- Strength on zombies that were spawned in on world generation no longer turns them into giants (modded players, unintentional naturally spawning giants are finally gone!)
- Illusioner defeat advancement now works
- Small optimizations
- Strength on zombies that were spawned in on world generation no longer turns them into giants (modded players, unintentional naturally spawning giants are finally gone!)
- Illusioner defeat advancement now works
- Small optimizations
**Updated to 1.20! Changes made for 1.20 compat below**
- Smithing Table recipe updated to the new template based system (still uses same ingredients though!)
- Ugpraded predicates `alternative` to 1.20 (now `any_of`)
**Non 1.20 changes**
- Ultris root advancement no longer displays in chat or in toast
- Fixed a bug with playing boss music
**Updated to 1.20! Changes made for 1.20 compat below**
- Smithing Table recipe updated to the new template based system (still uses same ingredients though!)
- Ugpraded predicates `alternative` to 1.20 (now `any_of`)
**Non 1.20 changes**
- Ultris root advancement no longer displays in chat or in toast
- Fixed a bug with playing boss music
- Fixed a major bug which could cause the accumulation of area effect clouds with the Sanctum Keeper soul gradually and sped up with damage
- Fixed a bug that caused console logs to show messages untranslated
- Tidied up the tick.mcfunction file by removing some lines and moving other lines to branched functions
- Ultris clocks are now organized into one folder
- 0.5 seconds of extra time added to the final Corrupted Enderman phase in between corrupt orb cycles
- Illusioner health lowered from 200.0f -> 140.0f
- Tidied up the tick.mcfunction file by removing some lines and moving other lines to branched functions
- Ultris clocks are now organized into one folder
- 0.5 seconds of extra time added to the final Corrupted Enderman phase in between corrupt orb cycles
- Illusioner health lowered from 200.0f -> 140.0f
- Changed the category heading text in the admin menu
- When using my other project "Refined Advancements" enderman killed in the Sanctum storage room no longer count for the "Frightening Fist Fight" advancement
- Explosions from bosses can now be protected against with the blast protection enchantment
- Changed the category heading text in the admin menu
- When using my other project "Refined Advancements" enderman killed in the Sanctum storage room no longer count for the "Frightening Fist Fight" advancement
- Explosions from bosses can now be protected against with the blast protection enchantment
- Ultris damage system has been revamped. Now using the `/damage` command, this damage system accurately calculates damage, and good news, if you're wearing armor against a boss, the armor will actually protect you! Along with this you'll notice death messages will often say the boss that killed you.
- New Ultra Wither attack; Ultra Dash! This new move has the Ultra Wither charge up, and then rush forward dealing damage and also clearing out blocks in its way
- New Sanctum Room; The library! This room used to be part of the scraped Fortified Sanctum and now returns in the normal sanctum
- The Illusioner code has been rewritten from scratch! Along with this the Illusioner also has a new attack which will give you blindness if you get too close.
- Sanctum common loot table has been heavily changed. Echo shards are no longer found in sanctums, an enchanted book will appear as a 33% chance, a treasure item like a gapple a 25% chance, and a 15% chance of finding a disc (11, stal, ward, or mall). The Sanctum Lab loot table has also been slightly changed.
- Blaze King Explosion now deals higher damage depending on how close to the blast you are
- Corrupted Enderman teleport and illusioner teleport is no longer bugged and particles display correctly
- Corrupted Enderman now only drops an Ominous Pearl, no longer does it also drop a regular pearl
- Phantom Swarms no longer spawn if you're inside the Shulker Stone end pyramid or in end cities
- Fixed a bug with Sanctum path generation where a overworld stone would be placed in the middle of the path
- Multiple changes to the Sanctum Lab; the room design is a bit more interesting and the Corrupter machine animation has been improved. Additionally, to create Corrupt Dust you must also pull the lever on the Corrupter to create it.
- Souls exiting the sanctum animation improved
- Ultris damage system has been revamped. Now using the `/damage` command, this damage system accurately calculates damage, and good news, if you're wearing armor against a boss, the armor will actually protect you! Along with this you'll notice death messages will often say the boss that killed you.
- New Ultra Wither attack; Ultra Dash! This new move has the Ultra Wither charge up, and then rush forward dealing damage and also clearing out blocks in its way
- New Sanctum Room; The library! This room used to be part of the scraped Fortified Sanctum and now returns in the normal sanctum
- The Illusioner code has been rewritten from scratch! Along with this the Illusioner also has a new attack which will give you blindness if you get too close.
- Sanctum common loot table has been heavily changed. Echo shards are no longer found in sanctums, an enchanted book will appear as a 33% chance, a treasure item like a gapple a 25% chance, and a 15% chance of finding a disc (11, stal, ward, or mall). The Sanctum Lab loot table has also been slightly changed.
- Blaze King Explosion now deals higher damage depending on how close to the blast you are
- Corrupted Enderman teleport and illusioner teleport is no longer bugged and particles display correctly
- Corrupted Enderman now only drops an Ominous Pearl, no longer does it also drop a regular pearl
- Phantom Swarms no longer spawn if you're inside the Shulker Stone end pyramid or in end cities
- Fixed a bug with Sanctum path generation where a overworld stone would be placed in the middle of the path
- Multiple changes to the Sanctum Lab; the room design is a bit more interesting and the Corrupter machine animation has been improved. Additionally, to create Corrupt Dust you must also pull the lever on the Corrupter to create it.
- Souls exiting the sanctum animation improved
- Change one of the Blaze King's firework attacks to be red instead of blue
- Added a homing blue flame to phase 2 of Blaze King, it deals extremely high damage
- Fixed a phase loop bug in phase 1 of Blaze King
- Corrupted Enderman, Blaze King, and Ultra Wither now have health based off attribute values
- Corrupted Enderman has a new phase which will occur when it has very low health left
- Corrupted Enderman death animation is mildly more terrifying
- Giant Stompers have been improved, as now you can perform a high jump when sneaking and then jumping. Item lore for it has changed aswell
- Blaze King phase 2 fireworks has now been replaced with sky flames that explode when hitting the arena with high damage and fire
- Blaze King fires have been reduced as now its large fireball attack has been replace with an area flame
- Most Blaze King fires will burn out overtime with fire tick off
- Expanded the Blaze King arena a bit and some parts of the structure exterior bridges
- The Blaze King arena now makes a dome overhead if not exposed to open air, as well as surronding the arena in lava pools
- Blaze King, Shulker Stone and Sanctum Keeper death animation xp now drops xp in a way that spreads the xp out to nearby players
- If you are inside an end city, the phantom swarm cannot spawn near you anylonger
- Some slight changes to advancement colors