Vacay Deco 1.3.0
<h3>New Features:</h3>
<ul>
<li><b>Aging: </b> A feature applied to certain blocks that changes them over time. Aging can be "rolled back" with Ender Dust and can be "Frozen" with Ice Dust. Aging, Nuclear, and Radioactive glass blocks and panes included in this update.</li>
<li><b>Slabs, Stairs, and Walls, Oh My!: </b> Added slabs, stairs, and walls for Calcite, Tuff, Amethyst, Basalt and Polished Basalt. More decoration options!</li>
</ul>
<h3>Updated Features:</h3>
<ul>
<li><b>New Jars and Bottles: </b>Magma Cream and Ghast Tears have their bottles and jars</li>
<br>
<li><b>Updated Textures and Models: </b>Overhauled models for bottles and better optimized their textures. Tweaked Spider Eye Jar model to fix translucency issue.</li>
</ul>
<h3>Squashed Bugs:</h3>
<ul>
<li><b>Fixed Bottles Voxels: </b>Voxel shapes for bottles did not align with old model and did not align with current model. </li>
<li><b>Emissive Textures: </b> Certain bottles would break rendering with shaders, this should be fixed now. </li>
</ul>
<h3>Backend:</h3>
<li><b>DataGen: </b> Spent a lot of time swapping as much as possible from manual implementation to data generated implementation. This should allow for faster development in the future. </li>
<li><b>DataGen: </b> Spent a lot of time swapping as much as possible from manual implementation to data generated implementation. This should allow for faster development in the future. </li>
</ul>
<ul>
<li><b>Aging: </b> A feature applied to certain blocks that changes them over time. Aging can be "rolled back" with Ender Dust and can be "Frozen" with Ice Dust. Aging, Nuclear, and Radioactive glass blocks and panes included in this update.</li>
<li><b>Slabs, Stairs, and Walls, Oh My!: </b> Added slabs, stairs, and walls for Calcite, Tuff, Amethyst, Basalt and Polished Basalt. More decoration options!</li>
</ul>
<h3>Updated Features:</h3>
<ul>
<li><b>New Jars and Bottles: </b>Magma Cream and Ghast Tears have their bottles and jars</li>
<br>
<li><b>Updated Textures and Models: </b>Overhauled models for bottles and better optimized their textures. Tweaked Spider Eye Jar model to fix translucency issue.</li>
</ul>
<h3>Squashed Bugs:</h3>
<ul>
<li><b>Fixed Bottles Voxels: </b>Voxel shapes for bottles did not align with old model and did not align with current model. </li>
<li><b>Emissive Textures: </b> Certain bottles would break rendering with shaders, this should be fixed now. </li>
</ul>
<h3>Backend:</h3>
<li><b>DataGen: </b> Spent a lot of time swapping as much as possible from manual implementation to data generated implementation. This should allow for faster development in the future. </li>
<li><b>DataGen: </b> Spent a lot of time swapping as much as possible from manual implementation to data generated implementation. This should allow for faster development in the future. </li>
</ul>





