- Added tooltip to The Welder (Antenna linking)
- Fixed bug with Redqueen push deleting items
- Mechanical mobs now have better fluid control, making them less prone to water cheesing
- Added tooltips to Software
- Changed Cyborg explosion trait
- Cyborgs with the Overdrive trait no longer take fall damage
- Fixed a bug with Nomex Padding increasing fire damage taken at low qualities
- Fixed implant tooltips
- Implant attribute glitch effect is no longer tied to Cybertechne
- Fixed an issue with Nanomeds
- Fixed issue with drills not breaking certain blocks
- Bosses can now spawn with traits
- Added more localization support
- Changed Escape System
- Added Phantom Sight combo
- Fixed Second Heart and x_iloveyou_x death preventions
- Added indication for Antenna activation
- Fixed a bug with Antenna linking
- Fixed config description for default implant drop chance percentage
- Possibly fixed the implant duping (again)
- Fixed a bug with the Carbonsteel Drill
- Increased all saw durabilities: Handsaw 20 -> 40, Mechanical Cutter 50 -> 90, Plasma Splicer 100 -> 150, Voidsplitter 200 -> 300
- Added tooltip to Lumoplasma Cell
- Adjusted RedQN push ability
- Added tooltip to Software
- Increased Odra Enfili parry window 0.5 seconds -> 1 second
- Added tooltips to each special weapon
- Certain particles now have bigger render distances for better visual acuity
- Added more localization support
- Added Carbonsteel Fence and Carbonsteel Fence Gate
- Added new /zoe_software commands
- Added 6 implant combos - certain implants will combo with each other to create new unique effects
- Fixed RedQN to deal knockback to players as well as a bit of damage
- Made mobs tagged in “zoe:mechanical” take reduced damage (configurable) from damage types in “zoe:mechanical_resistant_to” tag
- Plating now reduces magic damage
- Added reinforced carbonsteel blocks
- Added radio tower and big radio tower structures
- Changed Silicone Block and Silicone Sheet recipes (again)
# "Wow, that's long!"
- lowered passive biotechne gain
- added entanglement
- added RedQN
- fixed crashed with overdriveOS
- implants with 0 quality are no longer equippable
- fixed minor localization issues
- added action bar message to biostation for guidance
- added slaughterhouse
- added odra enfili
- fixed empira making charge sound when equipped in offhand
- overdriveOS now has a sound for its launch ability
- fixed implant dupe bug (not again…)
- fixed iloveyou reversal not resetting after death
- changed recipes
- added lumoplasma casing, lumoplasma cell, energy cell
- added mournful core, malicious core
- buffed cyberdrunk
- iloveyou now has a teleport feature on sneak use
- cyborg loot table expanded and made more rewarding
- sabotage now ignores 25% of plating
- nerfed diaspora sabotage grant
- added cyborgs with traits that drop extra loot
- fixed bug in which crits wouldn't deal the right amount of knockback (we need MORE!!)
- expanded and improved the config
- decline now has a special crit
- entanglement now has a special crit
- buffed plasmic chainsaw
- bosses now grant flat +25 biotechne on death
- fixed carbonsteel drill not working in off-hand
- introvercy no longer takes damage from suffocation or drowning
- added two structures (abandoned lab, silicone factory)
- added new implant (escape system)
- introvercy rejection should no longer explode item frames
- significantly reduced carbonsteel building blocks cost
- iloveyou now shows reversal timer
- added antenna recipe
- added carbonsteel drill
- fixed issues with implant crafting
- increased ripperdoc gold wire price from 12 -> 32
- increased iloveyou droprate by x5
- players will now obtain biotechne passively with at least one implant equipped
- cyberdrunk now randomly chooses a damagetype instead of sequentially scrolling through them
- reduced biotechne gain from cybercrafting
- overdrive dash now grants step assist when active
- added plasmic chainsword recipe
- added 4v4r1c3 (software)
- added introvercy to the mechanical entity tag
- changed basic circuit recipe from comparator -> repeater
- adjusted plasma splicer and voidsplitter recipes so theyre no longer paradoxically impossible to craft
- adjusted silicone textures
- increased silicone mix production from 1 per craft to 2 per craft
- fixed duplication bug with biostation drop
- all mechanical mobs now give a small amount of biotechne when killed
- forgotten mention: antennas are now linkable using the welder, to share redstone signals
- fixed iron subplating reducing your projectile damage instead of reducing projectile damage dealt to you
- subdermal weave now reduces projectile damage (less than iron subplating)
- added software computator
- added overdriveOS, iloveyou (software)
- added a bunch of advancements
- implant slot tooltip is now before the lore instead of after it
- keybinds changed! new keybind: system. system is for software (pressed) and toggling walk mode (held), utility is now for opening implant menu (pressed) or viewing stats (held)
- you can now view your implants without editing them using the utility keybind when not on a biostation. you no longer are dependent on biostations to know what implants you have equipped!
