- Fixed minions causing triggering a lot of test attacks to nearby players
- Fixed Uncommon tooltips not using default Valoria style (Obscure tooltips)
- Fixed Client crushing on rendering Damage Numbers
- Fixed Heavy Workbench tooltip sizing
- Fixed Heavy Workbench tooltip material rendering
- Fixed Fire Immunity items protecting from lava (not intended behavior)
- Fixed Katana Piercing Damage
- Fixed Corpsecleaver ranged damage
# Changes
- Reworked Accessories
- Reworked Corpsecleaver ability
- Chains are wearables now
- Changed Samurai Belt crafting recipe
- Valoria portal recipe will result in 12 portal blocks for a while (it’s will be changed in the future)
- Gamerule valoria:foodRot was removed, changed into CommonConfig value
- Added new 2 item tabs: Valoria Tools, Valoria - Consumables
- Added new Gamerule `valoria:foodRot`, default: true — non-valoria dimension food will rot on teleporting to Valoria
# Fixed
- Fixed Arrow desync
- Fixed duping of resources using minions
- Fixed BlazeReap
- Fixed Enchantments Compatibility
- Fixed an issue where weapon abilities could harm players in PvE areas
- Fixed Magma Sword charging
- Crimtane Armor can be trimmed now
- Fixed Keg taking out 2 items from player
- Fixed ItemBorders crashing
- Fixed Hit Effect Applying
- Fixed Soul Collector
- Fixed Drinks Saturation
- Fixed Cup and Bottle Waterlog
- Fixed Potted Dreadwood sapling model
- Fixed Codex Inversed Drag
- Fixed Fire inflicting accessories can set on fire mobs using projectiles
- Fixed Idle Animations of Entities
- Fixed Void Grass dropping Void Stone on breaking with Silk touch
- Fixed Manipulator Random Loss of Cores on reload
- Fixed Bugged Rune of Curses description
- Fixed Pearlium Tags
- Fixed Reinforced Meat Pillar Tags
- Fixed Cysts trying to spawn entities is Peaceful
- Fixed Void Sand (Partially)
- Fixed Crash in Codex when pressing Down Arrow or Left Arrow keys
# Changes
- Reworked Armor Effects
- Reworked Shadewood Branch
- Inversed mouse scrolling in Codex
- Black Gold recipe is now shapeless
- Medicated Devil Heart recipe is now shapeless
- Medicated Harmony Heart recipe is now shapeless
- Magmatic Gauntlet recipe is now shapeless
- Magmatic Vambrace recipe is now shapeless
- Removed Armor breaking of effect applying
- Resprited Aloe, Small Aloe
- Resprited Void Brick
- Resprited Cracked Void Brick
- Resprited Chiseled Void Brick
- Resprited Chiseled Void Bricks
- Changed Rarity of Spider items
- Spider Armor is now crafted from Spider Chitin
- Changed Valoria Portal Frame Model
- Sorted Block Item Tab
- Added Fire Texture back on Infernal Ingot (was asked by a community to revert this change)
- Changes Shield rotations
- Reworked Shields
- Changed Structure chances, more frequent small structures
- Reduced Cyst particles
- Changed Void Sand Update Delay
- Tinkerer’s table is hidden now (will be deleted or reworked)
- Changed Samurai Armor model
- Changed Phantasm Armor model
- Reworked Item Descriptions
- Reworked Bossbars
- Prevent multiple bosses from being summoned at the same altar (nearby)
- Fixed Crash on mouse scroll in Book gui
# Changes
- Rebalanced Experience reward from smelting bricks
- Rebalanced Nature gift dropping from Dryador treasure bag
- Rebalanced Ent LootTable
- Rebalanced Devil LootTable
- Added Translation keys to Dreadwood
- Added Description to Bandages
- Added Pixie summon book to Dryador Treasure Bag
- Added Ability to Phantasm Bow
- Added Update Checker
- Added Page opening through item in Codex
# Fixed
- Fixed Dreadwood Hanging sign
- Fixed bug when Bleeding damaged the player ignoring immunity
- Fixed Arrows hit sync
- Fixed Arrows causing massive lags underwater / on bubble columns
- Fixed Bug when opening Keg Screen, block / item was used.
