- improved floodfill intersection testing.
- removed "fancy" clouds (will revisit later)
- add screen-space shadows
- improved SSS
- support for new PhysicsMod waves integration
- improved ambient sky lighting
- added custom stars
- improve metal PBR
- hundreds of other little things I'm too lazy to list...
\* Currently requires a special Iris beta
\*\* Does not currently support TAA.
\*\*\* Requires an external shader settings editor: https://editor.balintcsala.com/
- Added support for normal maps (OldPBR or LabPBR).
- Added support for POM (parallax occlusion mapping).
- Added support for emission (hard-coded or LabPbr).
- Added directional light sources (ie furnace, jack-o-lantern, etc).
- Added initial support for PhysicsMod snow.
- Added dynamic lighting for activator/detector/powered rails.
- Added volumetric lighting/fog.
- Improved temporal upscaling filter for block-light shadows.
- Improved compatibility with some older devices (Intel).
- Improved shadow map biasing (/reduced acne).
- Improved ambient lighting for ray-traced block-lighting.
- Fixed tracing of "invisible" walls.
- Fixed beacon-beam lighting.
- Revised option screens.
\* For best results, use the latest [Iris 1.6.0 beta 3](https://discord.com/channels/774352792659820594/1088486917307383848) from the Iris discord.
\* This release includes an experimental option for ray-tracing block-lighting with volumetric fog. This is _very_ performance heavy and will likely be replaced with a simplified version in the next release, or removed entirely.
- Fixed "shadow blur" feature.
- Fixed brightness of light emitting blocks/entities.
- Fixed shadow contacts on hand-held lights.
- Fixed "upward normals" option for plants.
- Fixed "glowing" feature for dynamic lights.
- Fixed occasional flickering on light positions.
- Fixed nether/end support.
- Added support for half & quarter resolution ray-tracing.
- Added support for PhsyicsMod ocean & ripples.
- Added option for adjusting strength of light-tinting by stained glass (and similar) blocks.
- Added shapes for ray-tracing pistons, lightning rods, unlit campfire, bell, sculk sensor, sculk shrieker, snow layers, [more].
- Added lighting for weather particles.
- Added cheap SSS effect for certain blocks (snow, emerald, diamond, amethyst) & dyanmic lights.
- Added option for disabling RT for lava & redstone blocks.
- Added dithering for sky and fog to reduce color banding.
- Added option for adjusting sun rotation angle.
- Added support for dynamic lighting on clouds.
- Improved shadow bias handling (reduced shadow acne).
- Improved method used for "waving plants".
- Revised offset of hand-held lights.
- Revised color of sea pickle, glow lichen lights.
- Switched to Reinhard tonemap (modified by Jodie) for more neutral lighting.
- Separated day/night brightness options for overworld.
- Changed "directional lighting" to be an adjustable slider.
- Increased default settings for dynamic lighting.
- Cleaned up option screens.
----
* This release works best with [Iris 1.6 beta 2: Shrimple Edition](https://github.com/Null-MC/Shrimple/releases/download/v0.6/iris-mc1.19.3-1.6.0-beta.2-shrimple-edition.jar)!
- Added many more shapes for ray-traced lighting.
- Added glass-tinting for ray-traced blocklight.
- Added optional RT temporal blending (splits lighting over multiple frames).
- Added dynamic lighting for entities (blaze, magma cube, end crystal).
- Added per-world brightness settings.
- Improved tracing method (no more leaking).
- Fixed fog color/blending issues.
- Added optional ray-traced shadows for dynamic block-lighting.
- Emitters no longer self-colored by their light.
- Add "clear-fix" option under debug menu for Iris 1.6 beta 2 users.
- Added shader-based lighting for in-hand blocks/items.
- Fix lights from transparent blocks (such as nether portals)
- Add entity flash color from damage.