- just a working 26.1 update
僵尸来袭 (Zombies Are Coming)
这个模组会在玩家周围的每个维度不断生成僵尸(每 tick 生成 5 次)。这是最基本的实现,但我想要增加许多不同的子系统来增加模组的难度。
我希望在较长的时间内实现以下某些功能:
- 为僵尸添加基本能力:提高伤害(使用火、冻结)或使用其他效果
- 为僵尸赋予各种能力:比如 [Eldritch Mobs](
链接 )(不完全相同,但类似) - 赋予僵尸各种智能:比如跳跃咬人、跳过间隙(可能不太容易实现)以及行为模式(聚集在玩家周围)(也不太容易实现但可能性存在)
我希望目前实现以下某些功能:
- 不同环境生成不同类型的僵尸(水中生成溺尸,熔岩中生成僵尸猪灵,阳光下生成枯僵)
- 使僵尸对阳光天然免疫(可能不是所有僵尸,因为并非每个人都喜欢白天出现僵尸)
- 利用各种创造模式工具(比如 /ride /tp)增强僵尸的能力
- 升级 – 随着时间的推移和玩家取得重大成就,生成更多并更强大的僵尸
- 可能找出一种方法将数据存储在世界文件中(NBT 数据),以便在重新加载世界时保留状态
你之前不是做过一个类似的模组吗?
是的,我做过一个名为 [Zombie Apocalypse](
那上一个模组出了什么问题?
嗯,很麻烦啊。这是我的错。最糟糕的事情是配置文件。我不得不花费太多时间编写配置代码。而且这个模组似乎不太像它的名字。
这次我希望让僵尸的密度降低,但增加伤害和能力。而且不局限于一些配置选项。
上次有一件事情有点错。一切都是配置,这让我难以尝试编写难以配置的功能。
所以这一次没有配置文件了?
是的,至少很长一段时间内没有。我在考虑使用 yacl 来配置。
但是我会尝试使模组以一种格式易于编辑源代码以满足你的喜好。
所以这是一个全是僵尸的模组。
这次不是,我还想尝试使用骷髅等其他类型的生物。
你会添加客户端内容吗?
不会。
版本&下载
0.0.40+26.1-pre-2 · Alpha版本: 0.0.40+26.1-pre-2支持游戏: 26.1-pre-2类型: Fabric QuiltAlpha下载次数: 19
- bump mc version
0.0.40+26.1-snapshot-11 · Alpha版本: 0.0.40+26.1-snapshot-11支持游戏: 26.1-snapshot-11类型: Fabric QuiltAlpha下载次数: 20
- bump mc version
0.0.40+26.1-snapshot-10 · Alpha版本: 0.0.40+26.1-snapshot-10支持游戏: 26.1-snapshot-10类型: Fabric QuiltAlpha下载次数: 20
- bump mc version
0.0.40+26.1-snapshot-8 · Alpha版本: 0.0.40+26.1-snapshot-8支持游戏: 26.1-snapshot-8, 26.1-snapshot-9类型: Fabric QuiltAlpha下载次数: 33
## No changes, just bumped mc version
0.0.40+26.1-snapshot-7 · Alpha版本: 0.0.40+26.1-snapshot-7支持游戏: 26.1-snapshot-7类型: Fabric QuiltAlpha下载次数: 24
## Updated to latest snapshot
0.0.40+26.1-snapshot-6 · Alpha版本: 0.0.40+26.1-snapshot-6支持游戏: 26.1-snapshot-6类型: Fabric QuiltAlpha下载次数: 23
## Changes
- Updated to 26.1 snapshot 6
- Updated to 26.1 snapshot 6
0.0.40+26.1-snapshot-1 · Alpha版本: 0.0.40+26.1-snapshot-1支持游戏: 26.1-snapshot-1类型: Fabric QuiltAlpha下载次数: 37
## Alpha release
- Please report bugs
- Please report bugs
0.0.40+1.21.11 · Alpha版本: 0.0.40+1.21.11支持游戏: 1.21.11类型: Fabric QuiltAlpha下载次数: 1,513
## Changes
- Updated to 1.21.11
- Added split zombies
- Updated to 1.21.11
- Added split zombies
0.0.39+25w44a · Alpha版本: 0.0.39+25w44a支持游戏: 25w44a类型: Fabric QuiltAlpha下载次数: 81
## updated to 25w44a
- Gamerules might not get updated gracefully
- Gamerules might not get updated gracefully
0.0.39+25w43a · Alpha版本: 0.0.39+25w43a支持游戏: 25w43a类型: Fabric QuiltAlpha下载次数: 60
0.0.39+1.21.10 · Alpha版本: 0.0.39+1.21.10支持游戏: 1.21.10类型: Fabric QuiltAlpha下载次数: 827
## Changes
- Zombies are now nuetral like spiders
- Only alert allies when attacked by player
## Fixes
- Can now retaliate against getting hurt by other entity
- Zombies are now nuetral like spiders
- Only alert allies when attacked by player
## Fixes
- Can now retaliate against getting hurt by other entity
0.0.38+25w42a · Alpha版本: 0.0.38+25w42a支持游戏: 25w42a类型: Fabric QuiltAlpha下载次数: 63
- Use 1.21.10 smartbrainlib
0.0.38+1.21.10 · Alpha版本: 0.0.38+1.21.10支持游戏: 1.21.10类型: Fabric QuiltAlpha下载次数: 143
## Changes
- Finally fixing render issues with overlay
- Implemented new difficulty system api
- Added debug hud entries for new difficulty api
## Functional changes in difficulty system
- zombie kills since last respawn affect difficulty
- deaths are tracked in last 15 minutes
- too many deaths result in temp difficulty lowering
- Finally fixing render issues with overlay
- Implemented new difficulty system api
- Added debug hud entries for new difficulty api
## Functional changes in difficulty system
- zombie kills since last respawn affect difficulty
- deaths are tracked in last 15 minutes
- too many deaths result in temp difficulty lowering
0.0.37+25w41a · Alpha版本: 0.0.37+25w41a支持游戏: 25w41a类型: Fabric QuiltAlpha下载次数: 90
## Note
- Very unstable,use sbl 1.21.10
## Changes
- Added hearts for zombie kills
