True Ending: 终极末影龙模组 (True Ending: Ender Dragon Overhaul)
终极末影龙模组是一款大规模的模组,旨在彻底改造末影龙的boss战。全新的攻击方式和优雅的粒子动画相结合,打造了更加令人满意的结局。
关于
终极末影龙模组大幅改造了原版末影龙。现在,你将面对一个更强大、拥有多个阶段、生命值增加和新攻击的末影龙。通过增加了持续时间更长的末影龙火焰喷吐和优美的粒子动画,末影龙的战斗现在变得更加激烈和令人满意。
难度
终极末影龙的伤害受难度影响,因此,如果你想要更大的挑战,可以将你的世界游戏模式设置为困难。这也适用于在简单模式下让战斗变得更容易。
boss音乐
终极末影龙模组为末影龙boss战增加了boss音乐!如果你使用的是数据包版本,你需要[点击这里下载资源包](
设置
你可以通过在聊天中输入命令`/function true_ending:_settings`来配置终极末影龙模组的各种设置,比如末影龙的生命值等。
所有特性
显示所有新增内容和改动
- 末影龙生命值从200 HP增加到300 HP
- 在末影龙boss战期间,所有玩家都会听到boss音乐
- 环境粒子现在会围绕着整个竞技场和玩家
- 增加了一个末影龙的俯冲攻击,每次击中地面都会产生巨大的冲击波
- 此外,还增加了一种变体,当末影龙在75%生命值以下栖息时会执行3次俯冲(三连俯冲)
- 增加了连锁火球攻击
- 增加了巨大的激光攻击
- 增加了最后阶段,末影龙会悬浮在空中,玩家在空中漂浮并发动最后一击
- 现在,围绕着笼子的末地水晶塔会以更直观的方式破碎:一只幻影会守卫水晶塔,当幻影被击败时,笼子就会被破坏
- 当末影龙的生命值低于10%时,末影龙将在栖息前免疫伤害。如果尚未栖息或即将栖息,它将在30秒后强制栖息
- 当末地水晶被击破时,会显示剩余需要击破的末地水晶数量
- 打败末影龙后,距离中心末地岛128个方块内的所有人都会获得“解放末地”进度
- 末影龙重生动画已经改进
- 当末影龙重生时,全球所有末地内的玩家都会听到声音
- 增加了进入和离开末地时的动画
- 末影龙火焰/龙息和龙火球的持续时间从30秒增加为1分钟
- 龙火球现在直接着陆时会造成伤害
- 从新的末影龙攻击中掉落的末影珍珠会损坏(这是为了防止在战斗期间从被击败的末影人掉落获取大量末影珍珠)
- 末影龙的击退抵抗力也大幅增加,以防止箭矢将末影龙锁
截图:
1.1.4a
- Ultra fireball hit when shielded now only negates half the impact damage
- Small internal tweaks
1.1.4a
- Ultra fireball hit when shielded now only negates half the impact damage
- Small internal tweaks
1.1.4a
- Ultra fireball hit when shielded now only negates half the impact damage
- Small internal tweaks
1.1.4
- Chained dragon fireballs can now slightly randomly offset
- Triple dragon fireballs can now appear after destroying all end crystals
- Quintuple dragon fireballs now appear at third health
- *with the new offsets, some of these are easier to avoid*
- The dragon should now be always aligned to the ground perfectly for the levitation phase
1.1.4
- Chained dragon fireballs can now slightly randomly offset
- Triple dragon fireballs can now appear after destroying all end crystals
- Quintuple dragon fireballs now appear at third health
- *with the new offsets, some of these are easier to avoid*
- The dragon should now be always aligned to the ground perfectly for the levitation phase
1.1.3
- Extra Health bossbar for high health amounts no longer displays the name "Extra Health"
- Made dragon laser particle easier to see in the dark
1.1.3
- Extra Health bossbar for high health amounts no longer displays the name "Extra Health"
- Made dragon laser particle easier to see in the dark
1.1.2d Mod
1.1.2d Datapack
1.1.2c Mod
- Music and bossbar displaying bug fixes
1.1.2c Datapack
- Music and bossbar displaying bug fixes
[1.21] ~ 1.1.2b Mod
- Allows for changing default settings in mod packs. [Click here for more info](https://github.com/SpluoSplatus/Vanilla-Refresh/wiki/Changing-Default-Settings)
[1.21] ~ 1.1.2b Datapack
- Allows for changing default settings in mod packs. [Click here for more info](https://github.com/SpluoSplatus/Vanilla-Refresh/wiki/Changing-Default-Settings)
[1.21] ~ 1.1.2a Mod
[1.21] ~ 1.1.2a Datapack
[1.21] ~ 1.1.2 Mod
- Dragon Dive; direct hit: lowered from 32 to -> 24 damage
- Dragon Dive; shockwave: lowered from 18 to -> 16 damage
- Dragon Laser: lowered from 34 to -> 28 damage
- Health between 1025-2048 for the Dragon now shows equally proportionate on both bossbars (same max values)
- Shockwave particles now visible up to 128 blocks away (prior 32)
[1.21] ~ 1.1.2 Datapack
- Dragon Dive; direct hit: lowered from 32 to -> 24 damage
- Dragon Dive; shockwave: lowered from 18 to -> 16 damage
- Dragon Laser: lowered from 34 to -> 28 damage
- Health between 1025-2048 for the Dragon now shows equally proportionate on both bossbars (same max values)
- Shockwave particles now visible up to 128 blocks away (prior 32)
[1.21] ~ 1.1.1 Datapack
- Ender Dragon health option can now go beyond 1024 health (up to 4096)
- Function clocks have been switched to scheudule clocks
[1.21] ~ 1.1.1 Mod
- Ender Dragon health option can now go beyond 1024 health (up to 4096)
- Function clocks have been switched to scheudule clocks
[1.20.5/6] ~ 1.1.1 Datapack
- Ender Dragon health option can now go beyond 1024 health (up to 4096)
- Function clocks have been switched to scheudule clocks
[1.20.x] ~ 1.1.0c Mod
[1.20.x] ~ 1.1.0c Datapack
[1.20.x] 1.1.0b Mod
- Added 2 new options for disabling boss music and dragon defeat music in the settings menu (affects all players)
- Fixed issues that I somehow didnt catch regarding bossfight music looping
- Fixed a bug where the guard phantoms could switch towers and bug each other out
- Dragon breath area effect placers now properly work for 1.20.2 (changed `Effects` nbt to `effects` in overlay)
- Optimizations!!
