Due to changes to folder names, future updates will only support 1.21 and beyond
- Changes mob HP using attributes, which should provide compatibility with other mods
- Nerf elder guardian HP to 240 (from 300)
- Nerf evoker HP to 120 (from 150)
Due to changes to folder names, future updates will only support 1.21 and beyond
- Changes mob HP using attributes, which should provide compatibility with other mods
- Nerf elder guardian HP to 240 (from 300)
- Nerf evoker HP to 120 (from 150)
Adds breeze to increased follow range list (speed will remain unchanged for now)
Fixed critical issue with pack.mcmeta and datapack directory that prevented the 1.20.2 overlay from actually being applied... if you experienced evokers in 1.20.2 that had infinite regen and couldn't die, this is why
Adds breeze to increased follow range list (speed will remain unchanged for now)
Fixed critical issue with pack.mcmeta and datapack directory that prevented the 1.20.2 overlay from actually being applied... if you experienced evokers in 1.20.2 that had infinite regen and couldn't die, this is why
1. Rewrites`tick.mcfunction` to use `execute as @e[...]` statements to improve performance
2. Rewrites various mob functions based on point 1 to improve performance
3. Mobs with dashes don't use them if the player is already really close
4. Evoker fangs are correctly tripled over long distances
5. Thrown potions are only checked once to see if they are witch potions, rather than every tick
6. Spider webs use a different sound effect
7. Reorganizes certain functions so that the `damage` command is always called from a separate file, allowing the datapack to work as intended from 1.17-1.19.3
1. Rewrites`tick.mcfunction` to use `execute as @e[...]` statements to improve performance
2. Rewrites various mob functions based on point 1 to improve performance
3. Mobs with dashes don't use them if the player is already really close
4. Evoker fangs are correctly tripled over long distances
5. Thrown potions are only checked once to see if they are witch potions, rather than every tick
6. Spider webs use a different sound effect
7. Reorganizes certain functions so that the `damage` command is always called from a separate file, allowing the datapack to work as intended from 1.17-1.19.3
1. Replaces attribute speed increase with dolphin's grace so that land speed is unaffected
2. Changes timing on pull so that it doesn't dash out of its own
3. Updates sound effects so that they're guaranteed to be heard while pulling
1. Replaces attribute speed increase with dolphin's grace so that land speed is unaffected
2. Changes timing on pull so that it doesn't dash out of its own
3. Updates sound effects so that they're guaranteed to be heard while pulling
1. Disables evoker raid loot change by default. Adds two functions that let you enable/disable this functionality: `/function upgradedmobs:evokers/raid_loot/enable` and `/function upgradedmobs:evokers/raid_loot/disable`.
2. Comments out the elder guardian anti-TNT effect due to compatibility issues.
1. Disables evoker raid loot change by default. Adds two functions that let you enable/disable this functionality: `/function upgradedmobs:evokers/raid_loot/enable` and `/function upgradedmobs:evokers/raid_loot/disable`.
2. Comments out the elder guardian anti-TNT effect due to compatibility issues.