* Fixed an issue during startup where the plugin would fail to load altogether.
* Added support for non-player actors:
* This includes console, command blocks, WE API users, and more.
* They all get treated as one single actor, meaning they share the same blocks-per-tick placement rate and sorted placement arrangement.
* blocks-per-tick and sorted placement mode can be configured by running the `wets` command as not a player (console, command block, etc.)
* Fixed a number of issues:
* Game would be left in a weird state in single-player after quitting to the main menu while an operation was being worked on.
* Game would be in a weird state in single-player when re-entering a world after quitting to the main menu.
* Added support for non-player actors:
* This includes console, command blocks, WE API users, and more.
* They all get treated as one single actor, meaning they share the same blocks-per-tick placement rate and sorted placement arrangement.
* blocks-per-tick and sorted placement mode can be configured by running the `wets` command as not a player (console, command block, etc.)
* Fixed issue where WorldEdit would claim this plugin bundles parts of WorldEdit
* Fixed issue where if the operation target contains block entities they wouldn't get replaced