Hickory:
- Changed grass colour of hickory biomes
- Increased the max, and decreased the min height of hickory trees
- Made the biome more dense overall with more vegetation
- Lowered te spawnrate of beehives by a bit
Hickory:
- Changed grass colour of hickory biomes
- Increased the max, and decreased the min height of hickory trees
- Made the biome more dense overall with more vegetation
- Lowered te spawnrate of beehives by a bit
General:
- Added Hungarian localisation. Removed unused English entries.
- Fixed parity issues between forge and neoforge
Hickory:
- Changed grass colour of hickory biomes
- Added potted variant of the two hickory flowers. Fixed the vibrion growth one's texture.
- Fallen hickory leaves now have offset
- Fixed problems with hickory signs (missing texture, crash)
Vibrion:
- Added block set of smooth substilium soil
- Changed fog and water colour of the biome
- Fixed vibrion drip particle texture and movement(forge)
General:
- Added Hungarian localisation. Removed unused English entries.
- Fixed parity issues between forge and neoforge
Hickory:
- Changed grass colour of hickory biomes
- Added potted variant of the two hickory flowers. Fixed the vibrion growth one's texture.
- Fallen hickory leaves now have offset
- Fixed problems with hickory signs (missing texture, crash)
Vibrion:
- Added block set of smooth substilium soil
- Changed fog and water colour of the biome
- Fixed vibrion drip particle texture and movement(forge)
- The mod recieved new default textures by the amazing CEntertain. Legacy textures still available as a built in resource pack.
- Added Patchouli support.
- Reworked the Large Substilium Mushrooms' generation. They now fit their shape to the enviroment and have new shapes.
- Reworked the coloured Hickory features' placement. It now uses noise to place the colours in patches and veins, making the biome less noisy.
- Changed ther amount of vegetation in all biomes.
- Replaced hanging vibrion gel coloums with sagging strings.
- Increased the contaimation dose of vibrion blocks.
- Increased spawnrate of Substilium Mushrooms in the Vibrion Hive.
- Changed the drip particles of vibrion gels.
- All commands moved under /wildaside
- Added get option to /contamination command and changed feedback text. Fixed 'set 0' giving contamination.
- Added a new command to control the wind (/wildaside wind get/random/set)
- Contamination now also gives darkness effect on the highest amplifier. Poison duration lowered. Bugs fixed. Effects now visible.
- Bioengineering Workstation recipe now uses only one quartz block.
- Hickory and Substilium buttons now stay pressed for as long as their vanilla counterparts.
- Increased light levels of all lit vibrion gel blocks (5 -> 9).
- Mucelliths and spore arrows now have animated texture like all vibrion based stuff.
- Sporeholders now always give of particles.
- Dispenders can now shoot spore- and fertiliser bomb and spore arrows. Spore arrow fixed for neoforge.
- Reduced the spawn rate of fallen hickory leaf blocks from random ticks of leaves
- Added tooltip to some items.
- Advancement changes and fixes.
- Changed dose scaling of Spore Bombs.
- Vibrion Gels now correctly slow all entities
- Fixed Mucellith sound subtitles not showing.
- Fixed Mucellith shoot animation sometimes being out of sync.
- Fixed Mucellith idle animation.
- Fixed language errors.
- Fixed client and server mismatches.
- Fixed overgrown entorium ore shear breaking on forge
- The mod recieved new default textures by the amazing CEntertain. Legacy textures still available as a built in resource pack.
- Added Patchouli support.
- Reworked the Large Substilium Mushrooms' generation. They now fit their shape to the enviroment and have new shapes.
- Reworked the coloured Hickory features' placement. It now uses noise to place the colours in patches and veins, making the biome less noisy.
- Changed ther amount of vegetation in all biomes.
- Replaced hanging vibrion gel coloums with sagging strings.
- Increased the contaimation dose of vibrion blocks.
- Increased spawnrate of Substilium Mushrooms in the Vibrion Hive.
- Changed the drip particles of vibrion gels.
- All commands moved under /wildaside
- Added get option to /contamination command and changed feedback text. Fixed 'set 0' giving contamination.
- Added a new command to control the wind (/wildaside wind get/random/set)
- Contamination now also gives darkness effect on the highest amplifier. Poison duration lowered. Bugs fixed. Effects now visible.
- Bioengineering Workstation recipe now uses only one quartz block.
- Hickory and Substilium buttons now stay pressed for as long as their vanilla counterparts.
- Increased light levels of all lit vibrion gel blocks (5 -> 9).
- Mucelliths and spore arrows now have animated texture like all vibrion based stuff.
- Sporeholders now always give of particles.
- Dispenders can now shoot spore- and fertiliser bomb and spore arrows. Spore arrow fixed for neoforge.
- Reduced the spawn rate of fallen hickory leaf blocks from random ticks of leaves
- Added tooltip to some items.
- Advancement changes and fixes.
- Changed dose scaling of Spore Bombs.
- Vibrion Gels now correctly slow all entities
- Fixed Mucellith sound subtitles not showing.
- Fixed Mucellith shoot animation sometimes being out of sync.
- Fixed Mucellith idle animation.
- Fixed language errors.
- Fixed client and server mismatches.
- Fixed overgrown entorium ore shear breaking on forge
- Added custom sounds for the Mucellith (by MSF <3)
- Added drip particles from Vibrion Gel blocks
- Added /contamination command to add/set/clear contamination doses on targets
- Removed Extensive Research enchantment
- Fixed Contamination amplifier bug when recieving contamination dose after long time, whilst still having the effect
- Fixed Mucelliths becoming unkillable if saving the world when they are defending
- Many crash causes fixed regarding missing objects during setup
- Added custom sounds for the Mucellith (by MSF <3)
- Added drip particles from Vibrion Gel blocks
- Added /contamination command to add/set/clear contamination doses on targets
- Removed Extensive Research enchantment
- Fixed Contamination amplifier bug when recieving contamination dose after long time, whilst still having the effect
- Fixed Mucelliths becoming unkillable if saving the world when they are defending
- Many crash causes fixed regarding missing objects during setup
- Added config options for biome weights (needs restart afer change)
- Mucelliths now don't target other Mucelliths because of Contamination
- Lowered Mucellith spawnweight back to 10 from 15
- Increased the radius of Mucelliths' shadow radius from 0.25 to 0.5
- Removed background music from Hickory biomes
- Loottable fixes and consistency across Forge and NeoForge
- Added items and blocks to vanilla tabs (NeoForge)
- Added config options for biome weights (needs restart afer change)
- Mucelliths now don't target other Mucelliths because of Contamination
- Lowered Mucellith spawnweight back to 10 from 15
- Increased the radius of Mucelliths' shadow radius from 0.25 to 0.5
- Removed background music from Hickory biomes
- Loottable fixes and consistency across Forge and NeoForge
- Added items and blocks to vanilla tabs (NeoForge)
- Lowered contamination dose of blaster blocks
- Added Podzol veins to Hickory biomes
- Mucelliths now only attack if the target is contaminated!
- Buffed mucellith spawnrate, health and range
- Fixed Fallen Red Glowing Hickory Leaves' first texture being misplaced
- Lowered contamination dose of blaster blocks
- Added Podzol veins to Hickory biomes
- Mucelliths now only attack if the target is contaminated!
- Buffed mucellith spawnrate, health and range
- Fixed Fallen Red Glowing Hickory Leaves' first texture being misplaced
- Advancement changes
- Last debug log removed (1.21.1 only)
- Removed XP drop from some substilium and vibrion blocks
- Increased strength of blaster blocks
- Natural Sporeblaster now only drop with silktouch
- Fallen leaves now don't spawn underground
- Hickory Leaf Particles now despawn the moment they hit the ground
- Advancement changes
- Last debug log removed (1.21.1 only)
- Removed XP drop from some substilium and vibrion blocks
- Increased strength of blaster blocks
- Natural Sporeblaster now only drop with silktouch
- Fallen leaves now don't spawn underground
- Hickory Leaf Particles now despawn the moment they hit the ground
Vibrion changes:
- Added a music track to the biome!
- Completely reworked Contamination and Immunity System
- Contamination now gives you poison if at amplifier 4 or 5
- Reworked Sporeblaster and Natural Sporeblaster code, fixing all known issues
- Removed ability do brew immunity and contamination potions -> use Entorium Pills and Spore Arrows, Spore Bombs, etc. instead
- Entorium Pills' duration now scales with the duration of active contamination
- A new advancement added and some old ones changed
- Changed lightlevels of some Vibrion blocks
- Lowered Mucellith spawnweight
- Hanging vines and gel don't generate under mushroom caps from now on
- Added more flowers to Fertiliser Bomb pool
- Sporeholders now explode when broken, releasing spore
- Hickory changes:
- Better glowing leaves texture and movement
- Glowing leaves' and saplings' light level can be fixed by applying Vibrion
- Beehives now spawn on Hickory trees
- Hickory vegetation improvements (added bushes, fallen trunks, fallen leaves)
- The Hickory biomes' colours have been changed
- Added a leaf item for each hickory variant, which can be placed down as fallen leaves, crafted into the regular leaves block and used as fuel
- Hickory Nut Trail Mix rework. It now has a variant for each hickory colour and gives a different effect based on its colour
- Hickory Nuts can now be eaten
- Removed Cushioning enchantment
- Changed the custom villager trades
- Removed debug log spam
- Texture improvements
- General improvements and fixes
- Improved interaction between Blaster type blocks and blocks like doors, trapdoors, slabs
- Mucelliths now have sound and don't rotate when defending
- Contamination spread chance when critically striking now scales with amplifier
- Added many blocks to needed blocktags
- Substilium ores now also emmit particles like Substilium Soil
- Fixed a Contamination registry crash
- Changed the mod's logo
- Changed spawnrate of the vegetation and reduced particle count in the Vibrion Hive
- Substilium Mushroom now have more vegetation under their caps
- Fixed recipes
- Removed debugging spam
- Compressed Vibrion Blocks now drop correct amount of XP
- Corrected tools for breaking blocks
- Mucellith's idle animation is now stopped when defending
- Mucellith Jaw's droprate 25% -> 10%
- General improvements and fixes
- Added Substilium variants of overworld ores, that now spawn in the Vibrion Hive
- New Cushioning enchantment grants absorption after taking fall damage based on level
- New Spore Arrow gives Contamination effect to target
- Mucelliths now have AI and spawn in the Vibrion Hive. They now also have a chance to drop their jaws.
- Fertiliser Bomb now have chance to moisturise farmlands scaling with charge
- Vibrion now has a 50% chance to grant Contamination and/or Poison when consumed
- Reduced Natural Spore Blaster spawnrate
- WA biomes' spawrates adjusted
- Bioengineering now supports shapeless recipes and recipes containing empty slots
- New recipes and recipe changes
Wild Aside is now a fully coded (not MCreator) mod. Almost every feature got not just ported, but actively improved; and even new ones got added!
It's been a pleasure to work on my passion project again, bringing you this amazing remake on the 2 years anniversary of the first public beta of Wild Aside.
Most important changes:
- A lot of textures got remade/improved!
- Contamination and Immunity system got completely reworked. Contamination now instead of actively hurting you, lowers your chances of survival by giving debuffs to your armor and strength based on the effect's amplifier. Contamination now also spread between entites via critical strikes.
- The trees of the two Hickory forests are now procedurally generated
- The Glutton is now the Mucellith (but this is probably the only feature that is not ready yet from the old version)
- The Bioengineering Workstation (prev. workspace) now has actual functionality, allowing you to craft the many new complex block.
- Much more block are compostable now.
New features:
- The Mucellith now has a chance to drop its jaw, allowing you to brew Omnivamp potions. When active, it heals you a percentage of the damage you dealt to enemies after a short delay.
- The now Potion Blaster is variant of the Spore Blaster, allowing you to blast out 'potion-ous' air in a straight line based on redstone signal
- The Hickory and Substilium woodset got expanded with signs and boats
- Hickory leaves now give off falling leaf particles!
- The new Fertiliser Bomb acts as a ranged bone meal, allowing you to fertilise much bigger areas and based on wind-up charge
- All Vibrion type items and blocks got a pulsating animation and all Entorium type items and blocks got a linear highlight animation.
- Hickory Nuts (along with the 2 berries and kelp) can be crafted into Hickory Nut Trail Mixes giving hight saturation and buffs.
- Added the Compressed Vibrion Block.
Development will of course not stop now! Expect more versions with new features soon!
Very important that the mod now requires TerraBlender to run!
(And no longer GeckoLib!)