- Added gamerules for that mechanic
- Added new spawn condition
- Made zombies farm more stronger but slower
- Zombies now get faster when targeting players like enderman
- Fixed loot tables to smaller and more vanilla (mirroring hard difficulty)
- Added a summon vehicle mob effect allowing for jockeys (not yet added)
- Made debug entries stick together
## Fixes
- Various crashed related to attributes
- Very unstable,use sbl 1.21.10
## Changes
- Added hearts for zombie kills
- Added gamerules for that mechanic
- Added new spawn condition
- Made zombies farm more stronger but slower
- Zombies now get faster when targeting players like enderman
- Fixed loot tables to smaller and more vanilla (mirroring hard difficulty)
- Added a summon vehicle mob effect allowing for jockeys (not yet added)
- Made debug entries stick together
## Fixes
- Various crashed related to attributes
0.0.37+1.21.10 · Alpha版本: 0.0.37+1.21.10支持游戏: 1.21.10类型: Fabric QuiltAlpha下载次数: 160
## Changes
- Added hearts for zombie kills
- Added gamerules for that mechanic
- Added new spawn condition
- Made zombies farm more stronger but slower
- Zombies now get faster when targeting players like enderman
- Fixed loot tables to smaller and more vanilla (mirroring hard difficulty)
- Added a summon vehicle mob effect allowing for jockeys (not yet added)
- Made debug entries stick together
## Fixes
- Various crashed related to attributes
- Added hearts for zombie kills
- Added gamerules for that mechanic
- Added new spawn condition
- Made zombies farm more stronger but slower
- Zombies now get faster when targeting players like enderman
- Fixed loot tables to smaller and more vanilla (mirroring hard difficulty)
- Added a summon vehicle mob effect allowing for jockeys (not yet added)
- Made debug entries stick together
## Fixes
- Various crashed related to attributes
0.0.36+1.21.9 · Alpha版本: 0.0.36+1.21.9支持游戏: 1.21.9, 1.21.10-rc1, 1.21.10类型: Fabric QuiltAlpha下载次数: 209
## Changes
- Mob variant templates
- Mob Variants are now tag based
- Added debug hud entries for zombie mod
- Changed armor level rates to match vanilla (They changed it in a recent snapshot I forgot to properly check sources so thought they weren't changed)
- Change equipment tables to be almost exactly vanilla (Hard difficulty rates)
- Lower the size of inbuilt datapack by a lot
- Special zombies now don't have a speed and such during night and have vanilla zombie stats always
- Mob variant templates
- Mob Variants are now tag based
- Added debug hud entries for zombie mod
- Changed armor level rates to match vanilla (They changed it in a recent snapshot I forgot to properly check sources so thought they weren't changed)
- Change equipment tables to be almost exactly vanilla (Hard difficulty rates)
- Lower the size of inbuilt datapack by a lot
- Special zombies now don't have a speed and such during night and have vanilla zombie stats always
0.0.35+1.21.9 · Alpha版本: 0.0.35+1.21.9支持游戏: 1.21.9类型: Fabric QuiltAlpha下载次数: 77
## Updated to 1.21.9
0.0.35+1.21.9-rc1 · Alpha版本: 0.0.35+1.21.9-rc1支持游戏: 1.21.9-rc1类型: Fabric QuiltAlpha下载次数: 50
## Changes
- Updated to 1.21.9-rc1
- Various code changes
- use fapi more , making it more stable and compatible
- Updated to 1.21.9-rc1
- Various code changes
- use fapi more , making it more stable and compatible
0.0.34+1.21.9-pre2 · Alpha版本: 0.0.34+1.21.9-pre2支持游戏: 1.21.9-pre2, 1.21.9-pre3类型: Fabric QuiltAlpha下载次数: 61
## Changes
- Fixed launch in production
- Fixed launch in production
0.0.33+1.21.9-pre2 · Alpha版本: 0.0.33+1.21.9-pre2支持游戏: 1.21.9-pre1类型: Fabric QuiltAlpha下载次数: 28
## Changes
- Updated to 1.21.9-pre2
## Crashes
- Updated to 1.21.9-pre2
