# UPDATE 2.0.70
- Added getUsages on ImageCache
- Added onReleaseListeners on ImageCache (when WaterMedia is about to release renderers)
- Fixed GPU memory leak, textures never got released.
# UPDATE 2.0.67
- Fixed WaterMedia name appears as "build" on NeoForge dev environments (thanks jitpack)
- Fixed KevenTLauncher triggers the TLauncher detector
- made all info of mods.toml match
# UPDATE 2.0.66
- Reverted patch on setVolume for macOS users (breaks modern users)
- Added special handling for exceptions on MacOS workarrounds
- Added a simple filecheck toggling MacOS workarrounds
# UPDATE 2.0.64
- Reverted the revert for the removal of wrapped MacOS binaries (again removed)
- Removed VLC argument missing on some OS
- Added extra loggers to give more context about DT
- Patched "setVolume" for MacOS to prevent it set the volume until player is ready (fixed bad memory access)
# UPDATE 2.0.61
- Fixed VLC is not loading on the pre-defined temp path
- Removed MacOS binaries (fixes crashes attemping to load our broken VLC)
- Added NeoForge support
- Fixed crash-reports are not obtained via DT3
- Fixed game crashes when fails to create a new VLC instance
# UPDATE 2.0.60
- Fixed MacOS + Fabric causes a black screen when WATERMeDIA is installed
- Stop scanning runtime dir for VLC binaries
- [BETA] DIAGNOSIS TOOL: Click on WATERMeDIA's JAR will open our new Diagnosis Tool to help us to provide faster support
# UPDATE 2.0.57
- Use hardware acceleration whenever it is possible
- Use DirectX xor OpenGL for video output (better performance for users)
- Added SRT support
- Fixed VLC binaries for MacOS
# UPDATE 2.0.54
- Fixed PNGs aren't able to load correctly (and instead calls VLC for it)
- Fixed ImageAPI wasn't able to load images due to no specify it wants an image on headers
- [VLCJ] Fixed cannot find VLC directory if the root search folder is a symlink
- [VLCJ] Increased subfolders max number of entries to allow begin scanned
- Removed VLC binaries for Linux x64 (apparently linux is stupid enough to require VLC begin registered as a "dynamic library")
- ImageAPI: ``ImageRenderer`` now process buffers off-thread and stores the pixels instead of the BufferedImage
- ImageAPI: Added `flush` method on ``ImageCache`` to safety flush the picture from VRAM to RAM
- RenderAPI: deprecated `applyBuffer` methods, use instead `getRawImageBuffer` and `uploadBufferTexture
- PlayerAPI: Added `getFactorySoundOnly()`. It returns a variant of the default factory with no video output
# UPDATE 2.0.25
- Added ease mathematical methods to animate positioning
- Added scaleTempo methods to calculate in range time scale
- Rid off DirectSound outside windows
- Disabled cache on ImageAPI fetch
# RELEASE 1.3.43
- Backported method "isSafeUse"
- Start/Prepare now synchronize each other
- Release is now safety ASYNC
- Added a warning after create a VideoLANPlayer instance (use instead SafeVideoLANPlayer instance)
- Wait... no... start porting your mod to WATERMeDIA 2.0... don't be lazy dude.
### 1.3.42
- Fixed VLC callbacks throw exceptions on native threads caused by MinecraftForge (crashing VLC)
### 1.3.41
- Fixed loggers don't get GZIP every start (F for QSMP)
- Added missing binaries
### 1.3.40
- Added missing binaries for Audio processing (fix OGG and MP3 playing)
- Backported TwitchFixer from 2.0 (into a URLPatch)
- Backported Fabric support from 2.0
- Deprecated entire API (new 2.0 is menacing)
- Dropped non-LTS versions (LTS are 1.12.2, 1.16.5, 1.18.2, 1.19.2 [1.19.4], 1.20.x)
# BREAKING UPDATE 2.0.0
This update breaks dependent mods, only update when all mods depending on it releases a compatibility update
### IMPORTANT ADVICE
Since NeoForge is menacing, i am considering DROP the entire FABRIC SUPPORT for next versions. Big fabric modders are making (Neo)Forge ports (Like CaffeineMC).
I am keeping support for old and new (neo)Forge versions. But fabric is useless if the same alternative exists on NeoForge.
LET FABRIC REST IN PEACE.
## FEATURES
- Code ported to JAVA 8
- Extended support of old versions of Minecraft (Now supported versions are on MinecraftForge 1.12.2 ~ 1.20.x AND FABRIC 1.16.5 ~ 1.20.x)
- FABRIC support is back (but this time 100%)
- Enhanced Boostrap
## API: FEATURES
- Rewrite of Image API
- ImageCache: friendly cache system for already loaded pictures.
- ImageFetch: Async class to fetch pictures from internet. now uses ExecutorServices to avoid any kind of sync bug
- ImageRenderer: container of a picture, can be a gif or just a picture.
- Rewrite of PlayerAPI
- BasePlayer: VLC Player base. all methods can be used in other threads (do not expect to be 100% stable)
- VideoPlayer: Extends BasePlayer; includes GL rendering tools to process IntBuffers
- SyncBasePlayer: A synchro base. all methods should be executed on the instance thread or player thread. Can be executed async task using "submit()"
- SyncVideoPlayer: Extends SyncBasePlayer; includes GL rendering tools to process IntBuffers
- WaterMediaAPI: Renamed all methods. Now all starts with category_action(arguments)
- Removed special VLC failed pictures for Windows users
- URLFixers: Added NothingSpecialFixers
- NSFixers are "nothing special." These are disabled by default in our API and other modders should add the capability to enable it by the end user
- NSFixers can be enabled on PlayerAPI but is restricted on ImageAPI
- These fixers add compatibility to pages with a not much acceptance by the people. BE AWARE
## CHANGES
- Added more VLC binaries
- This fixes issues with OGG and MP3 compatibility
## BUG FIXES
- Fixed URLFixer for Twitch, TwitterX.
- Fixed logger doesn't gzip last log session file of VLC on Bootstrap
- Check your tmp directory (watermedia/logs/latest.log) and delete it
- The Current record is 2GB
- F for QSMP members
## DEVELOPMENT CHANGES
- Dropped Non-LTS versions
- LTS versions (for us) are versions with a big player base (1.12.2, 1.16.5, 1.18.2, 1.19.2, 1.20.x)
- Technically API can be loaded in ANY version of Minecraft (in range of 1.12.2~1.20.x)
- This was decided just to prevent dependent modders being bugged with "why it doesn't exist for 1.17.x ". They can just blame us :)
## OTHER CHANGES
I made more stuff internally, but I forgot what features were added who added and (whatever)
just enjoy the rewrite