# Changes
- Reworked Item Tiers
- Jade ore, Picrite Jade ore and Pyratite ore can be gathered with cobalt+ tier
- Reworked Soul Collector a bit
- Halloween Items now receiving extra souls on kill
- Changed Corrupted Particles
- Crimtane Armor now applies Exhaustion to target with 25% chance
- Rebalanced Void Scythe
- Improved most of tooltips
- Improved homing movement in Soul Arrow
- Cobalt spawns in size up to 4 blocks
- Codex changes and improvements
- Added new page to Codex describing receiving of new pages
- Added description to Spectral Blade
- Added description to Corpsecleaver
- Added description to Shurikens
- Added description to Coral Reef
- Added description to Beast Scythe
- Added description to Pyratite Spear
- Added description to Pyratite Armor
- Added new painting called Mountain Landscape
# Fixed
- Fixes incorrect mood sound id in biomes
- Fixed Soul Collector disappearing on full inventory
- Fixed Toast centering
- Fixed Wicked Crystal Phase transition
- Fixed Valoria Teleporter position
# Changes
- Page toast are being updated now
- Reworked Page toast
- Changed Skin trims and Skin fragments description
- Follow range of Shadewood spiders was decreased from 20 to 18
- Added Pyratite ore Smelting recipe
- Added Pyratite ore Blasting recipe
- Added Jade ore Smelting recipe
- Added Jade ore Blasting recipe
- Added Picrite Jade ore Smelting recipe
- Added Picrite Jade ore Blasting recipe
- Added Dormant Crystals Smelting recipe
- Added Dormant Crystals Blasting recipe
- Added Extra hints to Codex
- Added Bloodsight Monocle repairing recipe
- Added Arrow dispensing behaviour
- Added Unlocked page tooltip
- Added Crypt map dropping from Sorcerers at night
- Added Experience dropping from Bosses
- Added Idle sounds to Troll
- Added Death sounds to Troll
- Added Jade Armor trim material
- Added Pyratite Armor trim material
- Added Crimtane Armor trim material
- Added Ethereal Armor trim material
- Added Black Gold Armor to Trimmable Armors
# Fixed
- Fixes in Russian language suggested by Auriny
- Fixed Crit percent display in non-English locales
- Fixed Player had a way to equip lesser and default rune of the same type
- Fixed Player was able to put a whole stack into Pedestals
- Fixed Tridot Loot Conditions preventing events from starting
- Fixed Devil spawning on Nether Wart
- Fixed Output duping in Keg
# Changes
- Rebalanced Samurai Belt
- Rebalanced Talismans
- Reworked runes
- Rare items such as Hearts or Elemental crystal has it’s own loot pool now
- Rebalanced Ent and Devil LootTable, chances are much higher now (again)
- Inversed mouse scrolling in the Codex
- Reworked Wicked Crystal LootTable, divided some items to sequence of pools
- Reworked Dryador LootTable, divided some items to sequence of pools
- Reworked Necromancer LootTable, divided some items to sequence of pools
- Reworked Corrupted Troll LootTable, much higher chance to get a Void key
- Reworked Scourge LootTable, much higher chance to get a Oceanic Shell
- Reworked Swamp Wanderer LootTable, much higher chance to get a Oceanic Shell
- Rare items including Hearts, Elemental crystal and that sorta stuff applies to looting chance modifier
- Reworked LootTables
- Removed shadow from Wicked Crystal (Suggested by Auriny)
- Reworked Troll sounds
- Elemental arrows were unable to use
- Nature Arrow recipe has been fixed
- Russian translate changes suggester by Auriny
- Crash while loading the game in big modpacks
# Changes
- Arrows crafting recipe has been changed and balanced
- Glaive recipe has been balanced
- Rebalanced Cobalt
- Ents are neutral mobs now
- Added new Trades for Villagers
- Added Crimtane
- Added Screenshake to Throwable bombs
- Added Uncrafting recipe of Ancient Ingot
- Added Samurai Kunai Recipe
- Added Glaive Recipe
- Added Shurikens
- Added Progression tracking
- Added Jade Recipes
- Added `*SHOW_TOASTS` to client config*
- Added Recipes to Arrows
- Added Extra items to Wicked Crystal LootTable
- Added Elemental Arrows
- Added Elemental Spears
- Added Crypt Archaeology LootTable
# Fixed
- Fixed: Gaib Roots now check both of blocks to spawn
- Fixed: Bombs now discards when hits Entities
- Fixed Screenshake after explosions
- Fixed Glaive tooltip, glaive cant be thrown!