## Crashes
0.0.33+1.21.9-pre1 · Alpha版本: 0.0.33+1.21.9-pre1支持游戏: 1.21.9-pre1类型: Fabric QuiltAlpha下载次数: 30
## Changes
- Fixed headless zombie rendering
- Merged subproject pr (The mod is now split into subprojects)
### Note: No 1.21.9-pre2 for now b/c fapi issues
### Crashes
- Fixed headless zombie rendering
- Merged subproject pr (The mod is now split into subprojects)
### Note: No 1.21.9-pre2 for now b/c fapi issues
### Crashes
0.0.32+25w37a · Alpha版本: 0.0.32+25w37a支持游戏: 25w37a类型: Fabric QuiltAlpha下载次数: 37
- Shield zombies now use vanilla custom item models
- Added headless zombies
- Added an attachment that makes zombie head hidden (render_head)
- update to 25w37a
- mirror vanilla armor spawn rates
## Development will pause for sometime since I dont have my computer right now
- Added headless zombies
- Added an attachment that makes zombie head hidden (render_head)
- update to 25w37a
- mirror vanilla armor spawn rates
## Development will pause for sometime since I dont have my computer right now
0.0.31+25w36b · Alpha版本: 0.0.31+25w36b支持游戏: 25w36b类型: Fabric QuiltAlpha下载次数: 47
## Changes
- Door zombies
- Iron door, copper door, oak door, tough zombies
- Door zombies
- Iron door, copper door, oak door, tough zombies
0.0.30+25w35a · Alpha版本: 0.0.30+25w35a支持游戏: 25w35a, 25w36b类型: Fabric QuiltAlpha下载次数: 57
## Changes
- Updated to 25w35a
- Updated to 25w35a
0.0.30+25w34b · Alpha版本: 0.0.30+25w34b支持游戏: 25w34b类型: Fabric QuiltAlpha下载次数: 46
## Changes
- updated
- actually fix rain zombie outer layer
- updated
- actually fix rain zombie outer layer
0.0.30+25w33a · Alpha版本: 0.0.30+25w33a支持游戏: 25w33a类型: Fabric QuiltAlpha下载次数: 50
## Changes
- Added drowned outer layer to rain zombies
- Now you can add outer layer to zombies
- For example
```json
"zenxarch:overlay": {
"layerId": "minecraft:drowned",
"layerName": "outer",
"texture": "minecraft:entity/zombie/drowned_outer_layer"
}
```
This will attach a zombie renderer that renderers entity model layer "drowned/outer" with texture minecraft:entity/zombie/drowned_outer_layer
- Added drowned outer layer to rain zombies
- Now you can add outer layer to zombies
- For example
```json
"zenxarch:overlay": {
"layerId": "minecraft:drowned",
"layerName": "outer",
"texture": "minecraft:entity/zombie/drowned_outer_layer"
}
```
This will attach a zombie renderer that renderers entity model layer "drowned/outer" with texture minecraft:entity/zombie/drowned_outer_layer
0.0.29+25w33a · Alpha版本: 0.0.29+25w33a支持游戏: 25w33a类型: Fabric QuiltAlpha下载次数: 42
## No user facing changes
- updated to 25w33a
## Dev changes
- start work on additional rendering changes
- registered a different renderer for zombies client side
- remove dependency on sbl for now
- changed build to have minecraft version in jar name
- updated to 25w33a
## Dev changes
- start work on additional rendering changes
- registered a different renderer for zombies client side
- remove dependency on sbl for now
- changed build to have minecraft version in jar name
0.0.29 · Alpha版本: 0.0.29支持游戏: 25w31a, 25w32a类型: Fabric QuiltAlpha下载次数: 53
## new zombies
- bonemeal zombie: passively bonemeals plants on its position
- invisible zombie
## changes
- add count entry to spawn particles effect
- bonemeal effect
- add interval based mob effect
- bonemeal zombie: passively bonemeals plants on its position
- invisible zombie
## changes
- add count entry to spawn particles effect
- bonemeal effect
- add interval based mob effect
0.0.28 · Alpha版本: 0.0.28支持游戏: 25w31a类型: Fabric QuiltAlpha下载次数: 33
### Changes
- Updated to snapshot
- remove brain code (temporary,only for snapshots)
- add copper armor
- Updated to snapshot
- remove brain code (temporary,only for snapshots)