- you can now view another player’s implants by right clicking them when theyre on a biostation
- cyberstation quality limits now scale with implant config as well, not just the toml config
- empira no longer fully pierces with its explosion, there is fall-off. in return, empira damage was buffed from 1 -> a max of 2, depending on charge time
- nerfed second heart: humanity multiplier increased from x1.5 -> x2, health restoration on revive reduced, cooldown increased from 1 -> 2 minutes
- reduced decline damage 5 -> 2
- nerfed arbitrary stomach food and saturation grant
- minimum quality of implants is now 1% (both naturally and through commands)
- added a config option to only allow volt attribute damage if the player’s hand is empty (default: true)
- changed cyborgs spawning with weapons to be totally random, with a high chance of them being bare-handed
- adjusted cyberstation resistance levels
- a bunch of new progression, including new materials, saws, cyberstations and more
- cyberstations now limit the maximum quality of your implants according their tier. makeshift -> lowest (10% of max quality allowed by config), niltech -> highest (max quality allowed by config)
- introvercy now costs 4 ender pearls and grants 10 biotechne to whoever kills it
- new cyberstation particles
**This is NOT THE REWORK**. The rework is planned to be in pure code - if you're looking for that experience, please be patient as I continue to learn coding. I have a lot of things going on as of now and I'd like to get something of a stable 'rework' out so I can use that for the actual rework as a template.
This release is very unfinished and doesn't have a lot of what the original Zoe does. I'll be adding things as time goes by, so please bare with me. Thank you for all the support and love, including 3.4k downloads and almost 100 subscribers on Youtube.
- Added Sabotage, Volt and Jolt damages to the “minecraft:no_knockback” tag
- Slightly nerfed Empress of Light
- Volt attribute now reduces Jolt attack damage and Jolt reduces Volt attack damage
- Fixed Fyber taming (and changed it)
- Nerfed Plasmic Chainsword
- Betrayal no longer grows in size, geyser has indicator (both visual and audio)
- Cells now need blasting instead of smelting
- Carbonsteel Ingot now has a blasting recipe
- Some minor GUI texture improvements
- Cyberstations and Armament Station now require at least 5 durability on a used saw before crafting implants/weapons
- Changed some block break particles
- Fixed ‘Above and Beyond’ advancement condition (its now achievable), visibility (no longer hidden), root (‘place cyberstation’ advancement instead of ‘cyberfunk’) and type (goal instead of challenge)
- Added ’Malware’ advancement (granted upon crafting your first Software)
- Defense now reduces damages that aren’t from a source entity
- Sabotage stat now deals a damage type that ignores Defense, but deals less according to your attack damage and the enemy’s Sabotage
- Adjusted some implant stats (Enforced Tibia, Virtual Pacemaker, Camoguard, Spiked Knuckles)
- Adjusted some boss stats
- Changed ‘Cyberfunk’ advancement from goal to task
- Altered boss interruption requirement calculation
- Fixed Armacrafting clearing the entire blueprint slot instead of shrinking it by 1
- Ego Death is now limited to one per world
- Reworked Betrayal a bit
- Ticking for Biostation GUI is now server-side only
- Added Reassembler: Combine two of the same implants into one of higher quality, at slightly increased requirement
- Altered Fyber particle radius
- Reduced lag from breaking Cybersations/Software Computator by reducing bounding box
- Some adjustments and fixes
- Altered some block sounds
- Fixed creative tab order
- Fixed Biostation being uncraftable (how did i miss that?)
