- Fixed a bug in 1.1.4a (previous version): ender dragon boss music wouldn't loop
- Fixed a bug where indication particles for triple dive would display during normal dive
- Fixed a bug in 1.1.4a (previous version): ender dragon boss music wouldn't loop
- Fixed a bug where indication particles for triple dive would display during normal dive
Updated to 1.21.5 (still works on 1.21.2-5)
- Chained dragon fireballs can now slightly randomly offset
- Triple dragon fireballs can now appear after destroying all end crystals
- Quintuple dragon fireballs now appear at third health
- *with the new offsets, some of these are easier to avoid*
- The dragon should now be always aligned to the ground perfectly for the levitation phase
Updated to 1.21.5 (still works on 1.21.2-5)
- Chained dragon fireballs can now slightly randomly offset
- Triple dragon fireballs can now appear after destroying all end crystals
- Quintuple dragon fireballs now appear at third health
- *with the new offsets, some of these are easier to avoid*
- The dragon should now be always aligned to the ground perfectly for the levitation phase
- Updated to 1.20.3/4
- Extra Health bossbar for high health amounts no longer displays the name "Extra Health"
- Made dragon laser particle easier to see in the dark
- Updated to 1.20.3
- Extra Health bossbar for high health amounts no longer displays the name "Extra Health"
- Made dragon laser particle easier to see in the dark
- Added LS Defaults compat (better default settings compat)
- Allows for changing default settings in mod packs. [Click here for more info](https://github.com/SpluoSplatus/Vanilla-Refresh/wiki/Changing-Default-Settings)
- Added LS Defaults compat (better default settings compat)
- Allows for changing default settings in mod packs. [Click here for more info](https://github.com/SpluoSplatus/Vanilla-Refresh/wiki/Changing-Default-Settings)
- Multiple damage adjustments!
- Dragon Dive; direct hit: lowered from 32 to -> 24 damage
- Dragon Dive; shockwave: lowered from 18 to -> 16 damage
- Dragon Laser: lowered from 34 to -> 28 damage
- Health between 1025-2048 for the Dragon now shows equally proportionate on both bossbars (same max values)
- Shockwave particles now visible up to 128 blocks away (prior 32)
- Multiple damage adjustments!
- Dragon Dive; direct hit: lowered from 32 to -> 24 damage
- Dragon Dive; shockwave: lowered from 18 to -> 16 damage
- Dragon Laser: lowered from 34 to -> 28 damage
- Health between 1025-2048 for the Dragon now shows equally proportionate on both bossbars (same max values)
- Shockwave particles now visible up to 128 blocks away (prior 32)
- Dragon Breath can now be picked up from all Ender Dragon attacks
- Added 2 new options for disabling boss music and dragon defeat music in the settings menu (affects all players)
- Fixed issues that I somehow didnt catch regarding bossfight music looping
- Fixed a bug where the guard phantoms could switch towers and bug each other out
- Dragon breath area effect placers now properly work for 1.20.2 (changed `Effects` nbt to `effects` in overlay)
- Optimizations!!
- Dragon Breath can now be picked up from all Ender Dragon attacks
- Added 2 new options for disabling boss music and dragon defeat music in the settings menu (affects all players)
- Fixed issues that I somehow didnt catch regarding bossfight music looping
- Fixed a bug where the guard phantoms could switch towers and bug each other out
- Dragon breath area effect placers now properly work for 1.20.2 (changed `Effects` nbt to `effects` in overlay)
- Optimizations!!
- The True Ending ender dragon now has boss music! [Click here to download resource pack for it](https://modrinth.com/resourcepack/true-ending-ender-dragon-music)
- Caged end crystal towers are now broken in a more intuitive way: A phantom guards it and when the phantom is killed, the cage is broken
- The ender dragon now initiates phase 2 once its at 66% health rather than at 50% health
- A new attack has been added: Triple Dive. During phase 2 When the ender dragon is about to perch, it'll dive down into the end fountain not once but three times!
**Smaller changes**
- The dragon fireball damage increased from 14 -> 16 damage
- The dragon laser damage increased from 32 -> 34 damage
- Dragon dive damage radius lowered by 2 blocks
- If the dragon is perched when it reaches 10% health (the air invulnerability phase), the Dragon will now force itself into the air: the dragon will remain flying for 30 seconds before perching again
- Removed the switching dimension animation (this will soon be added into vanilla refresh instead)
- The huge dragon laser move now gives about 2 seconds more before it actually starts moving to give players more breathing room
- 0 End crystals left text changed to "All End Crystals destroyed!"
- The True Ending ender dragon now has boss music! [Click here to download resource pack for it](https://modrinth.com/resourcepack/true-ending-ender-dragon-music)
- Caged end crystal towers are now broken in a more intuitive way: A phantom guards it and when the phantom is killed, the cage is broken
- The ender dragon now initiates phase 2 once its at 66% health rather than at 50% health
- A new attack has been added: Triple Dive. During phase 2 When the ender dragon is about to perch, it'll dive down into the end fountain not once but three times!
**Smaller changes**
- The dragon fireball damage increased from 14 -> 16 damage
- The dragon laser damage increased from 32 -> 34 damage
- Dragon dive damage radius lowered by 2 blocks
- If the dragon is perched when it reaches 10% health (the air invulnerability phase), the Dragon will now force itself into the air: the dragon will remain flying for 30 seconds before perching again
- Removed the switching dimension animation (this will soon be added into vanilla refresh instead)
- The huge dragon laser move now gives about 2 seconds more before it actually starts moving to give players more breathing room
- 0 End crystals left text changed to "All End Crystals destroyed!"
- Ender Dragon attacks have been slightly increased in damage
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
- Ender Dragon attacks have been slightly increased in damage
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
- Ender Dragon attacks have been slightly increased in damage
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
- Ender Dragon attacks have been slightly increased in damage
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
- The Ender Dragon particle trail can now be disabled in settings
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds
- The Ender Dragon particle trail can now be disabled in settings
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds
- The Ender Dragon particle trail can now be disabled in settings
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds
- The Ender Dragon particle trail can now be disabled in settings
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds