This is the eighth beta for Wildist 1.0.0, the first release of the mod. This beta fixes bugs introduced in the past few versions and adds a new potion effect.
## Items
Added "Reach Boost" potion effect, which adds one block of reach and allows you to break and place blocks from further away. **This does not affect attack reach.**
**This is a work in progress and further implementation is planned.**
## Fixes
Sculk Touch now properly applies to all tools
Axes are now compatible with Sculk Touch
Sneaking while using a tool with Sculk Touch will only break one block
Breaking Wildist leaf blocks now drop when using Silk Touch
This is the seventh beta for Wildist 1.0.0, the first release of the mod. This beta adds a new wood set, coconuts with a unique "splitting" mechanic, new flowers and fixes bugs.
**Disclaimer: There are currently no palm trees in this version. This is intentional while some things are being worked on and they will be added in a future beta.**
## Blocks
Added "Palm" wood set
Added two new flowers, the Carnation and Datura flower. You can find these in the Silver Birch and Baobab forest biomes.
## Items
Added coconuts, a new item that can be thrown at blocks, mobs or even players to "split" them open. They deal knockback and some damage, so watch out! They can even bypass shields.
Added Split Cocounuts, a new food source.
## Fixes
Bone mealing Baobab Nuts will now duplicate them
This is the fourth beta for Wildist 1.0.0, the first release of the mod. This beta adds a new material called Sculkerite as well as new blocks and items.
## Blocks
Added Sculk Jaw, a new block that is based on the scrapped concept by Mojang during 1.19's development. This block spawns in the Deep Dark and you shouldn't step on it, or else.
## Items
Added "Sculkerite", a material found exclusively in the Deep Dark. Find enough sculk debris and with an echo shard, a Sculkerite ingot and an item you can upgrade to this new material. It is the strongest material in the game, and has some interesting secrets... (Special abilities are still being worked on)
Added Sculkerite armor and tools
## Experimental
Added Osseous Sculk block and item (This feature is still being worked on and I have plans for expansion)
Added Warden's Heart. I wonder what that does?
Added "Sculk Touch" enchantment which mines blocks in a 3x3 radius but is incompatible with Silk Touch. This feature is still being worked on and feedback is appreciated.
## Fixes
Silver Birch Planks are now compatibile with all vanilla crafting recipes
Bees can now pollinate on Blossom Flower and Cattails
Silver Birch Forest biome now spawns in correct conditions
This is the third beta for Wildist 1.0.0, the first release of the mod. This beta fixes bugs and adds new features.
## Items
Added "Backpack" item, which acts similarly to a chest, portable and has 7 item slots.
## Fixes
Fixed a bug where right clicking Silver Birch Logs created weird behavior
**This creates another bug where you can no longer strip Silver Birch logs or wood, I am aware of this issue and it will be fixed in a future update.**
You can now craft Barrels with Silver Birch planks
Blossom Flowers, Cattail and Backpacks are now possible Wandering Trader trades
This is the second beta for Wildist 1.0.0, the first release of the mod. This beta fixes bugs and tweaks some features.
## Changes
Added more crafting recipes for Silver Birch planks
Tweaked mob spawning & group sizes in Silver Birch Forest biome. Mobs should now spawn more evenly.
## Fixes
Fixed order of items in Wildist tab
Fixed silver birch leaves dropping no matter what tool is used
A duplicate "silver_birch_tree" feature has been removed, this does not affect the biome and you can still place a Silver Birch tree by using "silver_birch_forest_tree" The other one was a placeholder for testing purposes.