- Fyber, Cyborg and Cycrawler stats now scale with difficulty
- Boss Persistence now scales with difficulty
- Finished zoe command feedback rework
- Carbonsteel Gate blocks now have a hardness of 15
- Fixed damage sound playing twice in a row due to Volt/Jolt damage
- Other small changes
- Reduced Fyber spawns
- Reduced Introvercy movement speed when fleeing
- Reduced Empress of Lightning movement speed
- There is now an indicator for when a boss’ ability is uninterruptable
- Fybers are now tameable with Carbonsteel Ingots
- Fixed homing projectile speed inconsistencies
- Changed some textures
- Added Carbonsteel Illuminant, Carbonsteel Gate, Carbonsteel Gate Stairs, Carbonsteel Gate Slab, Carbonsteel Gate Wall
- Added recipes for Carbonsteel Stairs, Carbonsteel Wall and Carbonsteel Slab
- Biostation recipe now accepts any wool type
- Fixed Explosion Resistance values of Carbonsteel and Carbonsteel Gate blocks
- Changed some textures
- Adjusted Biotechne and Cybertechne gain
- Schematicon now grants Biotechne upon scanning a new implant recipe
- New command extension (/zoe_implant schematic <target> learn/clear/forget <implant>)
- Mechanical mobs now drop carbonsteel in addition to an implant
- Fixed minor implant generate command oversight in requirement rounding
- Revamped Biotechne to now serve as a max cap - the requirement of implants builds up to the maximum, preventing further implants being equipped
- Dismantling now increases Biotechne and Cybertechne
- Added new gamerule: maxArmaQuality (default: 200)
- Fixed bug with Armacrafting
- Buffed Mercy
- Buffed Marksman Optics
- Betrayal is no longer immune to projectiles
- Fyber can now spawn in groups
- Quality now affects Electroplasmic Bomb
- Armatech now increases upon killing a mechanical entity
- Fixed Plasmic Chainsword
- Mechanical bosses now always drop an implant, and at a higher quality
- Max implant capacity is now displayed in GUI
- Fixed Jolt and Volt overriding melee attacks
- Fixed bug with ripperdoc biotechne
- Dismantling is now affected by quality of implant being dismantled
- Adjusted Spring Heel double jump
- Reduced Ego and increased Death
- Stasis now shows particles on entity when active
- Schematicon now opens even if looking at a block
- Armatech now has external support (you can make custom armatech with your own mods)
- Armacraft blueprint in Schematicon is no longer tag limited, allowing more blueprint options and add-on blueprint support
- Updated some textures
- Fixed Robocraft Computator and Schematicon display
- Slightly changed OverdriveOS sneak function
- Slightly altered Empress of Lightning
- Buffed Entanglement
- Some adjustments and fixes
- Changed Maximum Dismantle Efficiency to Max Dismantle Efficiency
- Empress of Lightning is now immune to Volt
- Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal Betrayal
- Added new gamerule: Max Implant Quality. Dictates the highest achievable quality through Cybercrafting
- Nerfed Cyborg spawns
- Reworked Stasis freeze
- Mercy wave damage now scales with quality
- EGO DEATH
- Introvercy reworked
- Fixed a bug in which Empress clones wouldn’t share the target
- Added new advancements to hint at how to summon all 4 bosses
- Reduced Shocked/Stasis chance from Volt/Jolt respectively
- Stasis no longer interrupts boss abilities
- Fear Beams now despawn on Introvercy death
- Added painting (Cave Painting)
- Changed material requirement to summon bosses (personalized for each)
- Fixed Fyber spawning to be Surface dimension only
- Updated forge version from 47.1.0 to 47.2.0
- Implants now show description, quality, requirement, slot and attributes (when holding Alt) in their lore
- Volt and Jolt are now datapack-supplied damage types, and pierce both armor and enchantments
- Hovering over Zoe stats in Career page explain what they do
- Discharge now grants minor defense against Volt, and Stability grants minor defense against Jolt in addition to their current respective Jolt/Volt defense
- Major implant balance improvements
- Career is no longer forced
