> - TemperatureHelperImpl now checks for rain/snow and being wet separately. Fixes a bug where wet/snow decrease would both apply at once from just snow.<br><br> - TemperatureHelperImpl now checks if player is in a boat before getting wet from water blocks.<br><br> - Fixed bug where standing on a slab ABOVE water would apply the wetness temperature debuff.<br><br> * Fixed bug where players never got cold while swimming.<br><br> - Added a new value dryTicks to ITemperature to fix bug where players never get cold by swimming if they keep jumping.<br><br> - Added config value to control the number of ticks players will stay wet for after touching water, rain or snow.</p><p>=========<br>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.20.1-9.0.0.94 - Tue Sep 05 03:32:50 GMT 2023<br> github:<br> Added a proximity heating/cooling source modifier. (#1)<br><br> * Added a proximity heat/cool source modifier.<br><br> Proximity modifiers allow for other mods to create conditional heat sources (ie blockstate, blockentity etc) rather than re-iterating over all nearby blocks in an IPositionalTemperatureModifier.<br><br> * Updated code styling to match rest of project.</p><p>=========<br>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.20.1-9.0.0.93 - Tue Jul 04 16:18:48 GMT 2023<br> github:<br> Fixed drinks with values above 10 not being registered properly</p><p>=========<br>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.20.1-9.0.0.92 - Fri Jun 30 22:10:57 GMT 2023<br> adubbz:<br> Version bump for 1.20.1</p><p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>=========<br>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.89 - Fri Mar 03 23:07:37 GMT 2023<br> adubbz:<br> Updated to use new SS tags</p><p>=========<br>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.88 - Sat Feb 04 21:40:03 GMT 2023<br> adubbz:<br> Added Japanese translation, fixed server crashing</p><p>=========<br>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.87 - Tue Dec 27 11:57:58 GMT 2022<br> adubbz:<br> Correct enchantment category for thermal tuning</p><p>=========<br>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.86 - Sat Dec 24 07:59:11 GMT 2022<br> adubbz:<br> Individual biome temperatures can now be configured via datapacks</p><p>=========<br>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.85 - Tue Dec 20 23:51:24 GMT 2022<br> adubbz:<br> Thirst icon adjustments</p><p>=========<br>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.84 - Mon Dec 19 09:02:20 GMT 2022<br> adubbz:<br> Fixed temperature sources being ignored when the player is mounted</p><p>=========<br>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.83 - Mon Dec 19 08:47:40 GMT 2022<br> adubbz:<br> Fixed unexpected redstone brewing results</p><p>=========<br>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.82 - Mon Dec 19 08:11:55 GMT 2022<br> adubbz:<br> Added tooltips for heating/cooling armour and items</p><p>=========<br>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.81 - Mon Dec 19 08:03:25 GMT 2022<br> adubbz:<br> Added tooltips for the thirst given by each drink</p><p>=========<br>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19.3-8.1.0.80 - Mon Dec 19 05:38:30 GMT 2022<br> adubbz:<br> Added tooltips for heating and cooling blocks</p><p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>=========<br>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19-8.0.0.78 - Tue Jul 12 04:47:12 GMT 2022<br> adubbz:<br> Updated Forge again</p><p>=========<br>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19-8.0.0.77 - Sat Jul 09 23:43:52 GMT 2022<br> adubbz:<br> Updated for Forge's latest F-tier changes</p><p>=========<br>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19-8.0.0.76 - Mon Jun 27 09:54:33 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.19-8.0.0.75 - Thu Jun 23 10:10:09 GMT 2022<br> adubbz:<br> Updated localizations</p><p>=========<br>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.2-7.0.0.73 - Wed May 25 07:03:51 GMT 2022<br> adubbz:<br> Fixed maven uploading</p><p>=========<br>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.2-7.0.0.72 - Sun Apr 24 08:10:40 GMT 2022<br> adubbz:<br> Register colors in Forge's event</p><p>=========<br>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.2-7.0.0.71 - Fri Apr 15 04:46:59 GMT 2022<br> adubbz:<br> Adjust file naming</p><p>=========<br>Build: 1.18.2-7.0.0.70 - Fri Apr 15 02:51:48 GMT 2022<br> adubbz:<br> Removed unnecessary debug logging</p><p>=========<br>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.68 - Mon Jan 24 09:39:37 GMT 2022<br> github:<br> Fixed typo in hyperthermia death text</p><p>=========<br>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.67 - Sat Jan 22 09:24:17 GMT 2022<br> forstride:<br> Fixed the purified water canteen not having the correct thirst value</p><p>=========<br>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.66 - Sat Jan 22 09:09:07 GMT 2022<br> adubbz:<br> Fixed handheld items not applying correctly</p><p>=========<br>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.65 - Sat Jan 22 08:56:22 GMT 2022<br> forstride:<br> Tweaked default config values for temperature (Please delete your existing configs for this to take effect!)</p><p>=========<br>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.64 - Sat Jan 22 00:29:56 GMT 2022<br> adubbz:<br> Added a handheld item temperature modifier (currently unused)</p><p>=========<br>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.63 - Sat Jan 22 00:23:21 GMT 2022<br> adubbz:<br> Temperature change delays now work across all temperature changes</p><p>=========<br>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.62 - Fri Jan 21 22:52:56 GMT 2022<br> adubbz:<br> Reduced the delay when rebounding from extremities</p><p> adubbz:<br> Give players a slight speed boost when hyperthermic rather than slowing</p><p>=========<br>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.61 - Fri Jan 21 14:36:30 GMT 2022<br> forstride:<br> - Added juices crafted out of purified water bottles, sugar, and various juices.