# 2.6.0 - 1.21.1
- NeoForge Beta!
**Content Update**
- [New Witcher School Armor Tiers] T4 Mastercrafted & T5 Grandmaster
- Each new Armor Tier comes with special equipment set bonuses
- These armor sets can be upgraded with new Diagrams
- Added Dimeritium Ingot as upgrade material for Grandmaster Armor Sets
**Visual Changes**
- New Mod Icon
- Improve Sign Particle Visuals
- Changed Spell Book Textures to be more in line with the RPG-Series Books
**Internal Changes**
- Added many spell modifiers & passives for the skill tree and future content (More will be added)
- Improve how the Quen Active Shield works
- Improve how Witcher Reflexes work, it's now an activated status effect that blocks the next incoming arrow or melee hit
- Witcher Reflexes cannot be executed, if the player casts a spell, uses an item or does not have an item in the main hand in the #minecraft:sword tag
- Removed Witcher Medallion Passives, would be too much with the new Set Equipment Bonuses
- Inject Witcher Upgrade Diagrams in more Vanilla Structures
# 2.6.0 - 1.21.1
- NeoForge Beta!
**Content Update**
- [New Witcher School Armor Tiers] T4 Mastercrafted & T5 Grandmaster
- Each new Armor Tier comes with special equipment set bonuses
- These armor sets can be upgraded with new Diagrams
- Added Dimeritium Ingot as upgrade material for Grandmaster Armor Sets
**Visual Changes**
- New Mod Icon
- Improve Sign Particle Visuals
- Changed Spell Book Textures to be more in line with the RPG-Series Books
**Internal Changes**
- Added many spell modifiers & passives for the skill tree and future content (More will be added)
- Improve how the Quen Active Shield works
- Improve how Witcher Reflexes work, it's now an activated status effect that blocks the next incoming arrow or melee hit
- Witcher Reflexes cannot be executed, if the player casts a spell, uses an item or does not have an item in the main hand in the #minecraft:sword tag
- Removed Witcher Medallion Passives, would be too much with the new Set Equipment Bonuses
- Inject Witcher Upgrade Diagrams in more Vanilla Structures
# 2.5.0 - 1.21.1
### NEW CONTENT
**New Relic Swords:**
- [DISCLAIMER] The Swords are only registered if the Arsenal (RPG Series) Mod is installed
- Azure Wrath (Silver Sword - Tier 4)
- Chance to inflict Effect that Blocks Healing
- Reach of the Damned (Silver Sword - Tier 4)
- Deals extra magic damage, when the target is below 50% health
- Iris (Steel Sword - Tier 5)
- The Sword Charges itself up every attack (Aerondight Steel Sword counterpart)
**New Additional Equipment**
- Add Witcher School Medallions (Necklace Trinket Slot)
- Added some Sign Glyphs
- Added new Relic Items
### TECHNICAL & INTERNAL CHANGES
- Sign Intensity Enchantment now only goes on Witcher Armor
- Swords also use Spell Power Enchantment, which now also boosts Witcher Signs Damage
- Add Spell Datagen
- Add Loot Injection via Tags
- Removed specific Witcher Armor School Gear and Relic Swords from RPG Series Loot Tag
- Fix Witcher Melee spell school double counting sharpness enchantment
# 2.4.9 - 1.21.1
[DISCLAIMER]
- This is also an early hotfix
- 1. fixing the crash with the Quen Sign.
