Yuushya Modelling 2.3.0
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# Yuushya Modelling Mod 2.3.0 Update Log
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#### ****Version:Java 1.21.1 NeoForge****
### What's New
#### Item Block
The Item Block is our recommended counterpart for Entity Block, offering more functionality and higher customizability than Entity Block.
* Supports block lighting, with added ambient occlusion toggle button.
* Supports adding item models as layers, compatible with almost all items.
* Supports embedding another Item Block or Entity Block within an Item Block, with the nesting format supporting share codes.
* Supports dyeing selected layers.
* Added a new mode that supports independent scaling values for each axis of a layer.
* Added a layer duplicate button.
* Added 3 mirror transformation buttons for mirroring across the X, Y, and Z axes respectively.
#### Primitives and Chibis
Added a series of items for quickly implementing specific model shapes. These items are integrated into the 【Yuushya - Modeling Primitives】 creative tab and provide survival mode crafting recipes.
* Added multiple primitives of different shapes, including cubes of various sizes, rings, cylinders, triangles, etc.
* Added a Chibi series, including Chibi parts like hair, anatomy, eyes, etc. These items are used for quickly building highly customizable Chibi figures.
#### Other Changes
Added the ability to toggle the hitbox on/off for Entity Blocks/Item Blocks, with 5 hitbox presets provided.
* Input Mode can now be used to set slider boundaries.
* Added a color picker to obtain the color pointed to by the screen crosshair.
* Silk Touch Hammer can now collect the Item Block with its lighting and hitbox data.
### Optimizations
* Moved saved block modeling content from modellings to modellings/block. Item modeling content remains in modellings/item. Added a command to reload the modellings content.
* When a layer is selected in the Item Block, a lightweight scaling animation indicates which layer part is currently selected.
# Yuushya Modelling Mod 2.3.0 Update Log
*****
#### ****Version:Java 1.21.1 NeoForge****
### What's New
#### Item Block
The Item Block is our recommended counterpart for Entity Block, offering more functionality and higher customizability than Entity Block.
* Supports block lighting, with added ambient occlusion toggle button.
* Supports adding item models as layers, compatible with almost all items.
* Supports embedding another Item Block or Entity Block within an Item Block, with the nesting format supporting share codes.
* Supports dyeing selected layers.
* Added a new mode that supports independent scaling values for each axis of a layer.
* Added a layer duplicate button.
* Added 3 mirror transformation buttons for mirroring across the X, Y, and Z axes respectively.
#### Primitives and Chibis
Added a series of items for quickly implementing specific model shapes. These items are integrated into the 【Yuushya - Modeling Primitives】 creative tab and provide survival mode crafting recipes.
* Added multiple primitives of different shapes, including cubes of various sizes, rings, cylinders, triangles, etc.
* Added a Chibi series, including Chibi parts like hair, anatomy, eyes, etc. These items are used for quickly building highly customizable Chibi figures.
#### Other Changes
Added the ability to toggle the hitbox on/off for Entity Blocks/Item Blocks, with 5 hitbox presets provided.
* Input Mode can now be used to set slider boundaries.
* Added a color picker to obtain the color pointed to by the screen crosshair.
* Silk Touch Hammer can now collect the Item Block with its lighting and hitbox data.
### Optimizations
* Moved saved block modeling content from modellings to modellings/block. Item modeling content remains in modellings/item. Added a command to reload the modellings content.
* When a layer is selected in the Item Block, a lightweight scaling animation indicates which layer part is currently selected.