<br> - Added lanterns/soul lanterns as heating/cooling blocks respectively.<br> - Disabled Climate Clemency from being granted if the player is in Creative mode when spawning.</p><p>=========<br>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.60 - Thu Jan 20 20:25:58 GMT 2022<br> forstride:<br> Added Climate Clemency, an effect that temporarily neutralizes your body temperature upon spawning in a new world</p><p>=========<br>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.59 - Thu Jan 20 16:35:58 GMT 2022<br> forstride:<br> More WIP stuff</p><p>=========<br>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.58 - Thu Jan 20 14:02:03 GMT 2022<br> forstride:<br> WIP stuff for Climate Clemency effect</p><p>=========<br>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.57 - Thu Jan 20 12:24:58 GMT 2022<br> forstride:<br> Texture tweaks</p><p>=========<br>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.56 - Wed Jan 19 12:35:10 GMT 2022<br> forstride:<br> Tweaked GUI textures, tweaked canteen recipe</p><p>=========<br>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.55 - Wed Jan 19 10:20:50 GMT 2022<br> forstride:<br> Increased default temperature delay times</p><p>=========<br>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.54 - Wed Jan 19 04:16:30 GMT 2022<br> adubbz:<br> Players are now no longer affected by enclosed heating/cooling sources</p><p>=========<br>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.53 - Wed Jan 19 00:37:19 GMT 2022<br> adubbz:<br> Added a configurable delay for temperature changes. Disabled altitude modifiers by default</p><p>=========<br>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.52 - Fri Jan 14 07:07:02 GMT 2022<br> forstride:<br> Added lava/powder snow cauldrons to the heating/cooling block tags</p><p>=========<br>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.51 - Sat Jan 08 09:51:25 GMT 2022<br> forstride:<br> Fixed recipe advancements</p><p>=========<br>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.50 - Sun Jan 02 04:12:07 GMT 2022<br> forstride:<br> Changed Soul Fire/Campfires to cooling blocks. Updated biome water type config</p><p>=========<br>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.18.1-6.0.0.49 - Tue Dec 28 09:17:57 GMT 2021<br> github:<br> Sir this is a Wendy's</p><p>=========<br>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.45 - Sun Aug 29 14:23:59 GMT 2021<br> forstride:<br> Set pickaxes as the harvesting tool for Rain Collectors/Water Purifiers</p><p>=========<br>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.44 - Wed Aug 25 09:23:54 GMT 2021<br> adubbz:<br> Don't do onArmorTick server-side</p><p>=========<br>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.43 - Wed Aug 25 09:22:39 GMT 2021<br> adubbz:<br> git subrepo push --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Update templates for 1.17</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "17e7cc5"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "17e7cc5"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> git subrepo pull public<br><br> subrepo:<br> subdir: "public"<br> merged: "d2a94e1"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "d2a94e1"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.42 - Wed Aug 25 09:18:14 GMT 2021<br> forstride:<br> Added biome foliage coloring for leaf armor</p><p>=========<br>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.41 - Wed Aug 25 05:15:54 GMT 2021<br> forstride:<br> Added Leaf Armor (Doesn't get biome coloring yet)</p><p>=========<br>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.40 - Wed Aug 25 03:09:58 GMT 2021<br> forstride:<br> Added wool armor recipe</p><p>=========<br>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.39 - Wed Aug 25 02:48:13 GMT 2021<br> adubbz:<br> Fixed armor temperature adjustements not being applied properly</p><p>=========<br>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.38 - Wed Aug 25 02:32:13 GMT 2021<br> forstride:<br> Added wool armor</p><p>=========<br>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.37 - Mon Aug 23 00:07:53 GMT 2021<br> forstride:<br> Moved drink thirst/hydration/poison chance values to an item tag system to allow for easier mod compatibility</p><p>=========<br>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.36 - Sun Aug 22 12:58:27 GMT 2021<br> adubbz:<br> Adjust night modifier ordering</p><p>=========<br>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.35 - Sun Aug 22 12:41:12 GMT 2021<br> forstride:<br> Updated hyperthermia icons/overlay to match the vanilla Fire Resistance palette</p><p>=========<br>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.34 - Sun Aug 22 11:20:27 GMT 2021<br> adubbz:<br> Don't apply underground temperature neutralization if the sky can be seen</p><p>=========<br>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.33 - Sun Aug 22 07:15:41 GMT 2021<br> adubbz:<br> Change the level at which environmental modifiers no longer apply to 55</p><p>=========<br>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.32 - Sun Aug 22 06:48:11 GMT 2021<br> adubbz:<br> Prevent non-lit campfires from heating</p><p>=========<br>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.31 - Sun Aug 22 06:45:01 GMT 2021<br> adubbz:<br> Account for snowing</p><p>=========<br>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.30 - Sun Aug 22 06:21:31 GMT 2021<br> adubbz:<br> Reorder temperature orb rendering</p><p>=========<br>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.29 - Sun Aug 22 06:06:21 GMT 2021<br> forstride:<br> Removed ice/frosted ice from the cooling blocks tag</p><p>=========<br>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.28 - Sun Aug 22 06:01:01 GMT 2021<br> forstride:<br> Tweaked temperature orb icons</p><p>=========<br>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.27 - Sun Aug 22 05:51:51 GMT 2021<br> adubbz:<br> Implemented an altitude