- Fixed Spectral Blade stucking in new chunks
- Fixed Bronze Items now repairs with Bronze Ingot
- Fixed Goblin Item in Hand offset
- Fixed Goblin Idle Animation
- Fixed Rendering issues in Jewelry bag
- Fixed Lags caused by falling sand in Valoria
- Fixed Bug where all crystal shards were consumed on thrown
- Fixed Jade Ore
- Fixed Various crashes
# Changes
- Reduced spawning chance of Gaib Roots
- Changed Rarity of Accessories
- Resprited Elemental Cores
- Resprited Elemental Ingots
- Renamed Archaeology Table to Tinkerers Workbench
- Changed recipe of Silken Kunai
- Rebalanced Kunai’s
- Kunai’s are stackable now
- Changed Trail for Soul Arrow
- Gunpowder charges crafted changed: 2 → 4
- Reworked Lexicon → Codex
- Resprited Ancient Shard
- Resprited Ancient Ingot
- Resprited Jade
- Changed LootTables
- Bow of Darkness now shoot Wicked Arrows
- Fixed Cryptic Altar Rendering
- Fixed `LootItem`, now depends on Player Luck
- Fixed bug when Cryptic Altar consumes a whole stack
- Fixed Treasure bag spawning position
- Fixed Necromancer’s Movement
- Fixed Necromancer Crypt Pools
- Fixed Infernal Items Sorting in Creative Tab
- Fixed Cryptic altar is unbreakable now
- Fixed Phantom cooldown
- Fixed Bossbar rendering
- Fixed Cobalt LootTable
- Fixed Black Gold Ingot Recipe
- Fixed Jeweler Translate
- Fixed Zombie Villager Jeweler
- Fixed Crashing when using an item with a Stun effect
- Fixed Crafting stations drops
- Fixed Stun
- Fixed Necromancer Music Disc
- Fixed Ephemarite LootTables
- Fixed Void taint tinting model
- Fixed Deepslate cobalt ore drops Sapphire ore
- Fixed Crash on using Jewelry Bag
- Fixed Armor model rendering with custom model skins
- Fixed Blood Veins
- Fixed Rune of Accuracy
- Fixed Devil Spawn
- Fixed Shadewood Spiders Spawn
# Gamerules
- Added `valoria:disableBossDungeonGriefing` - disables block breaking / placing, in boss dungeons
- Added `valoria:trapActivating` - disables trap activating
# Added
- JEI Compat Changes
- Jer Compat
- Added Ethereal Items Recipes
- Added Crystal Blocks
- Added Wicked Crystal (Boss)
- Added Crystals
- Added Ent
- Added Pot generation chance configuration
- Added Elemental Crystal
- Added Elemental Manipulator Recipe
- Added Armor Template (For elemental progression)
- Added Leather Belt Recipe
- Added Amethyst Gem Recipe
- Added Kiln
- Added Ancient Stone set
- Added Ancient Geode
- Added Lesser Runes
- Added Crypt Map Trading (Tier 2)
- Added Necromancer Crypt Map Trading (Tier 3)
- Added Shadewood tree Root’s Generation
- Added Eldritch tree Root’s Generation
- Added Void Shore BIome
- Added Void Peaks Biome
- Added Void Hills Biome
- Added Void Desert Biome
- Added River Biome
- Added Void Sand
- Added Void Sandstone
- Added Void Cut Sandstone
- Added Void Chiseled Sandstone
- Added Smooth Void Sandstone
- Added Pyratite Crystal Generation
- Added Sounds to Sorcerer
- Added Runic Dust
- Added Runes Recipes
- Added JEI informations
- Added Scourge
- Added Exhaustion Effect
- Added Renewal Effect
- Added Maggots
- Added Zombie transformation to Swamp Wanderer in Swamps
- Added Ethereal Armor
- Added Marsh Armor
- Added Marsh Cloth
- Added KubeJS Compat
- Added Boss Configs
- Added Nuggets (Bronze, Cobalt, Black Gold)
- Added Devil’s Heart
- Added Harmony Heart
- Added Bandage
- Added Medicated Devil Heart
- Added Medicated Harmony Heart
- Added Elemental Charm
- Added Skeletal Vambrace
- Added Magmatic Vambrace
- Added Magmatic Gauntlet
- Added Cobbled Shale Bricks
- Added Cobbled Shale Spikes Trap
- Added Cobbled Shale Firecharge Trap
- Added Wicked Fortress
- Added extra durability to Accessories
- Added Tooltips to Pickaxes (Proposed by players)
- Added Iron Ring Amber Recipe
- Added Pyratite Arrow
- Added Pyratite Armor
- Added Custom model to Infernal, Void, Phantasm Armors
- Added Offsets to Bottles and Cups
- Added Offsets to Pots
- Added Dryador (Boss)
- Added Pixie
- Added Pyratite Crystal gen
- Added Gaib Roots Gen
- Added Sounds to Devils
- Added Crown of Harmony
- Added Descriptions to some of items
# Removal
- Removed Drink related achievements
- Removed Spider Eggs
# Changes
- Changed Boss Music to Music category from Hostile
- Changed Dungeon Music to Music category from Ambient
- Necromancer Treasure bag now has 2 rolls ( <3 Auriny and your Luck )
- Necromancer now hurts player depending on health rather than static 15
- Changed Cobalt Ore, generated count 2 → 8
- Nerfed Necromancer Crypt LootTable:
- Runes generated from (min: 2, max: 6) → (min: 0, max: 3);
- Raw Cobalt generated from (min: 1, max: 6) → (min: 1, max: 4);
- Removed Trash
- Removed Trash from Crypt LootTable
- Removed Fall damage from Devils
- Removed Lexicon Trading from Cartographer
- Moved Percent Armor Bar
- Necromancer no longer check for the Day condition
- Undeads now ignore damage from Necromancer
- Nerfed Silken Wakizashi - 3 Dash Dist. → 1.5 Dash Dist.
