* Added deer, a cute passive mob that wander around and eat flowers
* Added EMI aliases for searchability — originally implemented in 1.16 with annoying stilted tooltips
* Fix many animations not being smooth
* Fix untranslated string in Piston Smashing recipes
* Reorganize creative tabs
* Made Core Lava considerably less unstable
* Fix config menu animation when clicking a button on the left side of the screen
* Fix crash when Trinkets isn't installed
* Make IR lazors visible
* Gadolinite now gives half as much iron
* Added Nooch, a cheese substitute obtained by smashing End Stone
* Added Dry Ice, which can be used to supercool Neodymium to allow creative-like flight for players wearing magnetic armor
* Obtained by drying out Blue Ice in the End with no solid blocks around it
* License for code is MIT again
* New custom diving suit model somewhat inspired by [a drawing by Aquaholic](https://sleeping.town/@unascribed/110098955281664992)
* Added the Grasper, an abomination that picks up items within its range, and stows them in an associated inventory
* The Studious Grasper only picks up items that are already in the inventory
* Added plastic potions, which gives you randomly generated antlers when drunk
* Tons of assorted bugfixes
* Added integration with Spectrum and Revelationary
***Yttr now officially supports Sinytra Connector thanks to effort by unilock.***
* Added deer, a cute passive mob that wander around and eat flowers
* Added EMI aliases for searchability — originally implemented in 1.16 with annoying stilted tooltips
* Fix many animations not being smooth
* Fix untranslated string in Piston Smashing recipes
* Reorganize creative tabs
* Made Core Lava considerably less unstable
* Fix config menu animation when clicking a button on the left side of the screen
* Fix crash when Trinkets isn't installed
* Make IR lazors visible
* Gadolinite now gives half as much iron
* Added Nooch, a cheese substitute obtained by smashing End Stone
* Added Dry Ice, which can be used to supercool Neodymium to allow creative-like flight for players wearing magnetic armor
* Obtained by drying out Blue Ice in the End with no solid blocks around it
* License for code is MIT again
* New custom diving suit model somewhat inspired by [a drawing by Aquaholic](https://sleeping.town/@unascribed/110098955281664992)
* Added the Grasper, an abomination that picks up items within its range, and stows them in an associated inventory
* The Studious Grasper only picks up items that are already in the inventory
* Added plastic potions, which gives you randomly generated antlers when drunk
* Tons of assorted bugfixes
* Added integration with Spectrum and Revelationary
* Added the Metastable ZZAZZ, a glitchy weapon that's a combination sword/gun, refilling gun ammo by doing melee (or throwing the weapon itself like a grenade)
* Obtained by blowing up a Bedrock-Reinforced Yttric Rifle, Reinforced Void Cleaver, and Spark.
Also probably other stuff, I have no idea. 2024 was a very bad year for me and I don't remember what else might have changed.
* Pretty experimental 1.20.1 port, originally scrapped together for Blanketcon 23 and refined to the point of decent survival usability by unilock.
* unilock has put SO MUCH work into this. This wouldn't exist without them.
It's been so long since I touched Yttr (2024 was a very bad year for me) that I legit have no idea what changed and what is still broken. Sorry.
* Tag lazor beams as air blocks so that trees can grow through them
* Added more inanimate entities to the screeper_immune tag; minecarts, armor stands, xp orbs
* The following only apply if you use a datapack to add spawners to the yttr:snareable block tag:
* Snared spawners will continue to tick, spawning mobs
* Snared spawners are no longer stable, breaking containment after ~2:20
* Removed some obsolete mixins and utilities now handled by Lib39
* Might fix networking jank
* New texture for carbon blocks
* Haemopal is now a piece of your soul
* Continuous Platform blocks are now broken with *left*-click, and break instantly if not immortal
* You can now replace your soul with soup
* Fixed lazor emitters being half waterloggable
* Added Continuous Platforms, a new sole-slot trinket that lets you sneak to walk on air anywhere
* Fixed ore recipes not recognizing deepslate ores
* Fixed cleaved block mesh caching
* Fixed rifle scope persisting when switching items
* Rifle now unscopes on overcharge
* Fixed cleaved block collision sometimes bugging out
* Reimplemented Disjunction and Vorpal to be less janky
* Disjunction now uses the #yttr:disjunctible entity tag instead of being hardcoded
* Control hints are no longer blurry on some GUI scales alongside QDAA
* Updated Lib39 to 1.5.0-pre3
* Fix Shifter-immortalized Continuous Platform blocks keeping their speedy state
* Added the Continuous Diffractor, an active cloaking device that's better than invisibility potions
* Fix on servers. Again
* Added a new "Break Bedrock Anywhere" config option
* Hypervelic Resin now has no collision, allowing pushing items in from the side or transferring from ice streams
* Various mechanisms are now valid bases for Hypervelic Resin (such as pistons and hoppers)
* Glowdamp can now be thrown, creating a cloud of temporary light and harming undead
* Glowdamp now stacks to 64 (consistent with Dragon's Breath)
* Transferent Fungus spore placement on piston retraction is now much more reliable
* Added IR lazors, which are invisible, do not emit light, and do not harm entities, but are still detectable with redstone
* Added missing EMI recipe defaults
* Slightly reduced lazor brightness for less lag; the full 15 isn't necessary with 1.18 spawn rules
* Possible fix for dyed project tables not showing as dyed in some cases
* Chutes can now be put below replicators to intelligently keep dropped items stocked
* Hypervelic Resin now has no collision, allowing pushing items in from the side or transferring from ice streams
* Various mechanisms are now valid bases for Hypervelic Resin (such as pistons and hoppers)
* Glowdamp can now be thrown, creating a cloud of temporary light and harming undead
* Glowdamp now stacks to 64 (consistent with Dragon's Breath)
* Transferent Fungus spore placement on piston retraction is now much more reliable
* Added IR lazors, which are invisible, do not emit light, and do not harm entities, but are still detectable with redstone
* Added missing EMI recipe defaults
* Slightly reduced lazor brightness for less lag; the full 15 isn't necessary with 1.18 spawn rules
* Possible fix for dyed project tables not showing as dyed in some cases
* Chutes can now be put below replicators to intelligently keep dropped items stocked