modifier</p><p>=========<br>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.26 - Sun Aug 22 05:42:41 GMT 2021<br> adubbz:<br> Use the non-positional biome temperature to reduce random fluctuations</p><p>=========<br>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.25 - Sun Aug 22 03:19:30 GMT 2021<br> forstride:<br> Tweaked ranges for biome temperature, disabled seasonal temperature changes in biomes with seasons disabled (Serene Seasons)</p><p>=========<br>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.23 - Sun Aug 22 02:40:36 GMT 2021<br> adubbz:<br> Fixed a theoretical issue with thirst server syncronization</p><p>=========<br>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.22 - Sun Aug 22 02:28:11 GMT 2021<br> adubbz:<br> Added a delay for taking damage in extreme temperatures</p><p>=========<br>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.21 - Sun Aug 22 01:45:06 GMT 2021<br> adubbz:<br> Prevent warming/cooling armor from sending temperature to extremes</p><p> adubbz:<br> Renamed night temperature change config options to be more accurate</p><p>=========<br>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.19 - Sun Aug 22 01:23:51 GMT 2021<br> adubbz:<br> Adjust how temperature sources stack</p><p>=========<br>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.18 - Sun Aug 22 01:19:51 GMT 2021<br> forstride:<br> Switched to block/item tags for heating/cooling sources</p><p>=========<br>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.17 - Sat Aug 21 23:15:46 GMT 2021<br> adubbz:<br> Don't change the seasonal temperature in biomes that use tropical seasons</p><p>=========<br>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.16 - Sat Aug 21 23:10:56 GMT 2021<br> adubbz:<br> Lowered the default near block range for heat sources and made it configurable</p><p>=========<br>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.15 - Sat Aug 21 21:36:00 GMT 2021<br> github:<br> More biome temperature changes</p><p>=========<br>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.14 - Sat Aug 21 21:33:00 GMT 2021<br> github:<br> Updated biome temperature ranges</p><p>=========<br>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.13 - Sat Aug 21 20:45:05 GMT 2021<br> adubbz:<br> Don't apply hypo/hyperthermia in spectator mode</p><p> adubbz:<br> Nullify powdered snow when ice resistance is active</p><p> adubbz:<br> Renaming enchantment to Thermal Tuning</p><p>=========<br>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.17.1-5.0.0.11 - Sat Aug 21 20:33:25 GMT 2021<br> adubbz:<br> Changed the enchantments to a temperature tuning enchantment which reverts the temperature to neutral (treasure only, applies only to chestplates). Removed the heat resistance potion, now we use the Vanilla fire resistance potion. Renamed the cold resistance potion to ice resistance using snowballs.</p><p>=========<br>Build: 1.16.5-4.1.0.9 - Wed Aug 18 23:23:28 GMT 2021<br> adubbz:<br> Bump the version number the reduce confusion</p><p>=========<br>Build: 1.16.5-4.0.1.8 - Wed Aug 18 23:20:18 GMT 2021<br> adubbz:<br> Fixed a crash due to the refmap being incorrectly named</p><p>=========<br>Build: 1.16.5-4.0.1.7 - Wed Aug 18 05:40:41 GMT 2021<br> github:<br> Update mods.toml</p><p>=========<br>Build: 1.16.5-4.0.1.6 - Wed Aug 18 05:15:06 GMT 2021<br> adubbz:<br> Fixed changelogs</p><p>=========<br>Build: 1.16.5-4.0.1.5 - Wed Aug 18 04:21:51 GMT 2021<br> adubbz:<br> Upgrade gradle wrapper again slightly</p><p> adubbz:<br> Downgrade the gradle wrapper too</p><p> adubbz:<br> Downgrade Java for 1.16</p><p> adubbz:<br> Updated gradle</p>
<p>Build: 1.16.5-4.0.1.23 - Sat Feb 13 23:31:59 GMT 2021<br> adubbz:<br> Fixed a bug where the thirst potion effect wouldn't go away</p><p>=========<br>Build: 1.16.5-4.0.1.22 - Sat Feb 13 11:15:22 GMT 2021<br> adubbz:<br> Fixed a crash when attempting to put items other than charcoal in the water purifier bottom slot</p><p>=========<br>Build: 1.16.5-4.0.1.21 - Sat Feb 13 04:31:57 GMT 2021<br> adubbz:<br> Fixed collecting purified water from rain collectors with canteens</p><p>=========<br>Build: 1.16.5-4.0.1.20 - Sat Feb 13 02:50:37 GMT 2021<br> adubbz:<br> Prevented enchanting canteens</p><p>=========<br>Build: 1.16.5-4.0.1.19 - Fri Feb 12 23:16:36 GMT 2021<br> adubbz:<br> git subrepo pull --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "f6ac109"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "f6ac109"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.16.5-4.0.1.18 - Fri Feb 12 23:13:11 GMT 2021<br> adubbz:<br> Revert "Update lang files"<br><br> This reverts commit 65560db430c7bdf1931b57fe1116f640216f8f01.</p><p> adubbz:<br> Update lang files</p><p>=========<br>Build: 1.16.5-4.0.1.15 - Fri Feb 12 23:02:21 GMT 2021<br> adubbz:<br> Setup for water purifier</p><p> adubbz:<br> Make registration consistent</p><p> adubbz:<br> Water purifier fixes</p><p> adubbz:<br> Put back missing rain collector localization</p><p> adubbz:<br> Added purifier textures</p><p> adubbz:<br> Receive render overlay event even when cancelled<br><br> (cherry picked from commit 4511c064aa132f8c9286358acf46f4bd889c0031)</p><p> adubbz:<br> Fixed sprinting in creative mode with depleted thirst</p><p> adubbz:<br> Added water purifier slots</p><p> adubbz:<br> More water purifier stuff</p><p> adubbz:<br> Added an option to offset the thirst overlay</p><p> adubbz:<br> Fixed dedicated server crashing<br><br> (cherry picked from commit 3d9a3ae925423da2c0f663bf15b2f7ec992cb85b)</p><p> adubbz:<br> Added purifier progress rendering</p><p> adubbz:<br> Fixed the water purifier filter progress being cut off</p><p> forstride:<br> Added water purifier assets</p><p> forstride:<br> Removed unused assets</p><p> adubbz:<br> The water purifier is now functional</p><p> adubbz:<br> Finished up the water purifier</p><p> adubbz:<br> Added various purifier recipes</p><p> adubbz:<br> Reduced default hydration. This is mainly done to reduce confusion surrounding why thirst doesn't initially deplete.</p><p>=========<br>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
