- Fixed and reworked Magma Cubes
- Resin bricks
- Placeholder Creaking
- Tweaked Wait music disc
- Bush
- Cleaned up the Pale Oak Door Models
- Made forglights match slime
- Edited the color maps to be less drastic
- tweaked the bush model to match the dead bush model
- Firefly Bush
- Warm and cold cows
- warm and cold chickens
- Dry Grasses
- Cactus Flower
- New Eggs
- Updated Sheep Undercoat
- Fixed the gap in fence UV mapping
- Tweaked tulip heads
- Tweaked and fixed some potted plants
- Reworked magma cream
- Hanging Signs GUI
- Fixed bottom half of right open acacia doors disappearing
- Made baked potatoes a little meatier
- tweaked TNT
- tweaked charcoal
- reworked cocoa beans into an unroasted cacao pod
- tweaked oak logs
- reworked carrots and golden carrots
- tweaked leather studs
- tweaked lead
- Finally moved the leather models to look like regular leather armor
- Tweaked Witch
- Added the non tropical fish model textures
- tweaked melon and beetroot seeds
- Tweaked tripwire model and texture
- Fishes (except tropical)
- Frogs
- Rest of the Music Discs
- Softened Glints
- Reworked Bundle
- Colored Bundles
- Two new banner patterns
- cleaned up spruce trapdoors
- tweaked purpur blocks/pillars
- tweaked chorus fruit and popped chorus fruit
- tweaked chorus plants
- tweaked endstone bricks
- straightened out the netherbricks
- saturated birch wood a little
- tweaked HUD selector
- reworked terracotta
- Goats
- Horses
- Fixed the weird emissive overlay shader workaround thing for spider eyes
- New Pigs
- Lightened stripped spruce logs
- Updated Lodestone to reflect new recipe, sorry creepy eye fans
- Pale Oak textures and models
- Leaf Litter
- Wildflowers
- Desaturated and added a belt to plains villager robes
- & Various other little tweaks that i forgot to write down
- Lowered Bricks saturation
- Darkened Inventory Slots and Lightly Colored Hotbar Numerals
- Tweaked Chest and Legging Armor Trim Overlay
- Shortened the Chest eye marking of Eye Trim
- Edited armor icons in alignment of trim textures (and in general)
- Drafted Item Trim Overlays
- Edited some armor model textures and reworked otherside
- Added x-ray prevention to top of jukebox model
- Darkened and desaturated the ominous potion
- Fixed hoglins missing a tusk
- Reworked Nether Portal Draft
- Tweaked Saplings
- Updated armor model filepaths but also added duplicates in the old spots to support backwards compatibility
- Fixed the enderman / enderdragon white body glitches
Many many tweaks and additions that I didn't keep track of, sorry.
Includes a lot of the new tricky trials stuff but also many tweaks to pre-existing attempts and attempts at old stuff that I just hadn't done yet.
Hope you enjoy!
- Tweaked Warped Roots
- Tweaked Nether Sprouts
- Tweaked Crimson Root
- Retinted Sand and Variants
- Retinted Sandstone family
- Tweaked GUI Bars
- Tweaked the Skull that wears the mob effects in the corner of the screen
- Tweaked Torch item and block textures
- Tweaked Various GUI elements
- Retinted Red Sandstone family
- Tweaked Iron Pick so it doesn't curve too much
- Nudged Iron Shovel into place
- Retinted Grindstone GUI colors
- Tweaked Grindstone Block
- tweaked Gravel
- Reworked Ingots
- Tweaked Iron Items
- Updated Tadpole and Snow buckets
- Tweaked White Dye
- Tweaked Gold Item Palette and Gold Block
- Added shoes to the iron boots
- Tweaked sticks of items w/sticks
- Tweaked Bows and Crossbows
- Added Parathetical clarifications for all renamed items
- tweaked diamond boots
- tweaked netherite tools and armor
- Updated flint and steel
- Tweaked Health, Freezing, Withering, Absorption Health, Hunger and Armor Icons
- Redesigned Experience Bar
- Turned the Ping animation and Ping Status icons into little chains
- Reworked Spyglass item
- Reworked Fishing Rod and Fishing Rod based items