- Cyborg texture overhaul, with 4 new visual variants: Plains (normal), Snow, Jungle, Desert
- Slightly increased Cyborg spawn rate
- Nerfed Plasmic Chainsword
- Introvert
- Robotechne now increases with each Software use
- Fixed Biostation duplicating (unconfirmed)
- Bug fixes and improvements
- Improved OverdriveOS a bit
- Biostation now places facing you
- Optimized implant ability tick a bit further
- Fixed “/zoe_techne biotechne add” setting your cybertechne instead
- Overhauled implant attribute system to work as intended
- Overhauled boss AI: Bosses can now be “interrupted” in the middle of using their abilities, causing the ability to cancel and putting all of their abilities on cooldown
- Added community-made implants (Spring Heel, Marksman Optics, The Furnace)
- Improved implant error log info
- Reworked Atrophy ability frame
- Added new boss: Empress of Lightning
- Fixed a bug in which you could dupe implants
- Fixed a bug in which stasis could be inflicted despite the attacker not having any Jolt
- Reworked Mercy wave
- Updated Plasmic Chainsword, Entanglement and Lumoplasma Battleaxe with abilities
- Increased attack damage attribute of Weighted Palms and Tectonic Soles
- Added attack damage attribute to Deadeye Optics
- Fyber spawn reduced
- Retextured Cyberstation GUI
- Nerfed Cyborg (spawning, stats) and Cycrawler (stats)
- Fixed a bug in which cacti wouldn’t grant invulnerability cooldown
- Defense no longer reduces fall damage
- Added Fyber (cyborg fish)
- Changed shock/static damage dealing system to be attribute based (Volt [shock] and Jolt [static])
- Fixed Discharge and Stability not reducing chances of being Shocked/Stasis’d
- Fixed Static and Shock damage duplicating loot drops from Mechanical entities
- Fixed implanting tamed animals to work as intended
- Overhauled OverdriveOS ability
- Robocrafting no longer needs specific item slot order
- Added software holograms (use to view Software recipes and in crafting software)
- Fixed a bug where equipping a new implant would damage twice
- Fixed and changed Nomex Padding
- Optimized implant on tick
- Fixed Synthetic Lungs
- Second Heart no longer activates when /kill is used
- Added Mercy
- Added Mask recipes
- Added Software Computator to recipe grant pool
- Semi-repaired x-iloveyou-x (for the billionth time)
- Added custom implant support
- Fixed Tectonic Soles recipe
- Fixed Static and Shock damage not stacking from implants
- Reduced Shock damage in rain/water
- Changed Schematicon Armatech mode to check for blueprints, not the weapon itself
- Armament Station advancement now grants blueprint recipes
- Buffed Implant drop rates
- Added implants (Secluded Lens, Camoguard, Escape System, Antigrav Chamber, Hollow Bones)
- Balanced some implants
- Localized Static damage death message
- Fixed some bad bad bad bugs
- Patched the implant equipping backend to prevent a duping bug
- Fixed Software keybind activating when sending in chat
- Atrophy Atrophy Atrophy Atrophy Atrophy Atrophy Atrophy
- Potentially fixed a bug of Schematicon deleting items when right clicked on a block entity with storage
- Cheapened Niltech Cyberstation recipe
- Fixed issue with Mechanical mobs losing stats after relogging (singleplayer)
- Whole ton of fixes (sheesh)
- Added implants (Powered Grip, Sparksights, Volt Dampener, Tectonic Soles, Reactive Dermis)
- New static damage (can cause Stasis)
- Updated some textures
- Added implants (Thunder Thighs, Grounded Padding, Amp Regulator, Actuated Serum, Surge Suppressor)
- Shock damage can now apply Shocked effect
- New attribute: Stability (reduces shock damage + reduces the chance of implants being disabled by Shocked effect)
- OverdriveOS now deals the intended amount of damage
- Added Schematicon modes for different crafting types (shift + right-click)
- Fixed a bug with Nanomeds killing you instantly in Biostation
- Nomex Padding now only ignites others from direct player attack
- Fixed implants disappearing (again)
- **You can now implant others!** Make sure you trust your Ripperdoc!