<p>Build: 1.16.5-4.0.1.22 - Sat Feb 13 11:15:22 GMT 2021<br> adubbz:<br> Fixed a crash when attempting to put items other than charcoal in the water purifier bottom slot</p><p>=========<br>Build: 1.16.5-4.0.1.21 - Sat Feb 13 04:31:57 GMT 2021<br> adubbz:<br> Fixed collecting purified water from rain collectors with canteens</p><p>=========<br>Build: 1.16.5-4.0.1.20 - Sat Feb 13 02:50:37 GMT 2021<br> adubbz:<br> Prevented enchanting canteens</p><p>=========<br>Build: 1.16.5-4.0.1.19 - Fri Feb 12 23:16:36 GMT 2021<br> adubbz:<br> git subrepo pull --force public<br><br> subrepo:<br> subdir: "public"<br> merged: "f6ac109"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "f6ac109"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p>=========<br>Build: 1.16.5-4.0.1.18 - Fri Feb 12 23:13:11 GMT 2021<br> adubbz:<br> Revert "Update lang files"<br><br> This reverts commit 65560db430c7bdf1931b57fe1116f640216f8f01.</p><p> adubbz:<br> Update lang files</p><p>=========<br>Build: 1.16.5-4.0.1.15 - Fri Feb 12 23:02:21 GMT 2021<br> adubbz:<br> Setup for water purifier</p><p> adubbz:<br> Make registration consistent</p><p> adubbz:<br> Water purifier fixes</p><p> adubbz:<br> Put back missing rain collector localization</p><p> adubbz:<br> Added purifier textures</p><p> adubbz:<br> Receive render overlay event even when cancelled<br><br> (cherry picked from commit 4511c064aa132f8c9286358acf46f4bd889c0031)</p><p> adubbz:<br> Fixed sprinting in creative mode with depleted thirst</p><p> adubbz:<br> Added water purifier slots</p><p> adubbz:<br> More water purifier stuff</p><p> adubbz:<br> Added an option to offset the thirst overlay</p><p> adubbz:<br> Fixed dedicated server crashing<br><br> (cherry picked from commit 3d9a3ae925423da2c0f663bf15b2f7ec992cb85b)</p><p> adubbz:<br> Added purifier progress rendering</p><p> adubbz:<br> Fixed the water purifier filter progress being cut off</p><p> forstride:<br> Added water purifier assets</p><p> forstride:<br> Removed unused assets</p><p> adubbz:<br> The water purifier is now functional</p><p> adubbz:<br> Finished up the water purifier</p><p> adubbz:<br> Added various purifier recipes</p><p> adubbz:<br> Reduced default hydration. This is mainly done to reduce confusion surrounding why thirst doesn't initially deplete.</p><p>=========<br>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
<p>Build: 1.16.5-4.0.1.15 - Fri Feb 12 23:02:21 GMT 2021<br> adubbz:<br> Setup for water purifier</p><p> adubbz:<br> Make registration consistent</p><p> adubbz:<br> Water purifier fixes</p><p> adubbz:<br> Put back missing rain collector localization</p><p> adubbz:<br> Added purifier textures</p><p> adubbz:<br> Receive render overlay event even when cancelled<br><br> (cherry picked from commit 4511c064aa132f8c9286358acf46f4bd889c0031)</p><p> adubbz:<br> Fixed sprinting in creative mode with depleted thirst</p><p> adubbz:<br> Added water purifier slots</p><p> adubbz:<br> More water purifier stuff</p><p> adubbz:<br> Added an option to offset the thirst overlay</p><p> adubbz:<br> Fixed dedicated server crashing<br><br> (cherry picked from commit 3d9a3ae925423da2c0f663bf15b2f7ec992cb85b)</p><p> adubbz:<br> Added purifier progress rendering</p><p> adubbz:<br> Fixed the water purifier filter progress being cut off</p><p> forstride:<br> Added water purifier assets</p><p> forstride:<br> Removed unused assets</p><p> adubbz:<br> The water purifier is now functional</p><p> adubbz:<br> Finished up the water purifier</p><p> adubbz:<br> Added various purifier recipes</p><p> adubbz:<br> Reduced default hydration. This is mainly done to reduce confusion surrounding why thirst doesn't initially deplete.</p><p>=========<br>Build: 1.16.5-4.0.1.14 - Sun Feb 07 21:53:28 GMT 2021<br> adubbz:<br> Fixed dedicated server crashing</p><p>=========<br>Build: 1.16.5-4.0.1.13 - Sun Feb 07 11:04:18 GMT 2021<br> adubbz:<br> Added an option to offset the thirst overlay<br><br> (cherry picked from commit 754fb9ec4cedc0c9dd98c61fa5fe69f9c9497cd1)</p><p>=========<br>Build: 1.16.5-4.0.1.12 - Sun Feb 07 10:00:11 GMT 2021<br> adubbz:<br> Fixed sprinting in creative mode with depleted thirst<br><br> (cherry picked from commit 4dc059c8fca229788e0bee26ca730491b386f807)</p><p>=========<br>Build: 1.16.5-4.0.1.11 - Sun Feb 07 09:16:21 GMT 2021<br> adubbz:<br> Receive render overlay event even when cancelled</p><p>=========<br>Build: 1.16.5-4.0.1.10 - Sat Feb 06 01:17:35 GMT 2021<br> adubbz:<br> Updated to Minecraft 1.16.5</p><p>=========<br>Build: 1.16.4-4.0.0.9 - Fri Feb 05 23:36:45 GMT 2021<br> adubbz:<br> Repo updates</p><p> adubbz:<br> git subrepo push public<br><br> subrepo:<br> subdir: "public"<br> merged: "93368bd"<br> upstream:<br> origin: "<a href="https://github.com/Glitchfiend/ToughAsNails.git" rel="nofollow">" rel="noopener nofollow" target="_blank">https://github.com/Glitchfiend/ToughAsNails.git"</a><br> branch: "TAN-public"<br> commit: "93368bd"<br> git-subrepo:<br> version: "0.4.3"<br> origin: "???"<br> commit: "???"</p><p> adubbz:<br> Added a config option for hand drinking (disabled by default)</p><p>=========<br>Build: 1.16.4-4.0.0.8 - Fri Feb 05 22:52:15 GMT 2021<br> adubbz:<br> Fix project</p><p>=========<br>Build: 1.16.4-4.0.0.7 - Fri Feb 05 22:46:25 GMT 2021<br> adubbz:<br> Hopefully fixed mappings not working</p><p> adubbz:<br> Changing permission of gradlew</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.128:<br> urey.s.knowledge: Process all packets on main thread<br> urey.s.knowledge: Address the config sync packet too</p><p>Build 1.12.2-3.1.0.127:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.126:<br> github: update(pt_BR.lang) Rewrite from scratch<br> github: update(pt_BR.lang) Minor fixes</p><p>Build 1.12.2-3.1.0.125:<br> Matt Caughey: Fixed juice recipes not working (Closes #544)</p><p>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.127:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.126:<br> github: update(pt_BR.lang) Rewrite from scratch<br> github: update(pt_BR.lang) Minor fixes</p><p>Build 1.12.2-3.1.0.125:<br> Matt Caughey: Fixed juice recipes not working (Closes #544)</p><p>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.126:<br> github: update(pt_BR.lang) Rewrite from scratch<br> github: update(pt_BR.lang) Minor fixes</p><p>Build 1.12.2-3.1.0.125:<br> Matt Caughey: Fixed juice recipes not working (Closes #544)</p><p>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.125:<br> Matt Caughey: Fixed juice recipes not working (Closes #544)</p><p>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.124:<br> 1850986885: Improved drinking in world</p><p>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.123:<br> medved609: vanilla bottles behaviour (allows for stacksize changes)</p><p>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.122:<br> dconnolly.au:<br> Allow drinking from water source blocks in the world and rain [...]