剑与魔法 (More RPG Classes)
这个模组添加了类似巫师的角色和技能,让你可以像巫师一样屠戮怪物!另外,还增加了法术引擎附加组件。
📂 安装
必需
- [Spell Engine](
- [More RPG Classes](
- [Azure Lib Armor](
强烈推荐
- [狂战士(Berserker)](
- [强能师(Forcemaster)](
- [更好的战斗(Better Combat)](
- [整个RPG系列项目!](
🕹️ 功能
法术
- 利用新的巫师技能和符号让战斗和战斗更加有趣。
- 通过装备一个带有绑定法术池的法术书或使用带有绑定法术的武器,你可以施放法术。
- 要制作法术书,搜索绑定法术台或制作一个台子!你需要一本书

截图:
witcher-class-mod-2.4.8-1.21
- fix witcher grave spawning in the sky
witcher-class-mod-2.4.7-1.21
- fix server crash because of two registered aerondight swords
- nerf Aerondight Sword
witcher-class-mod-2.4.6-1.21
- fix some target modifiers in Passive Spell Impact
- fix some passive spells
- add some target modifiers to existing spells
- The Yrden Circle now deals damage to undead and yrden vulnerable entities
witcher-class-mod-2.4.5-1.21
- Update for newest Spell Engine API
- add some biomes to the witcher grave list
- The special Witcher Swords now use the new Spell Engine Passive System
- The special Witcher Swords are only available if the "Arsenal - RPG Series" Mod is installed
- this can be ignored with the tweaks config
- fix lootable scrolls not having the witcher spell scroll texture and name
witcher-class-mod-2.4.4-1.21
- Add Spell Scroll Textures
- Renamed signs_spell_book to base_signs_spell_book
witcher-class-mod-2.4.3-1.21
- Spell Engine 1.6 Update
- changed some tags
- Update Better Combat Weapon Attribute
witcher-class-mod-1.2.2-1.20.1
- add new Bettercombat animations, created by Tenebris Mors, Thanks!
witcher-class-mod-2.4.2-1.21
- add new Bettercombat animations, created by Tenebris Mors, Thanks!
witcher-class-mod-2.4.1-1.21
- Add TweaksConfig, so special Weapons can also be used without Better End & Nether and the Aether
- Fix fabric.mod.json
witcher-class-mod-2.4.0-1.21
- Spell Engine 1.5 Update
- fix Attribute Registry
- changed some cooldowns and casting times
- Add Dark Oak Forest Witcher Grave Structure
- Igni & Aard are now Tier 1 Spells
- Yrden, Axii & Quen stay at Tier 2
- New Fencing Spell Tier-list: 1.Witcher Reflexes 2.Battle Trance 3.Rend 4.Whirl
- added Witcher Related Spell Scrolls to the Witcher Grave-Loot Tables
- Reduce Rend Cooldown & Cast Duration
- Update to Fabric Loom 1.9
- Add Particles To the Axii Puppet Effect
- Fixed Axii Puppet effect, that the affected mob targets other mobs
- remove Aard-Spells ability to block arrows
witcher-class-mod-2.3.1-1.21
- fixed crash -> forgot ServerWorld Check on Yrden particle effect spawner
witcher-class-mod-1.2.1-1.20.1
- Fixed Kaer Morhen Armor Texture not working
- Fix Kaer Morhen boots recipe
witcher-class-mod-1.2.0-1.20.1
- Netherite Armor (Superior Armor backport)
- rebalanced Armor Attributes
- You can upgrade your normal Witcher Armor directly to the Superior Armor Tier
- On this version there are no Witcher Armor Diagrams, recipes function with the Netherite Upgrade Template
witcher-class-mod-2.3.0-1.21
**- Spell Engine 1.4 Update!**
- AzureLib Armor 3.0 Update!