<h3><strong>Beta 0.1.5 - 1.20.1</strong></h3>
<p><span style="font-size: 14px;"><strong>The mod requires Geckolib as a dependency!</strong></span></p>
<ul>
<li><span style="font-size: 14px;">Made the Hickory biomes rarer and much smaller</span></li>
<li><span style="font-size: 14px;">Now Poofers can actually spawn</span></li>
<li><span style="font-size: 14px;">Added the Glutton. A hostile plant in the Vibrion Hive that shoots Sporebombs</span></li>
<li><span style="font-size: 14px;">Many fixes, small changes and improvements</span></li>
</ul>
<h3><strong>Beta 0.1.4 - 1.20.1</strong></h3>
<p><span style="font-size: 14px;"><strong>The mod now requires Geckolib as a dependency!</strong></span></p>
<ul>
<li><span style="font-size: 14px;">Ported the 0.1.4 version of the mod to 1.20.1!</span></li>
</ul>
<h3><strong>Beta 0.1.4 - 1.19.4</strong></h3>
<p><strong>The mod now requires Geckolib as a dependency!</strong></p>
<ul>
<li>Fixed the game crashing on loading it!</li>
<li>Fixed Still Not Enough advancement not working</li>
</ul>
<h3><strong>Beta 0.1.4 - 1.19.2</strong></h3>
<p><strong>The mod now requires Geckolib as a dependency!</strong></p>
<ul>
<li>Fixed the game crashing on loading it!</li>
<li>Fixed Still Not Enough advancement not working</li>
</ul>
<p><span style="font-size: 18px;"><strong>Beta 0.1.1 - 1.19.4</strong></span></p>
<ul>
<li>Reworked Entorium Sporebomb functionality</li>
<li>Removed Vibrion Growths -> the Sporebomb got a crafting recipe</li>
<li>Some texture improvements</li>
<li>On right clicking, Vibrion Blocks replace air directly next to them with Spore Air for a few seconds, almost like Sporeblasters</li>
<li>On right clicking, Vibrion Roots now give Contamination to entities directly standing in the block</li>
<li>Made Hickory Forests larger, Glowing Hickory Forests rare and Vibrion Hives larger but less common</li>
<li>Changed the Vibrion Hive's vegetations' spawnrates</li>
<li>Added composting functionality to some blocks</li>
<li>Crafting recipe changes</li>
<li>Vibrion Sporeholders now spawn once again</li>
<li>Other bug fixes and improvements</li>
</ul>
<p><span style="font-size: 18px;"><strong>Beta 0.1.1 - 1.19.4</strong></span></p>
<ul>
<li><span style="font-size: 18px;">Ported the mod to 1.19.4!</span></li>
<li><span style="font-size: 18px;">Every feature is the same as in the 1.19.2 version of 0.1.1</span></li>
</ul>
<div id="gtx-trans" style="position: absolute; left: 147px; top: -17px;"> </div>
<p><span style="text-decoration: underline; font-size: 24px;"><strong>Beta 0.1.1 - 1.19.2<br /></strong></span></p>
<ul>
<li><span style="font-size: 18px;">Added 4 new variant of the Substilium Mushroom generating in the Vibrion Hive</span></li>
<li><span style="font-size: 18px;">Added a taller variation of each Hickory and Glowing Hickory trees</span></li>
<li><span style="font-size: 18px;">Added a new gamerule: GivePlayersLexiconWhenEnteringWildasideBiomes, which gives player a Wild Aside lexicon when entering a biome from Wild Aside for the first time. This option is false by default. (Lexicon requires Pathouli)</span></li>
<li><span style="font-size: 18px;">Altered the generation of vegetation(trees, mushrooms, hanging vines, sporeblasters, etc) in Hickory, Glowing Hickory and Vibrion Hive biomes</span></li>
<li><span style="font-size: 18px;">Fixed trees generating next to each other and in the floor</span></li>
<li><span style="font-size: 18px;">Fixed Hanging Vines and Gels generating one block higher than intended, ruining the ceiling of the cave</span></li>
<li><span style="font-size: 18px;">Advancement improvements and fixes</span></li>
<li><span style="font-size: 18px;">A few texture fixes and improvement</span></li>
<li><span style="font-size: 18px;">Redueced the mod's filesize</span></li>
<li><span style="font-size: 18px;">And other small improvement and fixes...</span></li>
</ul>
<h2><span style="text-decoration: underline; font-size: 36px;"><strong>First public release! </strong></span></h2>
<p><span style="font-size: 18px;"><strong><span style="font-size: 24px;">This is the first time anyone can try this project that has been in the work for over a year now!</span></strong></span></p>