<br> Configurable, default enabled for both.<br> Basic logic flow: 1) Check if drinking is enabled/possible on two<br> PlayerInteractEvents - RightClickEmpty (client-side only event) and<br> RightClickBlock. Both are only hooked client-side. 2) Determine if the<br> player is looking at a raining sky (checked first since it's cheaper), a<br> water source block, or neither. 3) If looking at a valid drink<br> block/raining sky via raytrace, send a packet to the server 4) Server<br> packet receive performs #2 again on its own side 5) Apply drink based on<br> detected water source.<br> dconnolly.au: Change WaterType.Rain hydration value to 0.05F<br> dconnolly.au: Change drink from rain config to default false<br> dconnolly.au: Perform swing animation when drinking<br> dconnolly.au:<br> Use isRainingAt instead of isRaining to account for snow and temperature<br> differences</p><p>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.121:<br> 1850986885: Make ingredients base on Ore Dictionary</p><p>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.120:<br> github:<br> Create es_AR.lang<br> Spanish from Argentina.</p><p>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.119:<br> github:<br> Fix inability of overwriting thirst ui<br> Get rid of priority and receiveCanceled from SubscribeEvent of<br> onPreRenderOverlay to fix overwriting of thirst bar.</p><p>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.118:<br> github: es_ES.lang</p><p>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.117:<br> Matt Caughey: Fixed potion effect categorization (Closes #516)</p><p>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.116:<br> github: Update de_DE.lang</p><p>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.115:<br> Matt Caughey: Fixed NPE with creative tab (Closes #499)</p><p>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.114:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.113:<br> Matt Caughey: Fixed canteen/juice recipes (Closes #494)</p><p>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.112:<br> Matt Caughey:<br> Fixed rain collector bucket interaction, changed rain collector crafting<br> recipe</p><p>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.111:<br> Matt Caughey: Fix some stuff with Purified Water buckets</p><p>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.110:<br> Matt Caughey: Allowed TAN fluid buckets to display in the TAN creative tab</p><p>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.109:<br> Matt Caughey: Change the Thermometer recipe to use glass instead of diamonds</p><p>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.108:<br> Matt Caughey:<br> Add loot table tweaks to balance village chest loot, reorganized config<br> options (NOTE: You will need to redo your configs upon updating)</p><p>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.107:<br> Matt Caughey: Added Purified Water fluid (Currently unobtainable)</p><p>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.106:<br> Matt Caughey: Removed Freezes, added Magma Shards, tweaked crafting recipes</p><p>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.105:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.104:<br> Matt Caughey:<br> Water sources now give vanilla water blocks, and filtering/boiling water<br> bottles turns them to purified water</p><p>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.103:<br> Matt Caughey:<br> Removed Filtered Water, and made filtering/boiling Dirty Water go<br> straight to Clean Water, tweaked Campfire, removed unused glowstone<br> torches/dying torches</p><p>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.102:<br> Matt Caughey:<br> Added an option to enable thirst/body temperature on Peaceful difficulty<br> (Closes #345)</p><p>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.101:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API<br> tperkins: added config for armor temp modifiers<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.100:<br> Adubbz: Updated the Serene Seasons API</p><p>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.97:<br> Adubbz:<br> Removed seasons (as they are now part of Serene Seasons). Added Serene<br> Seasons integration</p><p>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.96:<br> Matt Caughey: Added Freeze spawns to snowy BOP biomes</p><p>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.95:<br> Matt Caughey: Removed the Lowered Starting Health feature</p><p>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.94:<br> Matt Caughey: Temperature tweaks</p><p>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.93:<br> Adubbz: Oops</p><p>Build 1.12.2-3.1.0.92:<br> Adubbz: Fixed temperature coils always being active... How did this ever work?