- Tweaked String
- Tweaked Copper and Cut Copper Blocks
- Reworked Trident
- Tweaked Stone Tools
- Tinted Grass Block palette
- Updated Iron Door, Trap Door, Block and Bars
- Tinted Deepslate and Cobbled Deepslate palette
- Tinted Netherrack palette
- Tinted Deepslate and referenced blocks
- Fixed Deepslate Emerald Ore still being red
- Tweaked Dead Corals
- Tweaked Diamond Boots armor
- Tweaked dirt and all that references it
- Reworked Rooted Dirt
- Fixed fence gate models flipping on the z axis when you open them
- Reworked Rooted Dirt
- Sugar Cane Model
- Sniffer Egg
- Cherry Petals
- Reworked Base Wool Texture
- Gave smoker unique progress idicators (WIP)
- Fixed smoker model and tweaked top texture
- Changed item frame wood to the worked worked palette
- Added sand variants
- Dirt variants, too
- Tweaked beetroot seeds
- Reworked Daylight Sensor
- Tweaked Dead Bush
- Reworked Brown Mushroom item
- New base Planks texture, nether woods keep the old one
- New base Boat texture
- Boats with Chests
- Dried Kelp
- Tweaked oaked door
- Attempted a saturation gradient with Soul Sand variants and Soul - Soil
- Softened Cobblestone and Mossy Cobblestone
- Aligned some powders up/down
- First Draft of Beds
- Mooshrooms
- Knot
- Added a butcher knife to the butcher and made their headband bolder
- Prototyping Textures for wooden Slabs and Stairs
- Tweaked Cactus
- Tweaked Acacia Fence
- Cacao Growth Models
- Tweaked Leather Armor (Added rings, centered the studs)
- Dark Prismarine
- Tweaked Red Nether Bricks
- Cracked Nether Bricks
- All three Raw Minerals
- Tweaked Andesite
- Tweaked Beds
- Tweaked Diorite
- Reworked Polished Diorite
- Tweaked Granite
- Reworked Polished Granite
- Reworked Gold Ores
- Attempted to palettize my very inefficient prismarine texture
- Reworked Glowstone
- Updated Advancements GUI
- Fixed Chain ends being transparent
- Tweaked stat icons again
- Tweaked Iron Armor model
- Various small tweaks to Villagers
- Tweaked Mudbricks to be more cartoony
- Added custom textures for Mudbrick walls and Slabs
- Crimson Gate Texture
- Warped Gate Texture
- Weaponsmith
- Armorer
- Butcher
- Leather Worker
- FINALLY fixed cauldrons getting default chubby again after being filled with liquid even though that was very, very cute
- Fixed birch fence missing particles
- Tweaked Rose colors
- Tweaked Furnace, Smoker, Blast Furnace
- Tweaked Smoker
- Tweaked Torchflower colors
- Tweaked Dispenser/Dropper Menu
- Reworked Copper Family (WIP)
- Reworked Totem of Undying into Torch of the Undying
- Moved some menu names for visibility: Furnace, Smoker
- Fence gate models
- Torchflower Model and Item
- Fixed Fletching Table, Cartography Table and Loom not showing up isometric in menu
- Fixed z-fighting in leaves
- Fixed Bookcases having barrelm tops in menu
- Fixed Stripped Dark Oak having Spruce wood tone
- Updated Recipe Book GUI
- Updated Gamechanger GUI
- Updated Creative GUI
- Updated Stat Icons
- Updated Selection Arrows
- Updated Cartography Table
- Updated Main Menu GUI
- Tweaked Widgets GUI
- Tweaked Anvil GUI
- Tweaked spruce wood color (stripped, doors, boats, etc)
- Tweaked jungle wood color (stripped, doors, boats, etc)
- Tweaked cherry wood color (stripped, doors, boats, etc)
- Tweaked crimson hyphea color (stripped, doors, signs, etc) (unanimated the planks for now)
- Tweaked warped hyphea color (stripped, doors, signs, etc) (unanimated the planks for now)
- Cherry Boat
- Completed first draft of custom trap door models
- Trapdoor item icons for all types
- Added iron brace to spruce trapdoor
- Iron bar model
- Iron Door Model
- Tweaked/Updated all boat with chest items/Minecart with boat
- Tweaked Bookshelves
- Tweaked Chiseled Bookshelves
- Tweaked enchanting table
- Tweaked Barrel
- Tweaked Lectern
- Tweaked Endermen