* Update to sodium 0.7
* Flashback integration
* Command fix
* Shader support/compat enabled by default
* Finalized v1 shader integration format
* Increase iris render targets to 20
* Fixes for shader compat
* Gl state leak fix
* Fixes for nv kernel driver killing minecraft
* Mapper will auto attempt to update blockstates
* Partial fix for block model tinting
* Disabled block entity baking for 1.21.9/10
* Auto ingest for chunk sections becoming empty or changes on the edge of sections
* Remesh trigger for when neighboring section changes (fixes the black lines while loading chunks)
* Allow neighbor blocks that are the same to emit geometry
* Fix for rare meshing bug
* Incremental allocation of geometry buffer when using sparse buffer
* Fixes for SectionUpdateRouter
* Support for darkened tinting (like in the nether)
* Fix race condition in the ActiveSectionTracker
Update to 1.21.9/10<br>
Update to sodium 0.7
* Flashback integration
* Command fix
* Shader support/compat enabled by default
* Finalized v1 shader integration format
* Increase iris render targets to 20
* Fixes for shader compat
* Gl state leak fix
* Fixes for nv kernel driver killing minecraft
* Mapper will auto attempt to update blockstates
* Partial fix for block model tinting
* Disabled block entity baking for 1.21.9/10
* Auto ingest for chunk sections becoming empty or changes on the edge of sections
* Remesh trigger for when neighboring section changes (fixes the black lines while loading chunks)
* Allow neighbor blocks that are the same to emit geometry
* Fix for rare meshing bug
* Incremental allocation of geometry buffer when using sparse buffer
* Fixes for SectionUpdateRouter
* Support for darkened tinting (like in the nether)
* Fix race condition in the ActiveSectionTracker
* Mark 1.21.8 support
* Render pipeline rewrite
* Attempted fixes for Nvidia crashes
* Mipmap changes
* Fixes for translucency against the skybox
* Minor performance improvements
* Stability fixes
* Fixes for intel gpus running mesa
* Quality improvements for mesa
* Quality improvements overall
* Fixes and improvments for vanilla fog integration
* Tweeks to OpenGL state reverting
* Fixes for crashes when servers behave badly
* Internally added expereimental shader support, enabled using jvm arg
* Auto ingest chunk sections that become empty (removes floating trees)
* General fixes
* Update 1.21.7
* Attempt to improve when chunks get ingested, should fix no ingest in the end
* Fix some race conditions
* Enable object tracking on all opengl objects
* 1.21.6 support
* entirly new rendering system
* massive performance improvements to db system, meshing, ingest and more
* Dh world import support (requires installing sqlite-jdbc)
### If you are updating to this version and you previously used voxy, its recommended to delete your config file. If you are loading into a world or server you previously used voxy on, you should delete the voxy server folder and the voxy folder in your world
* Fixed opengl compliance issues
* Fixed white boarder outline between lod and normal chunks
* Added a mesh render backend
* Fixed clouds being invisible (possibly improved compatibility with shaders with fog)
* Fixed chunk flicker when loading new chunks
* Added world suggestion when using the import command
* Importer no longer segfaults when you exit/reload a world while importing
* Added a bossbar progress bar for importing
* Fixed context selection when connecting to a sever
* Attempted fix for empty air sections having the wrong default lighting value
* Partial fix for mesa systems (will no longer cause the system to hang and hard crash, zink works fine pre mesa 24)
* Reduced memory allocation rate by 10000%
* Added remder distance slider (default 128 rd)
* Substanially improved ssao in relation to grass and other non full blocks
* Require cloth config
* Renamed `storage_config.json` to `config.json`
* Removed mesh cache temporarily until major issues can be resolved
* Fixed dependencies for redis storage config
* Added `ReadonlyCachingLayer`
* Partial compatibility with vivecraft
* Fixed compatability with starlight