- add copper armor
0.0.28 · Alpha版本: 0.0.28支持游戏: 1.21.8类型: Fabric QuiltAlpha下载次数: 600
## New Effects
- Explosion effect
- convert to entity type
## New Zombies
- Exploding zombie rare in all biomes
- Rain zombies , spawns in rain, drops drowned loot
- Explosion effect
- convert to entity type
## New Zombies
- Exploding zombie rare in all biomes
- Rain zombies , spawns in rain, drops drowned loot
0.0.27 · Alpha版本: 0.0.27支持游戏: 1.21.7, 1.21.8类型: Fabric QuiltAlpha下载次数: 176
### Fixes
- Fixed a npe if zombie has null variant
### Changes
- Zombies variants are more common now
- Zombies will try to ride chickens and parrots if the player is towering (only if chickens/parrots are close by)
- Default datapack is now optional (can be disabled)
- bit Cleaner code
- Zombies drop bones
- Zombies run when they acquire a target
- Night zombies are a bit slower
### Changes to datapack
- Add weather related spawn conditions
- Fixed a npe if zombie has null variant
### Changes
- Zombies variants are more common now
- Zombies will try to ride chickens and parrots if the player is towering (only if chickens/parrots are close by)
- Default datapack is now optional (can be disabled)
- bit Cleaner code
- Zombies drop bones
- Zombies run when they acquire a target
- Night zombies are a bit slower
### Changes to datapack
- Add weather related spawn conditions
0.0.26 · Alpha版本: 0.0.26支持游戏: 1.21.7类型: Fabric QuiltAlpha下载次数: 62
## New zombie attachments
- Invulnerability to damage types (as an attachment)
- Heal from attack damage (mob effect)
## Changes
- Axe zombie heals from attacks
- Fire zombie is invulnerable to fire, freeze zombie is same with freezing damage
- Difficulty does not go down to zero after a long time but to 25%
- Invulnerability to damage types (as an attachment)
- Heal from attack damage (mob effect)
## Changes
- Axe zombie heals from attacks
- Fire zombie is invulnerable to fire, freeze zombie is same with freezing damage
- Difficulty does not go down to zero after a long time but to 25%
0.0.25 · Alpha版本: 0.0.25支持游戏: 1.21.7类型: Fabric QuiltAlpha下载次数: 48
#### Changes
- Updated to 1.21.7
- Updated to 1.21.7
0.0.25 · Alpha版本: 0.0.25支持游戏: 1.21.6类型: Fabric QuiltAlpha下载次数: 119
### Changes
- Added duration property to spawn effect cloud mobeffect
- Add two new zombie variants swamp (poison), desert(darkness,hunger and husk skin)
- Changed internal spawn logic (optimized)
- Added duration property to spawn effect cloud mobeffect
- Add two new zombie variants swamp (poison), desert(darkness,hunger and husk skin)
- Changed internal spawn logic (optimized)
0.0.24 · Alpha版本: 0.0.24支持游戏: 1.21.6类型: Fabric QuiltAlpha下载次数: 81
## Changes
- Updated to 1.21.6
- Fix axe zombie having freeze effects
- Slightly change zombie spawning
- Add misc commands (only in dev env)
- Updated to 1.21.6
- Fix axe zombie having freeze effects
- Slightly change zombie spawning
- Add misc commands (only in dev env)
0.0.23 · Alpha版本: 0.0.23支持游戏: 1.21.5类型: Fabric QuiltAlpha下载次数: 374
- Split datagen sources (done similiar to [frostiful](https://github.com/TheDeathlyCow/frostiful/blob/1.21.5/build.gradle))
- Updated libs
- Added a zombie variant that spawns in forest with axe
- Note: Sources for datagen not added
- Updated libs
- Added a zombie variant that spawns in forest with axe
- Note: Sources for datagen not added
0.0.22 · Alpha版本: 0.0.22支持游戏: 1.21.5类型: Fabric QuiltAlpha下载次数: 374
## Update to 1.21.5
- Tiny changes to mod metadata
- Tiny changes to mod metadata
0.0.21 · Alpha版本: 0.0.21支持游戏: 25w10a类型: Fabric QuiltAlpha下载次数: 50
Update to 25w10a
0.0.21 · Alpha版本: 0.0.21支持游戏: 25w09b类型: Fabric QuiltAlpha下载次数: 36
Massive overhaul to entity variant system.