- Nerfed Necromancer
- Reduced Goblin spawn chance
- Optimized Sorcerer Spell
- Reduced Pot spawn chance
- Buffed Runes
- Switched to Overwold Biome Generation
- Rebalanced Villager Trades
- Rebalanced Armors
- Changed sounds
- Count of amber ore changed from 5 to 3
- Count of sapphire ore changed from 4 to 3
- Size of ruby ore changed from 2 to 4
- Goblins now drop Bronze nuggets, ingot will be a rare drop
- Traps can be activated be an Item
- Elemental Manipulator saves item enchantments
- Changed Sorcerer Spell Color to Brown
- Buffed Sorcerer
- Changed crafting time of Jewelry Recipes
- Reworked Percent Armor
- Reworked Tipsy effect
- Reworked Pyratite Spear
- Reworked Manipulator
- Nerfed Bleeding a bit
- Bleeding enchantment now compatible with Sharpness
- Rebalanced Items
- Bonemeal now can be used on Aloe and Gaib Roots
- Fixed missing particles in Abyssal Glowfern
- Fixed mischeck of large model in Wraith katana and Wakizashi, which caused missing model
- Fixed missing sounds
- Fixed crashing issues
- Fixed server crash when using Beast Scythe
- Fixed render types in bottles and cups
- Fixed Elemental Manipulator particles
- Fixed miss-texture of Polished Deep Marble
- Fixed Corpsecleaver healing
- Fixed bug where some of the Necromancer's spells were interruptible
- FIxed Rendering of Blazereap Overlay
- Fixed `Unknown recipe category: [!!!com.mojang.logging.LogUtils$1ToString@aa0770f=>java.lang.NullPointerException`
- Fixed and Optimized Bomb’s
- Fixed model mismatch in Mossy pots
- Fixed a bug where katanas without a large model couldn't receive skins
- Fixed https://github.com/IriDark/Valoria/issues/16
- Fixed https://github.com/IriDark/Valoria/issues/19
- Fixed https://github.com/IriDark/Valoria/issues/20
- Fixed https://github.com/IriDark/Valoria/issues/21
- Fixed https://github.com/IriDark/Valoria/issues/22
- Fixed https://github.com/IriDark/Valoria/issues/23
- Fixed https://github.com/IriDark/Valoria/issues/25
- Fixed https://github.com/IriDark/Valoria/issues/27
- Fixed https://github.com/IriDark/Valoria/issues/28
- Fixed https://github.com/IriDark/Valoria/issues/29
- Fixed Phantom ability
- Fixed Projectiles
- Fixed Crypt generation
- Fixed `CrushableBlockEntit` non-Thread safe crash
- Fixed FireTrap Particles
- Fixed Crashing when equipping non-armor items with some of Valoria Armor
- `Caused by: java.lang.ClassCastException: class net.minecraft.world.item.StandingAndWallBlockItem cannot be cast to class net.minecraft.world.item.ArmorItem (net.minecraft.world.item.StandingAndWallBlockItem and net.minecraft.world.item.ArmorItem are in module`
- Fixed Armor Trims
# Added
- Added Day & Night Cycle to Valoria
- Added Infernal Spear
- Added Jeweler Profession
- Added Loop Sound for Elemental Manipulator
- Added Meat content that includes:
- New Mob - Flesh Sentinel
- New Item
- New Block types
- New Biome
- New Cave biome
- Added Flowers to `replaceables` tags
- Added `Shadewood Branch` Generation
- Added leaf vine decoration to `Fancy Shadewood Tree`
- Added Glow layer for Dormant Crystals
- Added Bag opening sound
- Added Corrupted Troll
- Added Bossbar to Necromancer
- Added Biome and Panorama Music
- Added Spider Armor
- Added Dash Enchantment
- Added Overdrive Enchantment
- Added Necromancer Treasure Bag
- Added Functionality to Archaeology Table
- Added Relic Gold
- Added Empty Totem | Winglet | Gazer
- Added Skin fragments
- Added Ancient Shard
- Added Samurai Belt
- Added Succubus spawn
- Added Bronze Item tier
- Added Necromancer’s Crypt
- Added Necromancer Summonable - Necromancer’s Grimoire
- Added Cryptic Altar
- Added Ethereal Items (Pre-nether items dropped from Necromancer boss)
- Added Sorcerer
# Changed
- Increased spawn rate of Shadewood Spiders
- Replaced Skeletons with Trolls in Shade Forest
