* fixed a problem with functional storage. functional storage is no longer blacklisted.
* fixed small issues with multupart machines storage
* ported some fixes from 1.20.1 although problematic mods are still on 1.20.1
* changed handling of some portable storage
* number of tabs available in table gui increased
* added ability to display some tools on toolrack at 125% size and at 150 % size
* fixed a problem with storage drawers
* fixed a bug with shift-clicking not working
* fix for shift clicking (i broke it in last version)
* fix for one storage drawers issue
* fix for workstation placer item bug
* added support for accessories mod
* increased number of containers that you can access from table. support for this was there from the start so this took less than an hour, it really should have been done sooner.
* added two new item tags. tools in these item tags will be shown on toolrack at 125% scale and 150% scale.
* storage drawers enabled again. should have fixed that long ago.
* fix for a crash with some weird wood (not sure which one).
* special handling for thermal wrench. and now author and fans of that mod can keep claiming they do things properly and by-standard because all mods (except one having issues) behave properly.
* added quark's azalea to config file because of non-standard names. old users will not feel the fix unless they regenerate the config.
* temporary fix for a crash with some weird wood (not sure which one).
* special handling for thermal wrench. and now author and fans of that mod can keep claiming they do things properly and by-standard because all mods (except one having issues) behave properly.
* added quark's azalea to config file because of non-standard names. old users will not feel the fix unless they regenerate the config.
note: if you aren't experiencing the crash, you don't need this, i have a nice and big update in a few days anyway.
* removed a gap in interaction area in the middle of the dual toolrack. i don't know why the modder-me though he should leave that gap, but player-me thought that modder is an idiot.
* fixed issue with carry on moving some dynamically generated blocks (blacklisted them).
* removed a gap in interaction area in the middle of the dual toolrack. i don't know why the modder-me though he should leave that gap, but player-me thought that modder is an idiot.
* fixed issue with carry on moving some dynamically generated blocks (blacklisted them).
* removed a gap in interaction area in the middle of the dual toolrack. i don't know why the modder-me though he should leave that gap, but player-me thought that modder is an idiot.
* fixed issue with carry on moving some dynamically generated blocks (blacklisted them).
* added support for c4's Polymorph
* added crimson and warped wood types (those were in a separate addon but now that addon is obsolete so here you go, if you want ugly nether wood)
* added support for c4's Polymorph
* added crimson and warped wood types
* added exclusion zones for EMI. with all these versions, i always forget a zone in rei or emi...
* fixed bug with slots being visible when container access widget is hidden due to a narrow window.
* fixed window size reported to emi's right panel. with this many versions we always skip one version for these small things.
* fixed support for missing blocks
* took care of textures for wood blocks with non-standard names. does not need DAG or any dependency.
* allowed woods with same name to have separate blocks. (not automatic. see wiki.)
* fix for crash caused by duplicate wood types (of course we supported duplicate modded wood and tried the mod with four types of maple but we didn't expect some mods (Vinery, etc) to have duplicated for vanilla woods). support for duplicates was going to be reworked anyway...
* added aether's wood to config file
* unicorn-magic-powered internal support for modded wood. yes, seriously. palm, maple, redwood, you-name-it-90-%-chance-support-it. find help page for details, you may need to add a few bits to config file.
* ingredients leftover in tables are rendered by default - not a new feature, i just made it on by default. only new users are affected. many existing users still won't know that it's an option.
* internal support for modded wood. yes, seriously. palm, maple, you-name-it-90-%-chance-support-it. find help page on github for details, you may need to add a few bits to config file.
* ingredients leftover in tables are rendered by default - not a new feature, i just made it on by default. only new users are affected. many existing users still won't know that it's an option.
* added a tag that allows any item onto potion shelf. honey bottle is there as an example.
* added configurable maximum for potion shelf space.
* fixed up REI right panel
* added a tag that allows any item onto potion shelf. honey bottle is there as an example.
* added configurable maximum for potion shelf space.
* fixed up REI right panel
* update to 1.20.4. marking as beta as some internally supported mods aren't out yet
* added a tag that allows any item onto potion shelf. honey bottle is there as an example.
* added configurable maximum for potion shelf space.