</p><p>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.91:<br> Adubbz: Fixed the altitude modifier</p><p>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.90:<br> Adubbz:<br> Fixed a bug leading to incorrect calculation of the target temperature<br> for negative numbers</p><p>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.89:<br> Matt Caughey: Tweaking temperature values. Temporarily disabled the Altitude modifier</p><p>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.88:<br> tumlinh:<br> Enhanced underground effect Renamed "undergroundDepth" setting to<br> "equilibriumDepth"<br> tumlinh: Corrected indentation<br> tumlinh:<br> Added setting for enabling underground effect Nearby blocks are checked<br> in three dimensions</p><p>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.87:<br> tumlinh:<br> Biome modifier now applies in the Nether regardless of the depth in the<br> ground</p><p>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.86:<br> tumlinh:<br> Underground locations are determined by the surface height Time modifier<br> is not applied underground</p><p>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.85:<br> github: Update zh_CN.lang</p><p>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.84:<br> Matt Caughey: Disabled biome/season temperature when you're underground (Closes #374)</p><p>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.83:<br> Matt Caughey: Added config option to disable ice cube drops (Closes #434)</p><p>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12.2-3.1.0.82:<br> Matt Caughey: Removed seasonal daytime feature</p><p>Build 1.12.2-3.1.0.81:<br> Matt Caughey: Added asanetargoss's thirst overlay changes to the 3.x.x branch</p><p>Build 1.12.2-3.1.0.80:<br> Matt Caughey: Lowered the armor values for wool clothing (Closes #303)</p><p>Build 1.12.2-3.1.0.79:<br> Matt Caughey:<br> Added Hydration potion effect (Closes #439), fixed Thirst effect (Closes<br> #111), changed thirst/saturation values for different water types<br> (Closes #332)</p><p>Build 1.12.2-3.1.0.78:<br> Matt Caughey: Removed invasive particle effects from temperature coils (Closes #435)</p><p>Build 1.12.2-3.1.0.77:<br> Matt Caughey:<br> Fixed potion effect icons (Closes #443 and #450), tweaked biome<br> temperature modifier so only extreme biomes have any effect</p><p>Build 1.12.2-3.1.0.76:<br> tumlinh:<br> Corrected the phase shift so that the minimum daytime is reached on<br> early winter instead of mid winter Added options to enable seasonal<br> daytime and to change its minimum value<br> tumlinh: Corrected indentation<br> tumlinh:<br> Renamed ENABLE_SEASON_DAYTIME to ENABLE_SEASONAL_DAYTIME Commented the<br> vanilla code<br> tumlinh:<br> Changed the time modifier to adjust its value to the celestial angle<br> instead of the current time</p><p>Build 1.12.2-3.1.0.75:<br> kas-luthor:<br> Fix #393<br> CropDecayTransformer now doesn't try to read null byte arrays</p><p>Build 1.12.2-3.1.0.74:<br> tumlinh:<br> Patched the vanilla sky renderer in order to adjust the day-night cycle<br> depending on the current season<br> tumlinh: Optimisation: replaced Math.cos with MathHelper.cos<br> tumlinh: Replaced "sun duration" with "daytime" which is less vague</p><p>Build 1.12.2-3.1.0.73:<br> Adubbz: Rewrote JSON parsing to be much simpler<br> Adubbz: Added configurable drinks. Closes #135<br> Adubbz: Fixed buggy snowflake particles<br> Adubbz: Added particles to areas cooled/heated by coils<br> Adubbz: Switched to using the flame particle for heating coils<br> Adubbz: Fixed potion effect icons. Closes #276<br> Adubbz: Updated to 1.12.2<br> Adubbz: Updated MCP mappings. Closes #398<br> Adubbz:<br> Coils will now work even if they aren't initially placed in a valid<br> location. Closes #372<br> Adubbz: Auto-generate GUI config options. Closes #394<br> Adubbz:<br> Switched to using randomTick for crop decay. Should fix Pam's<br> Harvestcraft crops not decaying<br> Adubbz:<br> Added individual options for increasing/decreasing temperature in the<br> day/night. Disabled temperature increasing during the day by default</p><p>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Merry Christmas everyone! Have a new release of Tough As Nails to celebrate :)</p>
<p>Here's the changelog:</p>
<ul>
<li>Updated to Minecraft 1.12.2 (properly)</li>
<li>Added configurable drinks</li>
<li>Fixed potion effect icons both in the HUD and inventory</li>
<li>Added particles to areas heated/cooled by coils</li>
<li>Coils will now keep checking for places to regulate, even if they aren't initially placed in a valid location</li>
<li>Updated in-game config options to match the config files</li>
<li>Adjusted our crop decay implementation. This should fix decay with crops from Pam's Harvestcraft and possibly some other mods too</li>
<li>Added individual config options for increasing/decreasing temperature in the middle of the day/night.</li>
<li>Temperature increasing in the middle of the day is now disabled by default</li>
<li>Fixed buggy snowflake particles</li>
<li>Switched to using flame particles for heating coils, rather than smoke</li>
</ul>
<p>Changelog:<br>Build 1.12-3.0.0.72:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.71:<br> github: Update zh_CN.lang</p><p>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.70:<br> Matt Caughey:<br> Changed max biome temperature for snow in the winter to 0.8F (Plains,<br> etc.)</p><p>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.69:<br> github:<br> Fixed Russian translation<br> Fixed "freeze rod" from "????????" to "????" to be same as "blaze rod"<br> in the vanilla translation.<br> "?????" to be same as "chorus fruit" in the vanilla translation.<br> "long heat resistance type" from wrong "??????" (cold) to "????" (heat).</p><p>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.68:<br> murky.owl: Russian translation</p><p>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.67:<br> Adubbz: Fixed campfire hitbox not showing, lowered top slightly. Closes #337</p><p>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.9.4-1.1.1.66:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.1.0.65:<br> kas-luthor: Fix issue #107</p><p>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.64:<br> kas-luthor: Fix issue #107</p><p>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.1.0.63:<br> katrix97: Add configurable starting and max health<br> katrix97: Use normal config instead of synced one</p><p>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.62:<br> katrix97: Add configurable starting and max health</p><p>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.1.0.61:<br> lordician: Fixed Thirst Health Decrease in Peaceful difficulty.