- Tagged all the biomes
- Updated some structures and added processors to them
- Balance changes
- Changed foliage color in Shade Forest
- Reworked Loot Dropping items
- Reworked Succubus and renamed to Devil
- Plants are glowing brighter now
- Traps cant be activated on Peaceful difficulty (QoL)
- Fixed missing particles in Abyssal Glowfern
- Fixed mischeck of large model in Wraith katana and Wakizashi, which caused missing model
- Fixed missing sounds
- Fixed crashing issues
- Fixed server crash when using Beast Scythe
- Fixed render types in bottles and cups
- Fixed Elemental Manipulator particles
- Fixed mistexture of Polished Deep Marble
- Fixed Corpsecleaver healing
- Fixed bug where some of the Necromancer's spells were interruptible
- FIxed Rendering of Blazereap Overlay
- Fixed `Unknown recipe category: [!!!com.mojang.logging.LogUtils$1ToString@aa0770f=>java.lang.NullPointerException`
- Fixed and Optimized Bomb’s
- Fixed model mismatch in Mossy pots
- Fixed a bug where katanas without a large model couldn't receive skins
- Fixed https://github.com/IriDark/Valoria/issues/16
- Fixed https://github.com/IriDark/Valoria/issues/19
- Fixed https://github.com/IriDark/Valoria/issues/20
- Fixed https://github.com/IriDark/Valoria/issues/21
- Fixed https://github.com/IriDark/Valoria/issues/22
- Fixed https://github.com/IriDark/Valoria/issues/23
# Added
- Added Jeweler Profession
- Added Loop Sound for Elemental Manipulator
- Added Meat content that includes:
- New Mob - Flesh Sentinel
- New Item
- New Block types
- New Biome
- New Cave biome
- Added Flowers to `replaceables` tags
- Added `Shadewood Branch` Generation
- Added leaf vine decoration to `Fancy Shadewood Tree`
- Added Glow layer for Dormant Crystals
- Added Bag opening sound
- Added Corrupted Troll
- Added Bossbar to Necromancer
- Added Biome and Panorama Music
- Added Spider Armor
- Added Dash Enchantment
- Added Overdrive Enchantment
- Added Necromancer Treasure Bag
- Added Functionlity to Archaeology Table
- Added Relic Gold
- Added Empty Totem | Winglet | Gazer
- Added Skin fragments
- Added Ancient Shard
- Added Samurai Belt
- Added Succubus spawn
# Changed
- Increased spawn rate of Shadewood Spiders
- Replaced Skeletons with Trolls in Shade Forest
- Tagged all the biomes
- Updated some structures and added processors to them
- Balance changes
- Changed foliage color in Shade Forest
- Reworked Loot Dropping items
- Plants are glowing brighter now
- Fixed missing particles in Abyssal Glowfern
- Fixed mischeck of large model in Wraith katana and Wakizashi, which caused missing model
- Fixed missing sounds
- Fixed crashing issues
- Fixed server crash when using Beast Scythe
- Fixed render types in bottles and cups
- Fixed Elemental Manipulator particles
- Fixed mistexture of Polished Deep Marble
- Fixed Corpsecleaver healing
- Fixed bug where some of the Necromancer's spells were interruptible
- FIxed Rendering of Blazereap Overlay
- Fixed `Unknown recipe category: [!!!com.mojang.logging.LogUtils$1ToString@aa0770f=>java.lang.NullPointerException`
- Fixed and Optimized Bomb’s
- Fixed model mismatch in Mossy pots
- Fixed a bug where katanas without a large model couldn't receive skins
# Added
- Added Jeweler Profession
- Added Loop Sound for Elemental Manipulator
- Added Meat content that includes:
- New Mob - Flesh Sentinel
- New Item
- New Block types
- New Biome
- New Cave biome
- Added Flowers to `replaceables` tags
- Added `Shadewood Branch` Generation
- Added leaf vine decoration to `Fancy Shadewood Tree`
- Added Glow layer for Dormant Crystals
- Added Bag opening sound
- Added Corrupted Troll
- Added Bossbar to Necromancer
- Added Biome and Panorama Music
- Added Spider Armor
- Added Dash Enchantment
- Added Overdrive Enchantment
- Added Necromancer Treasure Bag