- Rend & Whirl range now matching the melee weapon distance
- Buffed the Range for the Axii Puppet spell
witcher-class-mod-1.1.6-1.20.1
- Fix Regarding Witcher Ores
witcher-class-mod-2.2.4-1.21
- Fixed some errors regarding Witcher Ores
witcher-class-mod-2.2.3-1.21
- Fix: Witcher Spell Books uncraftable since 2.2.2 #6
witcher-class-mod-2.2.2-1.21
- ### **Spell Scroll Update**
- **Spell Allocation**
- The Alternate Signs can be found via the new loot-able Spell Scrolls
- The Alternate Signs can be added to the Master Witcher Spell Book
- This can be done on the Spell Binding Table
- The Master Witcher Spell Book can only contain 7 Spells
- **BALANCING**
- Whirl cast duration was reduced to 2.5 from 3.5
- Witcher Reflexes cast duration was increased to 0.5 from 0.25
- **GENERAL**
- added the missing sign intensity & adrenaline burst effect (Attribute Boosting Effect)
- renamed the spell book item ids
witcher-class-mod-2.2.1-1.21
- fixed a issue with the wolven armor crafting recipe
witcher-class-mod-1.1.5-1.20.1
- **CONFIG** Your effects config got overwritten, use effects_v2 now
- added sign intensity buff for the Loot & Explore Drink
- added adrenaline attribute buff for the Loot & Explore Drink
- added missing status effect textures
witcher-class-mod-2.2.0-1.21
- Spell Engine 1.2 Update
- added the Heavenly Witcher Sword (Aether Variant)
witcher-class-mod-2.1.0-1.21
**WITCHER SCHOOLS ARMOR UPDATE**
**INTERNAL CHANGES**
- BREAKING FOR TEXTURE PACKS: Changed the paths for textures in the model files
- CONFIG RESET: Your custom item Configs got reset, the config file is now called: "items_v5"
- Added magic damage types for each sign school and silver
- Added entity type tags for targets that are vulnerable to a specific sign
- Added Entity Type for Axii Immunity (Mostly for Bosses)
- If a target is vulnerable to a specific sign, the damage gets increased
- Cleaned up the code of relic witcher swords
- Added a tweaks config file
- Added a Witcher Grave Structure for Witcher Related Loot
- Relic Witcher Swords can only be found in Witcher Related structure chests now and in the future (LNE Witcher Add On)
**BALANCING**
- Rend Spell damage now scales with adrenaline effect amplifier
- Casting damaging signs (aard & igni) increases your adrenaline now
- Added the Stagger Effect
- Made the passive for all relic swords configurable
- The ultimatum sword applies stagger instead of fire
- Added missing textures of status effects
- The Kaer Morhen Set now acts as an early- to mid-game armor choice
- Changed Armor Set Bonuses
**ADDITIONS**
- You now can level up your Witcher School Armor!
- Added "smithing template" diagrams for each witcher school armor (Enhanced & Superior Tier)
- New Armor: Wolven Witcher-School Armor
- Wolven Gear is a hybrid medium armor type
- Superior witcher gear is fireproof like Netherite gear
witcher-class-mod-2.0.5-1.21
- forgot "has_meteorite" worldgen tag for the new meteorite "geode" feature
witcher-class-mod-1.1.4-1.20.1
- small fix for the adrenaline mechanic
witcher-class-mod-2.0.4-1.21
- **CONFIG** Your effects config got overwritten, use effects_v1 now
- forgot to add silver & steel swords to their tags
- added more configured_feature variants for the witcher ores
- tweaked some numbers for the ores
- made the dark iron ore brighter
- added a meteorite like geode
- added netherrack dark iron ore
- adrenaline effect amplifier now gets decreased on receiving damage (like in TW3 game)
witcher-class-mod-1.1.3-1.20.1
- Ice And Fire Fabric Silver Ingot Compat
- forgot to add silver & steel swords to their tags
- added more configured_feature variants for the witcher ores
- tweaked some numbers for the ores
- made the dark iron ore brighter
- added a meteorite like geode
- added netherrack dark iron ore
- adrenaline effect amplifier now gets decreased on receiving damage (like in TW3 game)
- fixed mod id to witcher_rpg
witcher-class-mod-2.0.3-1.21
- fixed a typo for the Dark Iron Ore
witcher-class-mod-2.0.2-1.21
witcher-class-mod-2.0.1-1.21
- Updated SpellHelperMixin
- QuenActiveShield now stuns you for a short amount when removed, because it explodes in TW3 and knocks you back
- fixed tooltips for some witcher swords
- made the Master Witcher Book not stack able
witcher-class-mod-2.0.0-1.21
- alternate sign mode is disabled for 1.21 version, will be enabled later
- the alternate signs can still be found in the Master Witcher Spell Book
- Sign Intensity Enchant is for Weapons, added specific sign intensity enchants for all Sign-Forms for the armor
- new particles for the aard signs
- new Spell School Witcher_Melee, that the melee spells also benefit from adrenaline, to crit more & higher
- Rend now stuns blocking entities and adds grievous wounds effect
- nerfed Whirl & Rend cooldown
witcher-class-mod-1.1.2-1.20.1
- nerfed whirl because the duration was too long
Witcher (More RPG Classes) 1.1.1
- fixed a breaking bug with 1.2.0 More RPG Lib, forgot to change the Adrenaline Attribute
- fixed a bug where game crashes if Alternate Sign Mode gets removed, and you have no Spell Book Equipped
GENERAL CHANGES
- changed the icon for the mod
- added lapis to the spell book recipes
- update advancements, so all witcher swords count
- added a quen sign texture to the active quen shield effect while casting
- made rare & high tier swords and the master witcher spell book fireproof
Witcher (More RPG Classes) 1.1.0
###GENERAL CHANGES
- Code cleanup
- Added Spell Schools for the Witcher Signs, for each Sign a separate school and a generic sign school
- shifted all witcher related attributes from the RPG Library to this Mod!