<br> lordician: Hypothermia and Hyperthermia now work similar to Hunger & Thirst</p><p>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.60:<br> lordician:<br> Fixed Thirst in Peaceful, changed Hypo/Hyperthermia to work like Hunger<br> Just like the 1.11.2 branch, quickly added into the 1.12 branch.</p><p>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.59:<br> github: German translation</p><p>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.58:<br> Adubbz:<br> Revert "Fix models with a horrible implementation"<br> This reverts commit 666b41dd1932a4ece3f1fb1a0ce482b2127b7780.<br> Adubbz:<br> Revert "Switch to forge event registries"<br> This reverts commit 8d8b44ffffae8b5b9512a2acd5916c85bbb8d5bb.<br> Adubbz: Switched to BoP's method of adopting the new Forge registries</p><p>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.57:<br> Adubbz: Fixed thermometers in item frames. Closes #260</p><p>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.56:<br> Adubbz: Refactored temperature modifiers</p><p>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.9.4-1.1.1.55:<br> 1294: fixed NPE in ObjectProximityModifier for 1.10.2</p><p>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.54:<br> Adubbz:<br> Split up temperature modifiers into player modifiers and environmental<br> modifiers</p><p>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.53:<br> Bward7864: update gradle and forge<br> Bward7864: remove methods that no longer exist<br> Bward7864: Switch to forge event registries<br> Bward7864:<br> Fix models with a horrible implementation<br> This should be redone, really, this is garbage.</p><p>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.52:<br> Matt Caughey: Tweaked some things with entity registration</p><p>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.1.0.51:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.50:<br> Adubbz: Added null checks for the registry name on temperature effecting blocks</p><p>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.49:<br> Adubbz:<br> Thirst and temperature are no longer update whilst in creative mode.<br> Closes #267</p><p>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.48:<br> Adubbz:<br> The heating and cooling coils now check for power when placed. Closes<br> #235</p><p>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.1.0.47:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.46:<br> Adubbz:<br> Fixed climatisation being permanently applied. Reduced duration after<br> leaving climitised area to 3 seconds. Closes #273</p><p>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.45:<br> Adubbz: Removed Biomes O' Plenty dependency. Closes #275</p><p>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.44:<br> Adubbz: Fixed Forge version substitution</p><p>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.43:<br> Matt Caughey: Updated Forge, increased hot spring water temperature</p><p>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.42:<br> Matt Caughey: Attempted to add temperature support for hot spring water in BOP</p><p>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.41:<br> Matt Caughey: Changed the charcoal filter crafting recipe</p><p>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.40:<br> Matt Caughey: Added a config option for animal spawns in winter (Closes #261)</p><p>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.1.0.39:<br> Adubbz: Fixed spring and summer defaults being the wrong way round</p><p>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.38:<br> Matt Caughey:<br> Fixed summer/spring season temps (Closes #272), switched to Forge's<br> entity egg registry (Closes #259), fixed juices/water bottles in<br> creative inventory</p><p>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.37:<br> Adubbz: Attempt to fix a crash outside of the dev environment</p><p>Build 1.11.2-2.1.0.36:<br> github: Attempt to fix a crash outside of the dev environment</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<ul>
<li>Fixed a crash due to achievements</li>
<li>Fixed Endermen not being harmed in the rain and fire not being remove
<ul>
<li>Note: This will probably break compatibility with RandomThingsCore, however this is an issue on their side</li>
</ul>
</li>
<li>Added a json config for block temperatures</li>
<li>Added missing Freeze localization</li>
<li>Reworked how temperature change rates work. Temperatures will now change much faster than before, and mainly operate on a gradient system. The greater the difference in temperature, the faster it will change.</li>
<li>Fixed brewing recipes colliding with Vanilla</li>
<li>Fixed a crash with the Freeze iceball</li>
<li>Improved crop decay in the winter</li>
<li>Adjusted temperature modification by heat emitting blocks</li>
<li>Increased season temperature modifiers. It now gets colder during the winter and hotter in the summer</li>
<li>Removed the hypo/hyperthermia levels and reduced the duration to 10 seconds</li>
<li>Increased the effects of time on the temperature</li>
<li>Removed reflection from the seasons api (likely will provide a minor boost in performance)</li>
<li>Added temperature config options</li>
<li>Added season config options</li>
</ul>
<p>Other notes: New changes made on Github now result in automatic builds. So in future the gap between them will hopefully not be so large. Have fun!</p>