- Added Functionlity to Archaeology Table
- Added Relic Gold
- Added Empty Totem | Winglet | Gazer
- Added Skin fragments
- Added Ancient Shard
- Added Samurai Belt
- Added Succubus spawn
# Changed
- Increased spawn rate of Shadewood Spiders
- Replaced Skeletons with Trolls in Shade Forest
- Tagged all the biomes
- Updated some structures and added processors to them
- Balance changes
- Changed foliage color in Shade Forest
- Reworked Loot Dropping items
- Plants are glowing brighter now
- Fixed
Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main)
Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
- Fixed Cattail generation
- Fixed Pot generation
- Fixed Server Crashing
- Fixed Goblin Animations
- Fixed Pot Item Models
- Fixed Smoke Particles
- Fixed Necromancer Particles
- Fixed bug that coffee can be stacked up to 1646
- Fixed bug that Murasama wasn't based on "dash_distance" attribute
- Fixed Possible Server Crashing
- Fixed Undead moving AI
- Fixed Loyalty on Spears (Returned item removes all enchantments)
- Fixed Glover Rendering
- Fixed Valoria Portal Frames
- Fixed Piercing
- Fixed Spears Rotations
- Fixed a bug that projectiles can damage through FTB Chunks privates
- Fixed a bug that Rune of cold hasn't helped from other cold sources than Powder Snow
- Fixed a bug that putting a Shard into a Void Pillar causes a server crashing
- Fixed a small offset of placed items on Jewelry table
- Nerfed Rune's
- Buffed Silken Kunai
- Added Suspicious Ice generation
- Added Suspicious Iceberg generation
- Added Experience drop from Mobs
- Added Trolls
- Added Succubus
- Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
- Added Crypt Lantern
- Added Sake to Creative Tab
- Added Tomb variations
- Added Pyratite block and Crystal
- Added Silk touch drops to Crystals
- Added Goblin Model Configuration
- Added "in-hand" Models to Katanas (Contributed by Kerdo)
- Added Crypt Pots (Contributed by Kerdo)
- Added Halloween Items
- Added Functionality to Soul Collector
- Added Custom Panorama
- Added Glow Layer to some Blocks and Items
- Added GUI to Kegs
- Added Sounds to Kegs
- Added Devourer spawn ability to Beast Scythe
- Added Bows tooltips
- Added Sound to Tombstone
- Added More Biomes to Valoria Dimension
- Added way to obtain Pearlium
- Added own LootTable to Crystallized Deep Ruins
- Added Elemental Smithing Templates
- Added Shader Rendering to Valoria Portal (Thanks to MaxBogomol for helping)
- Added Skins
- Deleted Geodites (Drops moved to ephemarite)
- Deleted Void Crystal
- Deleted "needs_iron_tool" tag (unused)
- Decreased amount of bones dropped from Goblins
- Decreased Cooldown time for Scythes from 100 to 75, if no one was hit to 15
- Decreased Droprate of Gunpowder in Ephemarite crushing
- Decreased Droprate of Geodes from Ephemarite mining
- Buffed Katanas
- Katanas cant be used in offhand now (Causes to many troubles lol)
- Changed Item Tabs Sorting
- Changed Tipsy effect balance
- Drinks are placeable now
- Drinks are stackable up to 64 now
- Animated Goblins
- Resprited all the drinks
- Resprited Cobalt Ingot
- Resprited Bow of Darkness
- Updated to Forge 47.2.20
- Fixed
Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main)
Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
- Fixed Cattail generation
- Fixed Pot generation
- Nerfed Rune's
- Buffed Silken Kunai
- Added Suspicious Ice generation
- Added Suspicious Iceberg generation
- Added Experience drop from Mobs
- Added Trolls
- Added Succubus
- Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
- Added Crypt Lantern
- Added Sake to Creative Tab
- Changed Tipsy effect balance
- Drinks are placeable now
- Drinks are stackable up to 64 now
- Animated Goblins
- Reworked Goblins
- Decreased amount of bones dropped from Goblins
- Added functionality for ALL runes (finally did it lmao)