- 2. fixing false attack speed and range values
- Some new added content is not available yet because of that
- It will be added in the next update soon (2.5.0 - 1.21.1)
### VISUAL CHANGES
- Update Spell Book & Scrolls Textures
- Update Witcher Metal & Ore Textures
- Update some Witcher Sword Color Palette
### BALANCING CHANGES
- Aard-, Axii-, Igni-, Yrden- & Quen Intensity got removed
- Sign Intensity is now an enchantment for witcher swords and the armor
- this was done to reduce the amount of enchantments
- Increase Steel Sword Passive Chance
- Rend now works like a short ranged projectile, that pierces through all targets
- Rend now applies the Grievous Wounds Effect
- increase Better Combat Attack Range
- Fix wrong attack speed values for witcher swords
### NEW CONTENT
- Added Silver & Steel Nuggets
- Added Blocks for the Witcher Metals
- Added Raw Silver Block
[AVAILABLE NEXT UPDATE]
- Add Witcher School Medallions (Necklace Trinket Slot)
- Added some Sign Glyphs
### TECHNICAL CHANGES
- The Stagger Effect was moved to the More RPG Lib Mod
- Change Effect registration to SpellEngine API register
# 2.4.6 - 1.21.1
- fix some target modifiers in Passive Spell Impact
- fix some passive spells
- add some target modifiers to existing spells
- The Yrden Circle now deals damage to undead and yrden vulnerable entities
- fix advancement error
- Update for newest Spell Engine API
- add some biomes to the witcher grave list
- The special Witcher Swords now use the new Spell Engine Passive System
- The special Witcher Swords are only available if the "Arsenal - RPG Series" Mod is installed
- this can be ignored with the tweaks config
- fix lootable scrolls not having the witcher spell scroll texture and name
1.2.0 - 1.20.1
- Netherite Armor (Superior Armor backport)
- rebalanced Armor Attributes
- You can upgrade your normal Witcher Armor directly to the Superior Armor Tier
- On this version there are no Witcher Armor Diagrams, recipes function with the Netherite Upgrade Template
# 2.3.0 - 1.21.1
**- Spell Engine 1.4 Update!**
- AzureLib Armor 3.0 Update!
- Rend & Whirl range now matching the melee weapon distance
- Buffed the Range for the Axii Puppet spell
2.2.2 - 1.21
- ### **Spell Scroll Update**
- **Spell Allocation**
- The Alternate Signs can be found via the new loot-able Spell Scrolls
- The Alternate Signs can be added to the Master Witcher Spell Book
- This can be done on the Spell Binding Table
- The Master Witcher Spell Book can only contain 7 Spells
- **BALANCING**
- Whirl cast duration was reduced to 2.5 from 3.5
- Witcher Reflexes cast duration was increased to 0.5 from 0.25
- **GENERAL**
- added the missing sign intensity & adrenaline burst effect (Attribute Boosting Effect)
- renamed the spell book item ids
2.1.0 - 1.21
**WITCHER SCHOOLS ARMOR UPDATE**
**INTERNAL CHANGES**
- BREAKING FOR TEXTURE PACKS: Changed the paths for textures in the model files
- CONFIG RESET: Your custom item Configs got reset, the config file is now called: "items_v5"
- Added magic damage types for each sign school and silver
- Added entity type tags for targets that are vulnerable to a specific sign
- Added Entity Type for Axii Immunity (Mostly for Bosses)
- If a target is vulnerable to a specific sign, the damage gets increased
- Cleaned up the code of relic witcher swords
- Added a tweaks config file
- Added a Witcher Grave Structure for Witcher Related Loot
- Relic Witcher Swords can only be found in Witcher Related structure chests now and in the future (LNE Witcher Add On)
**BALANCING**
- Rend Spell damage now scales with adrenaline effect amplifier
- Casting damaging signs (aard & igni) increases your adrenaline now
- Added the Stagger Effect
- Made the passive for all relic swords configurable
- The ultimatum sword applies stagger instead of fire
- Added missing textures of status effects
- The Kaer Morhen Set now acts as an early- to mid-game armor choice
- Changed Armor Set Bonuses
**ADDITIONS**
- You now can level up your Witcher School Armor!