Now uses fabric data attachment api as components and uses vanilla's mob variant system for spawn conditions.
## Changes
- Much cleaner code
- Added texture override attachment
- zombie attributes are no longer hardcoded
- Various additions to data driven system (kinda long)
## Fixes
- No null pointer exception in random zombie effect
Now uses fabric data attachment api as components and uses vanilla's mob variant system for spawn conditions.
## Changes
- Much cleaner code
- Added texture override attachment
- zombie attributes are no longer hardcoded
- Various additions to data driven system (kinda long)
## Fixes
- No null pointer exception in random zombie effect
0.0.20 · Alpha版本: 0.0.20支持游戏: 25w09b类型: Fabric QuiltAlpha下载次数: 43
## Changes
- Basic update to 1.21.5
- Removed usage of deprecated method for smartbrainlib
Use smartbrainlib for 1.21.4
Build against [@b0fe16a6d4eb767ecc1b7d6ebc9c1b820c7c0d78](https://codeberg.org/ZenXArch/zombies/commit/b0fe16a6d4eb767ecc1b7d6ebc9c1b820c7c0d78)
- Basic update to 1.21.5
- Removed usage of deprecated method for smartbrainlib
Use smartbrainlib for 1.21.4
Build against [@b0fe16a6d4eb767ecc1b7d6ebc9c1b820c7c0d78](https://codeberg.org/ZenXArch/zombies/commit/b0fe16a6d4eb767ecc1b7d6ebc9c1b820c7c0d78)
0.0.20 · Alpha版本: 0.0.20支持游戏: 1.21.4类型: FabricAlpha下载次数: 554
## New Features
- Zombie variant based entity textures
- zombies variants now use "{namespace}/textures/entity/zombie/{id}.png" as its texture if the path is present
- uses fabric data attachments api for syncing this info to client
- So the mod is still optional on clientside
## Extra
- Updated dependencies,updated smartbrainlib
- kind of better leaping code
- Zombie variant based entity textures
- zombies variants now use "{namespace}/textures/entity/zombie/{id}.png" as its texture if the path is present
- uses fabric data attachments api for syncing this info to client
- So the mod is still optional on clientside
## Extra
- Updated dependencies,updated smartbrainlib
- kind of better leaping code
0.0.19 · Alpha版本: 0.0.19支持游戏: 1.21.4类型: Fabric QuiltAlpha下载次数: 54
Just me dumping commits from repo I did 3 months ago
## Changes
- Code refactor (not that it changes on gameside)
- Zombies can now leap at you (kinda broken, so much so I want to stop trying to write custom Ai for zombies)
- Added attributes field to zombie variants (yeah now they are variants)
- Zombie equipment now mirrors vanilla
- Added a loot condition as a spawn check (you can now restrict zombie spawning)
- Added TimeCheckLootCondition (I someday need to write documentation for this)
- Added quality field to like make better/stronger zombies spawn at higher difficulty
## Future plans
Well, I kinda abandoned the project after/during my exams.
SO now
- Remove smartbrainlib unless I have a solid plan for what I want to do with it
- Maintain the project, just update dependencies
- Add more data driven features like make mob spawning less hardcoded
- Make it more modular, like implement component system from 1.21.5
- Work towards 1.21.5
- Backport to 1.21.1
## Changes
- Code refactor (not that it changes on gameside)
- Zombies can now leap at you (kinda broken, so much so I want to stop trying to write custom Ai for zombies)
- Added attributes field to zombie variants (yeah now they are variants)
- Zombie equipment now mirrors vanilla
- Added a loot condition as a spawn check (you can now restrict zombie spawning)
- Added TimeCheckLootCondition (I someday need to write documentation for this)
- Added quality field to like make better/stronger zombies spawn at higher difficulty
## Future plans
Well, I kinda abandoned the project after/during my exams.
SO now
- Remove smartbrainlib unless I have a solid plan for what I want to do with it
- Maintain the project, just update dependencies
- Add more data driven features like make mob spawning less hardcoded
- Make it more modular, like implement component system from 1.21.5
- Work towards 1.21.5
- Backport to 1.21.1
0.0.18 · Alpha版本: 0.0.18支持游戏: 1.21.4类型: Fabric QuiltAlpha下载次数: 399
## Changes
- A new dependency (smartbrainlib)
- The new dependency will allow for much more complex zombie behaviour
- The zombies currently have two behaviours removed.
- They can't break doors (will add later).
- They won't break eggs (I guess fine since they were spawning in broad daylight).