- Added Jade compat
- Added Compat for Enchantment Descriptions
- Added 2 attributes to Prospectors pick
- Added a new painting The Starry night by Vincent Van Gogh
- Added Entities to vailla tags
- Added cooldown for Phantom
- Added ColorMapping for plants
- Added Flammable to wooden blocks
- Added Ores to forge tags
- Added Shadewood branch
- Added Void Taint
- Added The Valoria Dimension:
- Added Violet Sprout
- Added Glow Violet Sprout
- Added Glowfern
- Added Voidvine
- Added Void Serpents
- Added Eye Stone
- Added Eye Meat
- Added Voidtaint Lantern
- Added Abyssal Lantern
- Added Void Taint
- Added Deep Marble
- Added Shadewood Branch
- Added Dormant Crystals
- Added Eye Chunk
- Added Tainted Roots
- Added Tainted Berries
- Added Wicked Amethyst Gen
- Added Dormant Crystals Gen
- Added Gen to All plants from this World
- Added Eldritch tree
- Reworked Shadewood tree
- 2 New biomes (Shadewood forest, Void Barren, Ecotone)
- Added Fancy Shadewood Tree
- Added Pearlium generation
- Added Crystal disk generation
- Added Modded Stone Variants to tag Stone Tool Materials
- Added Animation to some blocks
- Added Mod Armor to all Tags (Armors are trimmable now)
- Added Armor Trims Materials
- Added Bows zooming - thanks to MaxBogomol for the code <3
- Added Vanishable to most of the items
- Added Ukrainian lang
- Added Swamp Wanderer (Redone him and added back to game)
- Added Shadewood Boat
- Added Shadewood Chest Boat
- Added Elemental manipulator crafts
- Added 2 new command's "addAllPages", "removeAllPages"
- Added Necromancer
- Added Undead
- Added Description to scythes
- Added Particles to Manipulator
- Added Valoria ingots to forge tag #ingots
- Added Shadewood Fence
- Added Shadewood Fence Gate
- Added Quark Compat
- Added Building blocks for ephemarite (slabs, stairs, walls)
- Added Void traps
- Added Custom Arrows
- Added Custom Bows
- Added Umbral Activator block
- Added Keg crafting recipe
- Added Sword Actions to Katana's
- Added Ambient Particles to some of items
- Reworked keg a little
- Reworked Keyblocks (Umbral Blocks)
- Reworked Curio slot registry to newer system (Json based)
- Reworked Curio items
- Reworked Lexicon
- Reworked Mod Balance
- Reworked Shadewood tree
- Reworked Void Grass
- Reworked Goblin AI
- Reworked Goblin Model From default Model to Humanoid, so they can hold items in hand
- Reworked Kunais's
- Reworked Item2DRenderer for better compatibility with other mods that can use it
- Reworked Sarcophagus
- Reworked Mannequin
- Reworked Accessories
- Reworked Spears
- Renamed Uncharged Stone -> Uncharged Shard
- Renamed Soulstone -> Soul shard
- Renamed Amethyst (mod one btw) -> Wicked Amethyst
- Renamed Keyblocks to Umbral Blocks
- Prospectors pick now breaks ICE blocks much faster
- Server sided most of the particles
- Golden accessories makes Piglin neutral now
- Accessories will be damaged when player was attacked
- Goblins can take weapons to hand
- Goblins can spawn with weapons in hand with chance
- Necklaces will change their size depending on armor
- Fixed Misspells in Sounds tooltips
- Fixed Misspell in Jewelry JEI
- Fixed Coffe -> Coffee
- Fixed 1 pixel Y offset in jei
- Fixed Plants LootTable
- Fixed Baby Goblins
- Fixed Bug - Goblins tried to attack creative player when was hurt
- Fixed Bug - When multiple items were in cooldown, the sound would be very loud
- Fixed Bug - Necklaces now bigger than player 2'nd layer
- Fixed Entities attributes
- Fixed Crash - When HitResult.getType() was MISS game decides to crash (Blazereap)
- Fixed Server errors in KatanaItem and CorpsecleaverItem - Client sided a ClientConfig checking
- Fixed Server error - Cant call the "/valoria addPage/removePage" command
- Fixed Bug - Damage from Scythes / Katanas etc. damaged through armor and through FTB Chunks