- Added "smithing template" diagrams for each witcher school armor (Enhanced & Superior Tier)
- New Armor: Wolven Witcher-School Armor
- Wolven Gear is a hybrid medium armor type
- Superior witcher gear is fireproof like Netherite gear
2.0.4 - 1.21
- **CONFIG** Your effects config got overwritten, use effects_v1 now
- forgot to add silver & steel swords to their tags
- added more configured_feature variants for the witcher ores
- tweaked some numbers for the ores
- made the dark iron ore brighter
- added a meteorite like geode
- added netherrack dark iron ore
- adrenaline effect amplifier now gets decreased on receiving damage (like in TW3 game)
- **CONFIG** Your effects config got overwritten, use effects_v1 now
- Ice And Fire Fabric Silver Ingot Compat
- forgot to add silver & steel swords to their tags
- added more configured_feature variants for the witcher ores
- tweaked some numbers for the ores
- made the dark iron ore brighter
- added a meteorite like geode
- added netherrack dark iron ore
- adrenaline effect amplifier now gets decreased on receiving damage (like in TW3 game)
- fixed mod id to witcher_rpg
- Spell Engine API Update (1.1.0 + 1.21.1)
- Updated SpellHelperMixin
- QuenActiveShield now stuns you for a short amount when removed, because it explodes in TW3 and knocks you back
- fixed tooltips for some witcher swords
- made the Master Witcher Book not stack able
- 1.21.x update
- alternate sign mode is disabled for 1.21 version, will be enabled later
- the alternate signs can still be found in the Master Witcher Spell Book
- Sign Intensity Enchant is for Weapons, added specific sign intensity enchants for all Sign-Forms for the armor
- new particles for the aard signs
- new Spell School Witcher_Melee, that the melee spells also benefit from adrenaline, to crit more & higher
- Rend now stuns blocking entities and adds grievous wounds effect
- nerfed Whirl & Rend cooldown
HOTFIX
- fixed a breaking bug with 1.2.0 More RPG Lib, forgot to change the Adrenaline Attribute
- fixed a bug where game crashes if Alternate Sign Mode gets removed, and you have no Spell Book Equipped
GENERAL CHANGES
- changed the icon for the mod
- added lapis to the spell book recipes
- update advancements, so all witcher swords count
- added a quen sign texture to the active quen shield effect while casting
- made rare & high tier swords and the master witcher spell book fireproof
Official Release of the Mod!
###GENERAL CHANGES
- Code cleanup
- Added Spell Schools for the Witcher Signs, for each Sign a separate school and a generic sign school
- shifted all witcher related attributes from the RPG Library to this Mod!
- removed the bound sign-spells from the ultimatum sword and the winters blade
- reworked all item attributes
- The Adrenaline Attribute now also modifies critical hits on witcher spells
- The Adrenaline Modifier will increase your duration of the adrenaline effect
- Added a Master Book, where you can choose between a mix of Fencing Spells and Sign Spells
- changed some particles, models & textures
- added Bear-, Cat- & Griffin-School Armor
- added sign related enchantment for witcher armor
###BALANCING SIGNS SPELLS
- added all the alternate sign modes via a sign mode spell
- Aard Sweep has less knockback & a smaller range but is 360 degrees
- Axii Puppet makes a monster entity your ally for a small duration and buffs its attack damage
- Igni Firestream is a concentrated stream of fire, deals more damage than regular igni
- Quen Active-shield is a casting mode, gives absorption, cleanses all negative effects, heals 50% of incoming damage
- Yrden Glyph, destroys incoming projectiles, damages entities in the radius and slows them
- the Aard Spells now cancel incoming arrows when timed correctly
###BALANCING FENCING SPELLS
- removed Strong Attack & Crippling Strike
- added Witcher Reflexes, you can block arrows or incoming attacks with your weapon when timed correctly
- added Battle Trance, you get 10% more damage per Adrenaline Gain amplifier & movement speed
- You're in Blocking Mode while casting the Whirl Skill
- added c tags for steel & silver ingots for easier compat
- added tags for different witcher swords
- added c tags for the different witcher ores
- Added Compat to BetterEnd & BetterNether, you can craft a Aeternium Witcher Sword or a Ruby Witcher Sword
- Updated for Spell Engine version 0.15
- Buffed Movement Speed while casting for many signs and physical spells
- Buffed damage for mostly all physical Witcher Spells
- nerfed hunger costs and cooldown of the most of the spells
- Buffed Better Combat Range for all Witcher Swords
- Silver Swords and the Aerondight now deal a percentage of magic damage, according to your attack damage
- added new electric particles from the Spell Engine API to the Quen Sign
- Steel Swords have a 10% chance to add the Bleed effect to non-undead targets
- made tags for silver and steel ingot items from other mods, so you can use their ingots for crafting Witcher stuff
- changed Sign Intensity on the Kaer Morhen Set to Flat from Percentage
- italian translation thanks to Zano1999
- added an effect config file
- added support for german language
- added advancements for the class
- nerfed all spells, made them more exhausting because they don't use items as spell cost
- made the witcher swords longer and more lore accurate
- Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
- Changed spell pool and spell assignment for the book and the weapons
- changed the loot system to the RPG Series tag based loot distribution of Spell Engine
- Re-Balanced some Spells
- Re-Balanced some Weapon Attributes
- changed some visuals and particles, f.e. the Yrden Spell has now glyphs on the ground