- Increased unequip requirement to be half the requirement of the implant
- Reduced Biotechne gain
- Changed the minimum quality of dropped implants to very very low
- **Lots** of balance changes
- Fixed a crash with OverdriveOS
- Added implants (Hydrophobic Coating, Discharge Module, Automotors)
- Fixed Cycrawler hitbox
- Fixed a bug with Second Heart while equipping implants
- Fixed potential issue with Berserk
- Fixed dropped implants not having proper quality tag
- Added command to generate implants (/zoe_implant generate) for playtesting purposes
- Nomex Padding now ignites enemies
- Fixed a bug in which implants would disappear if you exited the implant screen too quickly
- Fixed Thermostatic Injection and Nomex Padding to work as intended
- Balanced OverdriveOS
- Fixed bug in which Armatechne and Cybertechne would not increase
- Changed and improved X-iloveyou-X to item NBT instead of player variable
- Shocked effect now applies software cooldown as well
- Added new gamerule to set max dismantling efficiency (maximumDismantleEfficiency)
- Dismantler system fixed and adjusted
- Changed Implant equipping damage
- Fixed a bug in which Electroplasm Bombs could be exploited to shorten implant cooldowns
- Fixed Thermostatic Injection and Nomax Skin to work as intended
- Fixed rare crash with projectiles
- Improved and fixed X-iloveyou-X (more accurate, less buggy)
- Fixed Cyborg spawning (again)
- Implemented JSON file updater. IF YOU INSTALLED THE MOD BEFORE, DELETE YOUR ZOE FOLDER (%appdata%/.minecraft/config/zoe) OR YOUR GAME WILL CRASH. JSONs will now automatically update if their “update” value is “true” (which it is by default). If you change JSON file values now, make sure to set “update” to “false”
- Added Software (EX-ploreX, AvariceXP, X-ILoveYou-X)
- Added Stasis and Berserk effects
- Fixed OverdriveOS charge cooldown
- Changed Electroplasmic Bomb to non-stackable in exchange for a cheaper recipe
- Added Lumoplasma Battleaxe
-You can no longer unequip Software if you have other software in your inventory
- Software cooldown now resets on respawn
- Fixed Mechanical entity spawning
- Dismantler now outputs ingredients in a random order
- Cyborgs and Cycrawlers now drop implants with a quality
- Fixed a bug in which Cyborg and Cycrawlers took double damage
- Added Software System
- Added Robocrafting system
- Added Software Computator (and recipe)
- Added Software (OverdriveOS)
- Changed “quality” NBT to “zoe_quality” → added a compatability layer to auto convert implants
- Fixed Electroplasmic Bomb not being craftable
- Shocked effect now work as intended (implant abilities are now invalid while shocked)
**DON'T FORGET TO DELETE THE ZOE FOLDER LOCATED AT /config/zoe**
- Added 10+ new advancements
- Increased hardness of all cyberstations
- Added new effect: Shock (extra damage to cyborg entities, disables player implants temporarily)
- Fixes crash when Sabotage of attacker is higher than defense of hurt mob
- Added Electroplasmic Bomb
- Added Armament Station crafting recipe (Armatechne use is now available!)
- Cyborgs now only spawn at y > 32
- Added Cycrawler mob (only spawns at y < 32)
- Dismantler now works constantly under redstone power
- Merged Career Selection and Career Stats GUIs into one
- Fixed unable to equip skin implants
- Increased Biotechne gain
- Changed some implant recipes
- Added inventory GUI design
- Flipped inventory placement in GUIs (on the left instead of right) to be more compatible with recipe mods such as JEI, EMI, REI, etc.
- Balanced some implants
- New attribute: Sabotage - Ignores Defense attribute (calculation: Defense - Sabotage)
- Fixed Biostation entity being a Mob
- Fixed Cyborg entity being a little overpowered (just a bit)
- Cheapened Handsaw recipe
- Silicon and Carbonsteel now use Charcoal or Coal
- Increased durability for most saws
- A small system for implanting tamed mobs is now in place
- Increased Cybertechne gain by x10
- Added Dismantler, which allows you to break down implants to their basic materials (must be activated by redstone)
- Improved implant equipping system (+ you can no longer equip implants with no quality)
- Added implants (Thermostatic Injection, Nomex Padding, Deadeye Optics)
**DON'T FORGET TO DELETE THE ZOE FOLDER LOCATED AT /config/zoe**
- Improved /zoe_techne command
- Added new implants (like, 5 more or something)
- Added sound feedback for implant failing to equip
Changed Biotechnic system (operating on others for implants)
- Added new creative tabs to sort all items and blocks neatly
- Implant damage is now increased (make sure you have a good ripper!)
- Biotechne increase is now applied properly
- Fixed Biostation recipe
- More fixes and changes