- Fixed 1 pixel offset of Bloodhound icon in gui
- Fixed Mannequin visual bugs (First value to appear was 1 then the damage value, now its appears only as a damage value)
- Fixed Second gui slot in jei recipes
- Fixed Katana's dash - damaged through walls
- Fixed Flower pots offsets - yeah that was bug, not a feature :( but such a cool bug lol
- Fixed Katana's for double-clicking mouses
- Changed Stonecrusher recipe
- Changed opacity for Eternity appearing after Phantom ability
- Changed attributes maximum value (for vanilla armor atts) [May not work in some servers]
- Changed Aloe Bandage animations
- Changed Hitboxes for all modded entities (vanilla parity):
- Goblin: 0.5f, 1.3f -> 0.6f, 1.25f
- Mannequin: 1f, 2f -> 0.6f, 1.95f
- Draugr: 1f, 2f -> 0.6f, 1.95f
- Changed Chance of receiving a charge when hitting an Enemy with Infernal Sword 5% -> 10%
- Changed Chance of stunning the target when hitting with Club 5% -> 7%
- Changed Corpsecleaver to SwordItem, so it will support sword enchantments
- Changed HoundItem (Bloodhound sword) to SwordItem, so it will support sword enchantments
- Changed Sounds of abilities to new ones (Credit to Calamity mod <3)
- Changed Time in JEI recipes converted to seconds now
- Changed Block Tab sorting
- Changed Crypt LootTable
- Decreased Limestone spawn chance
- Decreased particles count (15 -> 4) when picking up Mannequin
- Decreased particles count (16 -> 3) after attacking Mannequin
- Updated forge version 1.20.1-47.2.0 -> 1.20.1-47.2.16
- Added Just Enough Effect Descriptions (JEED) Compat
- Fixed Effect coloring
- Changed Tipsy effect bonuses
- Alcohol now adds nausea to player
- Added Mead Bottle to tags - Alcohol, Bottle Drinks
- Removed Kvass from tag - Alcohol
- Resprited & Changed model of Elegant Pedestal
- Added Elegant Pedestal Recipe
- Redone Drinks Registers
- Added drinks a potion like tooltips
- Balance changes
- Changed Creative Tab Textures
- Changed Jeweler Table recipe (a little)
- Deleted Skully Pedestal (cuz its cringe tbh, most likely will be replaced with something nicer)
- Updated RU lang
- Updated ENG lang
- Fixed Jeweler table recipes JEI compat
- Added Animated progress arrow in jei
- Changed Voxel shape of Pedestal
- Fixed shadewood hanging sign
- Added most of blocks to vanilla tags
- Changed Hanging Shadewood sign texture
- Added Hanging Shadewood sign recipe
- Changed Decorated Bronze lamp model
- Changed Tomb model
- Changed Tomb texture
- Fixed Waterlogged state for Tomb
- Sorted JEI by Time of crafting
- Added New Blocks
- Fixed misspell: Vine -> Wine
- Fixed Overlay render layers
- Mod Blocks now work with Beacon
- Added new dungeon to oceans (A crystallized deep ruin that have drowned spawner inside but it cannot spawn with trident in hand)
- Changed Manipulator model & texture & Voxelshape
- Added Manipulator gui
- Redone Stone Crusher so its now json powered
- Did a smelting recipes for raw cobalt
- Pickaxe used in Crusher now will be damaged by 5 units
- Fixed a bug that item can disappear in pedestals, keg & crusher when inventory is full
- Added ephemarite gen (stone that can be crashed in crusher to get a rune with a chance)
- Decreased goblin spawn chance
- Keg now returns empty bottle if honey bottle is used, to take back honey from a keg you'll need the glass bottle
- Fixed dupe when keg wtih a drink's inside was broken it will drop these drink's so you'll dont need to collect these items with specific item
- Resprited armor models
- Fixed Server Crashing
- Added JEI compat
- Added Jewelry Recipes
- Fixed Keg Brewing Recipes
- Fixed Stonecrusher Item Rendering
- Added Recipes for most of Blocks
- Added Stonecutting recipes
- Resprited some of items
- Marked Lexicon for REDO (very wip thingie btw, all pages will be open until redo)