<p><span style="font-size: 24px;"><strong>- BIOMES -</strong></span><br /><span style="font-size: 18px;"><strong>Hickory Forest:</strong></span><br />- Hickory trees! Its woodset works almost like a regular one, except that the planks's texture has 2 variants and gets chosen randomly when placed. The leaves will also produce Fallen Hickory Leaves below themselves overtime.<br />- 2 new flowers: Panxter Flower and Spotted Wintergreen.<br />- Breaking Hickory Leaves might give you Hickory Nuts.<br /><span style="font-size: 18px;"><strong>Glowing Hickory Forest:</strong></span><br />- Almost like a Hickory Forest, except that the trees have 4 different colors and slowly increase their light levels up to 7 when it's nighttime and then decrease their light levels when the sun is coming up.<br />- When right-clicking with a honey bottle on any glowing hickory leaves at night, you are going to get a colored glowing essence. Combining the 4 different colored ones and a Vibrion using a Bioengineer Workspace, you get Rutillion, which will give you ways to make invisible lightsources in survival once it is implemented in the future!<br /><span style="font-size: 18px;"><strong>Vibrion Hive:</strong></span><br />- the biome with the most features!<br />- This biome is a bacteria infected cave.<br />- Basic vegetation: Vibrion Roots, Substilium Sprouts, Hanging Vibrion Vines, Vibrion Gel.<br />- It has two types of "trees": Mushrooms and Sticks. Mushrooms have caps made of Substilium Shroom, trunks made of Substilium Wood which has its own woodset and some other blocks under its cap, like the Vibrion Block. The Stick is a taller version of the mushroom, but with no cap and more blocks around its trunk.<br />- Compressed Substilium Soil can be found(and crafted) all around the biome and can be made into building blocks(smooth, chiseled, tiles, cracked tiles) and these of course have cut version too(stairs, slabs, walls, pressure plates, buttons)<br />- A more unique type of vegetation is the Vibrion Sporeholder, which when stood on, gives you Contamination, a new effect.</p>
<p>- Contamination makes your tools use more durability depending on its level.<br />- An another way to get Contamination are the Sporeblasters, which have 2 types: a natural and crafted. The natural, as the name suggests, naturally generates in the Vibrion Hive biome.<br />They blast out yellow particles, which when gone through, gives you Contamination. It has a maximum reach of 15 and randomly changes. It also has two sides.<br />The crafted one is different in that it has a custom model, doesn't generate naturally, only has 1 side, but its reach can be controlled via redstone! <br />- You can obtain the previously mentioned Vibrion in many ways, but easiest is breaking a Vibrion Block.<br />- If you see purple particles coming out of the ground, that means you found Entorium! A new ore that is currently overgrown by substilium. You can use shears on the Overgrown Entorium Ores to reveal the ore hiding underneath. You can do every block one-by-one or use a shears with the new enchantment: Revealing! Instead of only revealing the block you right-clicked, it reveals all ores in a 3x3x3 area! After cleaning the substilium off the ore, you can then mine it to get Entorium!<br />- You many thing with Vibrion and Entorium(and other stuff like Vibrion Gel: Vibrion Glass and its glowing counterpart, Sporeblasters, Entorium Pills(gives you Immune-resistance, which removes Contamination from you, but might also give you weakness), the previously mentioned Bioengineer Workspace and a new tool: the Entorium Gauntlet! This tool breaks almost any block instantly, but that block might not drop(10% chance)! But here comes an another new enchantment: Reliable Research! It has 3 levels and every levels gives your gauntlet +10% chance to make block drop. So having a level 3 of this enchantment means every block you mine with your gauntlet will have a 40% chance to drop.</p>
<p>- You can also find Vibrion Growths in the biome, which have two parts: stems and a head. The stem is really hard to mine and gives Contamination. The head on the other head gives you some loot, including Entorium Sporebombs! These ranged items can be used to give other players/mobs Contamination from a distance.<br /><br /></p>
<p><span style="font-size: 14px;"><strong>- OTHER -</strong></span><br />You might see some unmentioned stuff, like some Bald Cypres wood-blocks, which are planned features that have placeholder textures, no way of obtaining in survival and no functionality for now.<br />Wild Aside is also compatible(so not a requirement to play) with Patchouli, but only has placeholder text for now.</p>
<p> </p>
<p><span style="font-size: 18px;"><strong> </strong></span></p>