- Turning off "light pollution" will now disable the Moon glow as well
- Fixed some of the iridescent cloud's rotation with Celestial
- Moved "Grove" to the cold biomes category
- Added back support for OptiFine's sky format (please check the README on the main page)
- Added back core shaders as a pack overlay (please check the README on the main page)
- Updated features texts
- Added support for Respackopts for the purpose of disabling pack features
- Updated the black hole layering, such that the distortion it causes on the stars can now be disabled too
- Updated features texts
- Added a supercell event
- Added 2 more biome dependant cloud sets
- Added the nether skies to Nuit (currently they do not work due to a bug in Nuit, but once it's fixed, it should start working without any changes to the pack)
- Updated features texts
So, with this update, I have finally implemented every single feature that I have planned for this pack. This means, that as of version 3.1, the pack is complete.
Going forward, the pack will likely not get any more content updates.
The only case where it still might get new stuff, is if the mods needed for the pack get new features themselves. (I do have a sort of "bucket list" for the pack, and have made the feature requests for the mods)
So, after 5 years, this project is finally finished. Thanks to everyone who used- and will continue to use this pack!
This is a light-weight version of the pack, that doesn't have any of the fancy stuff from the main pack, just one single set of skies and rain clouds. Also 1-1 skies for the Nether and End are included.
- Added support for Nuit 1.0
- Works on 1.21.4 Fabric/Quilt/NeoForge
- Solar eclipse will once again occur much less frequently (properly implemented this time)
- The sky will now turn off if you go underwater
- Updated features texts
- Updated debug hud toggle text hint
- Redone the 4 old biome dependant cloud sets to be more consistent with the newer ones
- Overcast and desert clouds have been completely overhauled
- Anvil cloud will now only appear in the desert, and be visible throughout the whole day
- Adjusted anvil cloud iridescence look and fade times
- Adjusted sunflare fade times
- Updated features texts
- Added unique clouds for snowy weather
- Added iridescent clouds
- High altitude tornado event now has a unique sky
- Removed rain clouds from before and after the tornado event
- Tornadoes will now occur during thunder too
- Added less obstructive snow texture
- Reduced Black hole spinning speed by 50%
- Fixed visible rainbow behind the sandstorm
- Fixed a banding artifact in the rainbow texture
- Finally completely fixed all visible celestial objects during the day-night transition
- Moon mask now fits the Moon perfectly
- Updated features texts
- Updated to 1.21.5 (25w10a and above)
- Added a sunset and sunrise skybox
- Added less obstructive snow, rain and splashes textures
- Fabulous graphics setting is no longer required
<details>
<summary>FYI</summary>
This pack will work with the vanilla game, no mods required.
Does work with Sodium too, just ignore the incompatibility warning.
Works from Minecraft version 25w10a and above.
Thanks to Csala Bálint for providing the template pack.
https://github.com/BalintCsala/minecraft-vanilla-skybox
- Added 3 new skies to the Nether that will change depending on the biome. These skies will only show up above the bedrock ceiling.
- The outer space hurricane is now animated
- Large lightning strikes will now occur much more frequently during the night
- Updated features texts
- The pack now supports any and all biome mods, both Overworld and End ones
- Improved all the End biome skies
- End biome skies will now fade smoothly between each other
- Added a giant black hole in the outer End biomes
- Added an animated sunflare
- Light pollution will now only occur when the Moon is visible
- Updated the timing of all the animated sky elements
- Improved sunset sky layering
- Fixed Anvil clouds fading
- High altitude skies will now change over the span of 10 blocks of elevation, rather than 20
- Re-added the rainbow during the Solar eclipse (forgot to add it in v2.3)
- Added support for Celestial 2.0
- Optifine is no longer supported
- FabricSkyboxes / Nuit is currently not supported. Support will be added back as soon as the mod updates.
- Updated features texts
- Removed seasonal Sun because it broke the outer space sunsets, and also the config for it became unreasonable with the new format. So the Solar Eclipse will once again happen every 5 days.
- Removed all unnecessary duplicate textures and config files
- Added the Andromeda galaxy to the night sky
- Blood Moon and Blue Moon will now only occour at low altitudes
- Sandstorms will now get darker during thunder
- Rainbow will now show in all biomes
- Moon glow strength will now change depending on the Moon phase
- Light pollution will now affect the visiblity of the celestial objects
- Increased the resolution of the gas giants
- The Moon will now be hidden by the clouds during sunset and sunrise too
- High altitude clouds in this version will fade in based on player elevation, rather than a fixed timer
- Fixed WWEE biome IDs
- Added support for Oh The Biomes We've Gone
- Improved Auroras
- Fixed Aurora biome condition
- Added noctilucent clouds
- Completely redone the tornado skybox
- Tornadoes will now appear further away
- Tornadoes will now spin slower and have smoother animations
- Tornado skybox will now rotate slower
- Added a rare fiery sunset event
- Implemented a seasonal Sun rotation path (fabric only)
- Solar eclipses will now occur less often
- Cumulonimbus clouds will now be visible during the Solar eclipse
- Adjusted the high altitude cumulonimbus clouds to work better with the Solar eclipse
- Reduced the Moon's size to be the same as the Sun
- Fixed a lighting artifact in one of the night clouds
- The clouds for hills and mountains will now show in snowy hills and mountain biomes too
- Added a text file in the pack, explaining how to remove each feature from the pack
- Discontinued lite version
- Removed shader settings
- Updated clouds for the 2.1 version of the main pack
- Updated day sky
- Mirrored Moon texture to be accurate to reality
- Reduced the Moon's size to be the same as the Sun
- Added a custom menu panorama
- Added custom splashes
<details>
<summary>FYI</summary>
This version of the pack doesn't require any mods to work, but it's limited to a day and night sky only.