- Zombies no longer try to call spawning code when they get damaged
- Now most zombies have half health (but double speed if spawned at night)
- Have lower follow range (about same follow range at night)
- Added a density capper (no longer zombies getting flooded in a single area
- Added a gamerule to control if zombies should immediately target player on spawning (default: false / used to true)
- Implemented all zombie events
## Note
- This is an alpha mod so api is unstable so datapack features are likely (definetly) going to change
- A new dependency (smartbrainlib)
- The new dependency will allow for much more complex zombie behaviour
- The zombies currently have two behaviours removed.
- They can't break doors (will add later).
- They won't break eggs (I guess fine since they were spawning in broad daylight).
- Zombies no longer try to call spawning code when they get damaged
- Now most zombies have half health (but double speed if spawned at night)
- Have lower follow range (about same follow range at night)
- Added a density capper (no longer zombies getting flooded in a single area
- Added a gamerule to control if zombies should immediately target player on spawning (default: false / used to true)
- Implemented all zombie events
## Note
- This is an alpha mod so api is unstable so datapack features are likely (definetly) going to change
0.0.17 · Alpha版本: 0.0.17支持游戏: 1.21.4类型: Fabric QuiltAlpha下载次数: 77
## Changes
- Add more sugar to codec (in code and in json)
- Add ability to apply status effect to zombie
- Add more sugar to codec (in code and in json)
- Add ability to apply status effect to zombie
0.0.16 · Alpha版本: 0.0.16支持游戏: 1.21.4类型: Fabric QuiltAlpha下载次数: 48
## Changes
- Make more fields optional in template format
- Change and add biome tags (now uses conventional tags)
- Add a field for death loot table of a zombie template
- Add a lot more event fields (only previous are implemented)
- Change format and now being able to specify a status effect instance
### Update to minecraft 1.21.4
- Make more fields optional in template format
- Change and add biome tags (now uses conventional tags)
- Add a field for death loot table of a zombie template
- Add a lot more event fields (only previous are implemented)
- Change format and now being able to specify a status effect instance
### Update to minecraft 1.21.4
0.0.15 · Alpha版本: 0.0.15支持游戏: 1.21.4-rc1类型: Fabric QuiltAlpha下载次数: 54
Fix launching the game in the rc candidate
## Big Changes
- Now you can configure the zombies using datapacks
- (Being lazy i have not written a guide yet)
- The configuration is similiar to how enchantments work
- Forgot to wrote this initially but loading old worlds with old zombies will reset those zombies to normal zombies because of changes to id and I couldnt be bothered to write a backward compatible so, now you know
## Big Changes
- Now you can configure the zombies using datapacks
- (Being lazy i have not written a guide yet)
- The configuration is similiar to how enchantments work
- Forgot to wrote this initially but loading old worlds with old zombies will reset those zombies to normal zombies because of changes to id and I couldnt be bothered to write a backward compatible so, now you know
0.0.14 · Alpha版本: 0.0.14支持游戏: 1.21.4-rc1类型: Fabric QuiltAlpha下载次数: 46
Actually for rc-1 (Does not run sorry)
## Changes
- No Zombies spawn on first day
- Optimized the difficulty code a bit
## Changes
- No Zombies spawn on first day
- Optimized the difficulty code a bit
0.0.13 · Alpha版本: 0.0.13支持游戏: 1.21.3类型: Fabric QuiltAlpha下载次数: 130
## Fixes
- Zombies no longer target creative players on spawn
- Spawn speed can now be lot slower
- Fix zombies not spawning if player is standing under sky and zombies burn is daylight is set to true
## Changes
- Now zombies stop spawning if you spend too much time in a place
- Changed difficulty calculation
- There is no longer a sudden increase in difficulty as soon as you craft wooden tools
- Now you can have maximum difficulty without having moon size being max
- Zombies no longer target creative players on spawn
- Spawn speed can now be lot slower
- Fix zombies not spawning if player is standing under sky and zombies burn is daylight is set to true
## Changes
- Now zombies stop spawning if you spend too much time in a place
- Changed difficulty calculation
- There is no longer a sudden increase in difficulty as soon as you craft wooden tools
- Now you can have maximum difficulty without having moon size being max
0.0.12 · Alpha版本: 0.0.12支持游戏: 1.21.3类型: Fabric QuiltAlpha下载次数: 72
- Add lots of features to zombie templates
- Next version could possibly be data driven (with datapacks)
## Zombie Templates
- fire zombies (spawns in hot biomes (using biomes which warm frog variant spawns in))
- freeze zombies (spawns in cold biomes (using biomes which cold frog variant spawns in))
- swapping zombie (spawns in all biomes rarely, swaps position with the mob it attacks)
- All these zombies also show particle effects
- Next version could possibly be data driven (with datapacks)
## Zombie Templates
- fire zombies (spawns in hot biomes (using biomes which warm frog variant spawns in))
- freeze zombies (spawns in cold biomes (using biomes which cold frog variant spawns in))
- swapping zombie (spawns in all biomes rarely, swaps position with the mob it attacks)
- All these zombies also show particle effects
0.0.11 · Alpha版本: 0.0.11支持游戏: 1.21.3类型: Fabric QuiltAlpha下载次数: 59
- Zombie equipment is now controlled by loot tables.