<p>Changelog:<br>Build 1.12-3.0.0.35:</p><p>Build 1.12-3.0.0.33:<br> Adubbz: Switched to using JSON recipes<br> Adubbz: Update MCP mappings to the current latest available<br> Adubbz:<br> Making build.gradle consistent with BoP to minimize the potential for<br> error</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.12-3.0.0.33:</p><p>Build 1.11.2-2.1.0.27:<br> Adubbz: Bumped the version number</p><p>Build 1.11.2-2.0.5.26:<br> Adubbz: Added additional config options for seasons<br> Adubbz: Try and appease Jenkins...<br> Adubbz: Added temperature config options<br> Adubbz: Fixed a crash when setting the season<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.0.5.26:<br> Adubbz: Let's try this...</p><p>Build 1.9.4-1.1.1.21:<br> github: Mark builds as supporting 1.10 and 1.10.2<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.9.4-1.1.1.21:<br> github: Oops...</p><p>Build 1.9.4-1.1.1.19:<br> Adubbz: Random change to test jenkins</p><p>Build 1.11.2-2.0.5.14:<br> Adubbz: Updated build.gradle so automatic builds will work<br> Adubbz: Updated gradle wrapper</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.0.5.14:</p><p>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters<br> Adubbz: Fix domain for Maven</p>
<p>Changelog:<br>Build 1.11.2-2.0.5.8:<br> Adubbz: Removed reflection from the seasons api. Closes #245</p><p>Build 1.11.2-2.0.5.7:<br> Adubbz: Fix domain for Maven</p><p>Build <b><font color="red">Groovy script failed:</font></b><br><pre>org.jenkinsci.plugins.scriptsecurity.scripts.UnapprovedUsageException: script not yet approved for use<br> at org.jenkinsci.plugins.scriptsecurity.scripts.ScriptApproval.using(ScriptApproval.java:458)<br> at org.jenkinsci.plugins.scriptsecurity.sandbox.groovy.SecureGroovyScript.evaluate(SecureGroovyScript.java:168)<br> at org.jvnet.hudson.plugins.groovypostbuild.GroovyPostbuildRecorder.perform(GroovyPostbuildRecorder.java:362)<br> at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:20)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.perform(AbstractBuild.java:779)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.performAllBuildSteps(AbstractBuild.java:720)<br> at hudson.model.Build$BuildExecution.post2(Build.java:185)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.post(AbstractBuild.java:665)<br> at hudson.model.Run.execute(Run.java:1766)<br> at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:43)<br> at hudson.model.ResourceController.execute(ResourceController.java:98)<br> at hudson.model.Executor.run(Executor.java:410)<br></pre>:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters</p>
<p>Changelog:<br>Build 1.11.2-2.0.5.7:<br> Adubbz: Fix domain for Maven</p><p>Build <b><font color="red">Groovy script failed:</font></b><br><pre>org.jenkinsci.plugins.scriptsecurity.scripts.UnapprovedUsageException: script not yet approved for use<br> at org.jenkinsci.plugins.scriptsecurity.scripts.ScriptApproval.using(ScriptApproval.java:458)<br> at org.jenkinsci.plugins.scriptsecurity.sandbox.groovy.SecureGroovyScript.evaluate(SecureGroovyScript.java:168)<br> at org.jvnet.hudson.plugins.groovypostbuild.GroovyPostbuildRecorder.perform(GroovyPostbuildRecorder.java:362)<br> at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:20)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.perform(AbstractBuild.java:779)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.performAllBuildSteps(AbstractBuild.java:720)<br> at hudson.model.Build$BuildExecution.post2(Build.java:185)<br> at hudson.model.AbstractBuild$AbstractBuildExecution.post(AbstractBuild.java:665)<br> at hudson.model.Run.execute(Run.java:1766)<br> at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:43)<br> at hudson.model.ResourceController.execute(ResourceController.java:98)<br> at hudson.model.Executor.run(Executor.java:410)<br></pre>:<br> Adubbz: Fixing up the manifest<br> Adubbz: Order matters</p>
<ul>
<li>Fixed severe performance issues due to snowflake particle collisions from the cooling coil</li>
<li>Fixed dragon's breath collection with bottles</li>
<li>Fixed bottle duplication when collecting water</li>
<li>Right clicking filled cauldrons with random blocks no longer gives dirty water bottles</li>
<li>Fixed Vanilla water bottles not increasing thirst bar</li>
<li>Lit furnaces now act as a heatsource</li>
<li>Added marcoasfonseca's Portuguese translation</li>
<li>Adjusted the time difference calculation for sleeping & seasons</li>
</ul>
<ul>
<li>Made the rain collector fill slightly faster</li>
<li>Fixed campfire placement, so they can only be placed on blocks with solid tops</li>
<li>Fixed ice/snow generation in biomes that normally get snow when seasons are disabled</li>
</ul>
<p>- Added achievements</p>
<p>- Prevent ice from forming in rivers/oceans</p>
<p>- Added Hungarian and Chinese translations (Thanks to kesu1 and TartaricAcid respectively)</p>
<ul>
<li>Improved campfires</li>
<li>Adjusted the altitude modifier so it gets colder as you go lower rather than hotter</li>
<li>Adjusted the biome temperature modifier to average the temperature from nearby biomes</li>
<li>Fixed the max health config option</li>
<li>Removed the currently unused air quality items</li>
<li>Made the season clock clockwise (Oops)</li>
<li>Armour sprinting/rate modifiers now take into account the temperature trend (increasing/decreasing)</li>
<li>Added a crafting recipe for filtered canteens</li>
</ul>
<ul>
<li>Changed the thirst restored by milk buckets</li>
<li>Fixed Vanilla sword sweep attack and durability</li>
<li>Fixed a compatibility issue with RandomThingsCore (FTB Unstable)</li>
<li>Melted ice blocks no longer drop ice cubes, only those broken by players</li>
</ul>
<ul>
<li>Fixed Liteloader compatibility</li>
<li>Tweaked thirst values for water</li>
<li>Adjusted the effects of wool/jelled slime armour on body temperature</li>
<li>Rain/water now cools the player more</li>
<li>Disabled time/season modifier for non-overworld dimensions</li>
<li>Added an altitude modifier for temperature</li>
<li>Jelled slime recipe now gives 3 instead of 1</li>
<li>Campfires require more sticks to light</li>
</ul>
<ul>
<li>Increased the amount of thirst restored by most drinks</li>
<li>Allowed partially filled canteens to collect water</li>
<li>Added zh_CN translations (Thanks to Tartaric Acid)</li>
<li>Prevented campfires from dropping</li>
<li>Increased the effective radius of campfires</li>
</ul>