Works from Minecraft version 1.17 to 1.20.4. Be sure to enable _Fabulous!_ graphics, otherwise the pack won't work.
Thanks to Csala Bálint for providing the template pack. https://github.com/BalintCsala/minecraft-vanilla-skybox
- Added 2 new biome dependant cloud sets
- Mirrored Moon texture to be accurate to reality
- Added Neptune and Uranus
- Tweaked fade times of the celestial objects
- Added distant lightning strikes during thunder, that will appear more frequently
- Fixed missing lightning strikes in the cherry grove biome
- Mangrove swamps will no longer have sandstorms in fabric, but regular rain clouds (same as optifine)
- Changed aurora resolution back for optifine, so it doesn't melt your pc if you enable animations
- Updated mcmeta, readme, and pack icon
- Added support for Promenade, Terrestria, Wythers (WWEE), Nyctophobia and Fantasy Trees
- Made special cloud types appear less often
- Upped the opacity of the overcast clouds, because at night, the stars were visible through them
- Changed the day time rain cloud's fog color
- The sun will now disappear below the horizon during sunset/rise (fabric only)
- Reduced the sizes of the celestial objects
- Increased the resolution of the stars
- Upped the resolution of the auroras to be the same as all the other skyboxes
- Updated the menu panorama
- Updated readme and features texts
- Added mammatus clouds
- Added a meteor shower event
- Added another tornado
- Improved the color of the daytime sky
- Fixed a missing texture error with the solar eclipse
- Added a text prompt to fabric on how to turn the debug hud off
- Implemented an animated black hole
- Added low and high altitude hurricane
- Overhauled the low altitude sunsets/sunrises too
- Celestial bodies will now only be visible on a starry sky
- Sandstorms will now also be visible during rain in deserts/badlands/mangrove
- Updated mcmeta and readme
- Added uniqe skies for each of the outer End biomes
- Added support for "Oh The Biomes You'll Go", "Traverse", "Regions Unexplored" and "ExplorerCraft"
- Slightly slowed down tornado spin speed for fabric
- Slowed down tornado skybox rotation speed, for a more natural parallax effect
- Removed biome condition from tornado
- Some biome condition fixes for fabric
- Added asperitas clouds (low and high altitude variants)
- Improved the look of the high altitude sunsets/sunrises
- Implemented seamless fog for several new clouds for fabric
- Added a custom menu background
- Added custom splashes
- Animations for optifine are now disabled by default
- Updated mcmeta and readme
- Optimized pack size, thanks to [FlashyReese](https://modrinth.com/user/FlashyReese)
- Updated to 1.20.2
- Added black hole
- Added blue Moon (fabric only)
- Added Jupiter
- Added Saturn
- Added animated tornado for fabric
- Unified layering and directories
- Fixed visible rainbow through the gaps in the rain clouds
- High altitude clouds will now appear at Y=255 (so you can see them at the top of the older world generation)
- Added support for Terralith and Biomes O' Plenty
- Streamlined shader support even further, so you no longer need to turn it on/off, the pack works with shaders as-is
- Fixed hurricane, sandstorm and sun/moon glare height condition for mcpatcher
- Redone high altitude rain and thunder clouds, as well as lightning strikes to appear more 3 dimensional and less flat looking
- Fixed a rendering artifact in the cumulus clouds
- Changed file paths for animated textures for optifine and mcpatcher
- Added 2 more compatible shaders' settings
- Updated mcmeta and readme
- Added a from-orbit view of the world if you stand at max build height
- Added hurricane
- Added blood moon (fabric only)
- Rainbow is now only visible during day time
- Adjusted fog color for fabric to be seamless with the sky
- Fixed solar eclipse in outer space
- The Moon will cast a shadow on the world below during a solar eclipse, visible at max build height
- Fixed desert sky height condition
- Added instructions on how to view each feature of the pack. Please read the text file inside the pack.
- Updated to 1.20.1
- Cherry grove has custom sky
- Added sandstorms
- Added tornado (not yet animated for fabric)
- Added cumulonimbus clouds to represent distant storms
- Various improvements and fixes to fabric version
- Fixed a layering issue in the mcpatcher folder that broke the pack in older Optifine versions.
- Fixed the lag caused by the animated auroras (hopefully)
- Streamlined shader support
- Added high altitude lightning strikes
- Implemented custom sun/moon rotation (fabric only)
- Implemented a total solar eclipse event (fabric only)
- Added rainbow (fabric only)
- Added high altitude clouds and auroras that will give you an "at the edge of space" experience above Y256 (this replaced the "disappearing clouds" above Y256)
- Lowered the "go out into space effect" to be at Y319, so if you're standing at the top of the world, it'll be like being in outer space
- Greatly improved lightning strikes
- Lightning strikes will now only appear at night
- Shooting stars will now only appear in clear weather
- Updated readme file
- Added shooting stars
- Made new lightning textures
- Auroras will now appear at new moon
- Auroras in fabric will now appear at new moon as well (same as optifine)
- Milky way in fabric will now fade out as the moon gets fuller (same as optifine)
- Moon glare in Fabric will now disappear at new moon (same as optifine)
- Fixed lightning biome condition, so they will now only appear in biomes where it rains
- Fixed a biome typo (depp_frozen_ocean)
- Increased cloud rotation speed to be more noticeable
- Updated skybox layering to make future additions easier
- Updated readme file