- removed the bound sign-spells from the ultimatum sword and the winters blade
- reworked all item attributes
- The Adrenaline Attribute now also modifies critical hits on witcher spells
- The Adrenaline Modifier will increase your duration of the adrenaline effect
- Added a Master Book, where you can choose between a mix of Fencing Spells and Sign Spells
- changed some particles, models & textures
- added Bear-, Cat- & Griffin-School Armor
- added sign related enchantment for witcher armor
###BALANCING SIGNS SPELLS
- added all the alternate sign modes via a sign mode spell
- Aard Sweep has less knockback & a smaller range but is 360 degrees
- Axii Puppet makes a monster entity your ally for a small duration and buffs its attack damage
- Igni Firestream is a concentrated stream of fire, deals more damage than regular igni
- Quen Active-shield is a casting mode, gives absorption, cleanses all negative effects, heals 50% of incoming damage
- Yrden Glyph, destroys incoming projectiles, damages entities in the radius and slows them
- the Aard Spells now cancel incoming arrows when timed correctly
###BALANCING FENCING SPELLS
- removed Strong Attack & Crippling Strike
- added Witcher Reflexes, you can block arrows or incoming attacks with your weapon when timed correctly
- added Battle Trance, you get 10% more damage per Adrenaline Gain amplifier & movement speed
- You're in Blocking Mode while casting the Whirl Skill
Witcher (More RPG Classes) 1.0.9
- added tags for different witcher swords
- added c tags for the different witcher ores
- Added Compat to BetterEnd & BetterNether, you can craft a Aeternium Witcher Sword or a Ruby Witcher Sword
Witcher (More RPG Classes) 1.0.8
- changed the loot injection for the 3 special weapons to the rpg series tag system
Witcher (More RPG Classes) 1.0.7
- Buffed Movement Speed while casting for many signs and physical spells
- Buffed damage for mostly all physical Witcher Spells
- nerfed hunger costs and cooldown of the most of the spells
- Buffed Better Combat Range for all Witcher Swords
- Silver Swords and the Aerondight now deal a percentage of magic damage, according to your attack damage
- added new electric particles from the Spell Engine API to the Quen Sign
- Steel Swords have a 10% chance to add the Bleed effect to non-undead targets
- made tags for silver and steel ingot items from other mods, so you can use their ingots for crafting Witcher stuff
- changed Sign Intensity on the Kaer Morhen Set to Flat from Percentage
- italian translation thanks to Zano1999
Witcher (More RPG Classes) 1.0.6
Witcher (More RPG Classes) 1.0.5
- fixed a typo, meteorite and dark iron was mineable with wood tools
- added russian translation thanks to C'King
Witcher (More RPG Classes) 1.0.4
- added support for german language
- added advancements for the class
- nerfed all spells, made them more exhausting because they don't use items as spell cost
- made the witcher swords longer and more lore accurate
Witcher (More RPG Classes) 1.0.3
Witcher (More RPG Classes) 1.0.2
- Changed spell pool and spell assignment for the book and the weapons
- changed the loot system to the RPG Series tag based loot distribution of Spell Engine
- Re-Balanced some Spells
- Re-Balanced some Weapon Attributes
- changed some visuals and particles, f.e. the Yrden Spell has now glyphs on the ground
Witcher (More RPG Classes) 1.0.1
Witcher (RPG Class) 1.0.0
- WIP Beta Version
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