(Difficulty is inserted into the zombie loot table through luck value).
- Zombies immediately target nearest player on spawn (within 64 blocks)
- internally added zombie templates (could become data driven in futute)
## Fixed
- Zombie now don't spawn in ancient city
## Known issues
- Zombie equipment are always enchanted
(Difficulty is inserted into the zombie loot table through luck value).
- Zombies immediately target nearest player on spawn (within 64 blocks)
- internally added zombie templates (could become data driven in futute)
## Fixed
- Zombie now don't spawn in ancient city
## Known issues
- Zombie equipment are always enchanted
0.0.10 · Beta版本: 0.0.10支持游戏: 1.21.3类型: Fabric QuiltBeta下载次数: 109
Update to 1.21.3
- better mixin (less shady reflection)
- better mixin (less shady reflection)
0.0.10 · Beta版本: 0.0.10支持游戏: 1.21.1类型: Fabric QuiltBeta下载次数: 1,248
# New Gamerules
- Zombies burn in daylight -> whether or not modded zombies burn/spawn in daylight
- Spawn zombies -> whether or not to spawn zombies
is Independent of other gamerules so you can have it so others mobs don't spawn and this mod still works
- Optimized spawning code
- Zombies burn in daylight -> whether or not modded zombies burn/spawn in daylight
- Spawn zombies -> whether or not to spawn zombies
is Independent of other gamerules so you can have it so others mobs don't spawn and this mod still works
- Optimized spawning code
0.0.9 · Beta版本: 0.0.9支持游戏: 1.21.1类型: Fabric QuiltBeta下载次数: 81
- Removed debug code that wasn't mean to be there (simply commented a line)
- Removed config
- Added data generation (now internal stuff is controlled by tags, only items for now)
- Also an enchantment provider now controls enchantments
- Fixed a bug with enchantments not applying
- Added two gamerules
- Now mod depends on fabric api
- Now difficulty is dependent on number of zombies killed,time passed,equipment,weapons and food in your inventory
- Removed config
- Added data generation (now internal stuff is controlled by tags, only items for now)
- Also an enchantment provider now controls enchantments
- Fixed a bug with enchantments not applying
- Added two gamerules
- Now mod depends on fabric api
- Now difficulty is dependent on number of zombies killed,time passed,equipment,weapons and food in your inventory
0.0.8 · Alpha版本: 0.0.8支持游戏: 1.21.2类型: FabricAlpha下载次数: 91
Updated to 1.21.2
Late night port
All i can say is that it will not crash
Armor may work different (or not work)
Enchantments may not work or they might
Late night port
All i can say is that it will not crash
Armor may work different (or not work)
Enchantments may not work or they might
0.0.8 · Alpha版本: 0.0.8支持游戏: 1.21.1类型: FabricAlpha下载次数: 134
Added lots of new config options
- optionally showing difficulty in player subtitle (debug.toml)
time period through which difficulty varies (time.toml)
- enchantments (equipment.toml)
- biome checks (spawn.toml)
Changed logic for several factors
- spawning, now picks an initial pos and tries spawning extra around that
- Now uses #swords #axes #{mace,trident,{head,...}_armor}_enchantable weapons/armor
- Changed chances for picking weapons (lowered it, ~0.5 chance for any single piece on a zombie)
Fixed bugs (I don't know which ones, or even new or old ones but they were fixed)
I basically went full quality control and like tried to over engineer I think (add too many locs/ so maybe more bugs)
Performance might get worse.
- optionally showing difficulty in player subtitle (debug.toml)
time period through which difficulty varies (time.toml)
- enchantments (equipment.toml)
- biome checks (spawn.toml)
Changed logic for several factors
- spawning, now picks an initial pos and tries spawning extra around that
- Now uses #swords #axes #{mace,trident,{head,...}_armor}_enchantable weapons/armor
- Changed chances for picking weapons (lowered it, ~0.5 chance for any single piece on a zombie)
Fixed bugs (I don't know which ones, or even new or old ones but they were fixed)
I basically went full quality control and like tried to over engineer I think (add too many locs/ so maybe more bugs)
Performance might get worse.