[1.20.x] 1.1.0b Datapack
- Added 2 new options for disabling boss music and dragon defeat music in the settings menu (affects all players)
- Fixed issues that I somehow didnt catch regarding bossfight music looping
- Fixed a bug where the guard phantoms could switch towers and bug each other out
- Dragon breath area effect placers now properly work for 1.20.2 (changed `Effects` nbt to `effects` in overlay)
- Optimizations!!
[1.20.x] 1.1.0a Mod
### [Click here to see changelog for v1.1](https://modrinth.com/datapack/true-ending/version/v1.1.0)
[1.20.x] 1.1.0a Datapack
### [Click here to see changelog for v1.1](https://modrinth.com/datapack/true-ending/version/v1.1.0)
[1.20.x] 1.1.0 Mod
- Caged end crystal towers are now broken in a more intuitive way: A phantom guards it and when the phantom is killed, the cage is broken
- The ender dragon now initiates phase 2 once its at 66% health rather than at 50% health
- A new attack has been added: Triple Dive. During phase 2 When the ender dragon is about to perch, it'll dive down into the end fountain not once but three times!
**Smaller changes**
- The dragon fireball damage increased from 14 -> 16 damage
- The dragon laser damage increased from 32 -> 34 damage
- Dragon dive damage radius lowered by 2 blocks
- If the dragon is perched when it reaches 10% health (the air invulnerability phase), the Dragon will now force itself into the air: the dragon will remain flying for 30 seconds before perching again
- Removed the switching dimension animation (this will soon be added into vanilla refresh instead)
- The huge dragon laser move now gives about 2 seconds more before it actually starts moving to give players more breathing room
- 0 End crystals left text changed to "All End Crystals destroyed!"
probably some other changes but i forgor
[1.20.x] 1.1.0 Datapack
- Caged end crystal towers are now broken in a more intuitive way: A phantom guards it and when the phantom is killed, the cage is broken
- The ender dragon now initiates phase 2 once its at 66% health rather than at 50% health
- A new attack has been added: Triple Dive. During phase 2 When the ender dragon is about to perch, it'll dive down into the end fountain not once but three times!
**Smaller changes**
- The dragon fireball damage increased from 14 -> 16 damage
- The dragon laser damage increased from 32 -> 34 damage
- Dragon dive damage radius lowered by 2 blocks
- If the dragon is perched when it reaches 10% health (the air invulnerability phase), the Dragon will now force itself into the air: the dragon will remain flying for 30 seconds before perching again
- Removed the switching dimension animation (this will soon be added into vanilla refresh instead)
- The huge dragon laser move now gives about 2 seconds more before it actually starts moving to give players more breathing room
- 0 End crystals left text changed to "All End Crystals destroyed!"
probably some other changes but i forgor
[1.20.x] 1.0.1b Mod
[1.20.x] 1.0.1b Datapack
[1.19.4] 1.0.1a Mod
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
[1.19.4] 1.0.1a Datapack
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
[1.20.x] 1.0.1a Mod
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
[1.20.x] 1.0.1a Datapack
- Ender Dragon chainfiring attack occurrence chance increased from 1.5% -> 2% per second
- Fixed a bug where the "Dragon Trail" setting would display with "End Crystal Counter" as its name
- Fixed a bug related to the global sound and respawning the ender dragon
[1.19.4] v1.0.1 Mod
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds
[1.19.4] v1.0.1 Datapack
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds
[1.20] 1.0.1 Mod
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds
[1.20] 1.0.1 Datapack
- Particle trail has been made more subtle and random
- Totem phase Levitation pad now always places in the very center of the end island
- The Ender Dragon is now slightly more elevated during the totem phase
- Dragon fireball is now more visible in the darkness of the end
- Fixed a bug where some XP orbs from the Dragon could freeze in place when Vanilla Refresh homing XP orbs was enabled
- Fixed a bug related to render/simulation distance allowing you to force despawn dragon breath clouds
[1.19.4] 1.0.0 Mod
[1.19] 1.0.0 Datapack
[1.20] 1.0.0 Mod
[1.20] 1.0.0 Datapack
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