0.0.7 · Alpha版本: 0.0.7支持游戏: 1.21.1类型: FabricAlpha下载次数: 85
## Added a basic config to the mod.
Using Kaleido config/quilt config
Will find toml files under config/zenxarch_zombies
- For lightlevel effect on spawn rates
- Range in which zombies are spawned
- Biomes in which no zombies should spawn
- Debug config (logging and particles disabled by default)
A few fixes to the spawning code. Very stable right now.
Using Kaleido config/quilt config
Will find toml files under config/zenxarch_zombies
- For lightlevel effect on spawn rates
- Range in which zombies are spawned
- Biomes in which no zombies should spawn
- Debug config (logging and particles disabled by default)
A few fixes to the spawning code. Very stable right now.
0.0.6 · Alpha版本: 0.0.6支持游戏: 1.21.1类型: FabricAlpha下载次数: 74
Basically tried my best to port to 1.21.1. (There could be problems I didnt check thoroughly)
Fixed some crashes on high day count (or in general). They might have been there in last version.
Zombies show particles (was middle of like adding special particles to stronger zombies).
No gaurantee this will launch but give it a try.
Fixed some crashes on high day count (or in general). They might have been there in last version.
Zombies show particles (was middle of like adding special particles to stronger zombies).
No gaurantee this will launch but give it a try.
0.0.5 · Alpha版本: 0.0.5支持游戏: 1.20.4类型: FabricAlpha下载次数: 924
Fix a lot of spawn related problems.
Reloading world now also reloads the new zombies.
A lot of changes (make it more like inner minecraft logic). So the natural zombies are different than the mod's spawned zombies.
Also zombies can now be spawn proofed, using blocklight, and level above 0 is fine.
Spawn speed is higher now, Also a debug class is added. Logging stats every 5 minutes.
Reloading world now also reloads the new zombies.
A lot of changes (make it more like inner minecraft logic). So the natural zombies are different than the mod's spawned zombies.
Also zombies can now be spawn proofed, using blocklight, and level above 0 is fine.
Spawn speed is higher now, Also a debug class is added. Logging stats every 5 minutes.
0.0.4 · Alpha版本: 0.0.4支持游戏: 1.20.4类型: FabricAlpha下载次数: 92
So I have implement difficulty into the game.
So the difficulty is divided into three phases.
First Five days ->
Zombies spawn slowly and without armor.
First Fifty days ->
Zombies spawn fast with passing days.
They can spawn with armor (less powerful than diamond armor) with max 10% chance.
Enchanted armor (always cause yeah alpha) not treasure.
Then upto 250 days ->
Zombies spawn faster and faster.
Zombies spawn with armor (including more powerful than diamond) (50% normal armor and 5% rare armor).
5% chance of spawning with shield.
Zombies spawn with enchantments (every single one) including treasure enchantments.
Also modded armor/swords/enchantments are supported.
So the difficulty is divided into three phases.
First Five days ->
Zombies spawn slowly and without armor.
First Fifty days ->
Zombies spawn fast with passing days.
They can spawn with armor (less powerful than diamond armor) with max 10% chance.
Enchanted armor (always cause yeah alpha) not treasure.
Then upto 250 days ->
Zombies spawn faster and faster.
Zombies spawn with armor (including more powerful than diamond) (50% normal armor and 5% rare armor).
5% chance of spawning with shield.
Zombies spawn with enchantments (every single one) including treasure enchantments.
Also modded armor/swords/enchantments are supported.
0.0.3 · Alpha版本: 0.0.3支持游戏: 1.20.4类型: FabricAlpha下载次数: 87
So yeah New Version.
Well just changed how stuff works.
This uses rather simple techniques (just copies vanilla dynamics more than last time).
So yeah a difficulty setting, so you will see more zombies as more days pass by (difficulty goes up till 100 days and 100 hours (in one place)).
Your regular stuff.
Enchanted armor, leather,iron,diamond,netherite armor.
For weapons -> iron shovel,sword,diamond sword,netherite axe.
Well just changed how stuff works.
This uses rather simple techniques (just copies vanilla dynamics more than last time).
So yeah a difficulty setting, so you will see more zombies as more days pass by (difficulty goes up till 100 days and 100 hours (in one place)).
Your regular stuff.
Enchanted armor, leather,iron,diamond,netherite armor.
For weapons -> iron shovel,sword,diamond sword,netherite axe.
Zombies Are Coming 0.0.2
0.0.2 · Alpha版本: 0.0.2支持游戏: 1.20.4类型: FabricAlpha下载次数: 67
- Just some basic setup
Just simple zombies spawning at night.
And more stable.
Just simple zombies spawning at night.
And more stable.
0.0.1 · Alpha版本: 0.0.1支持游戏: 1.20.2类型: FabricAlpha下载次数: 269
- A very basic mod that tries 5 times every tick to spawn a zombie
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